
Couch Combat brings back the fun of classic local-multiplayer games! Play with up to 4 players locally in short, fast-paced rounds where you frantically find a weapon and kill your friends. Stack unique modifiers that increase the chaos of rounds and then face off in a final, Ridiculous Round!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Couch cumbat!!!!
Been playing this game as often as I can, it's always a blast! 100% recommend to anyone looking to have fun with their friends locally.
四人分屏右下角无法转动视野
I wish there was a single player area where i could just run around. Quick and fun game to play with friends tho.
ehhh i watched the development process posted onto youtube. i respect the work but honestly i just cant recommend this game in good faith. i played it with a couple different people and it was just a nothing burger every time. the combat just isnt very fun in my opinion
It's good fun but currently there's a bug that makes the 4th player unable to move their camera at all, just posting this to make the dev notice it EDIT: thanks for fixing it! Game's very good now :)
The game is a lot of fun. Had a great time playing it so far. If ButWhyLevin adds multiplayer it can easiliy compete with other funny multyplayer games.
(They added settings XD)
This is very funny local co-op game but there is currently an issue where one cannot change the 4th player's control sensitivity because the input to change it is the same as moving down or up to select the player. For me, this makes it unplayable for four play. Posting this so that the developer, can see it. Otherwise, this is the most fun I have had with local co-op game. Great stuff.
Fun and cool game. I love playing it with my friends, but i really miss more weapons or maps :I
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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