
Command planetary fleets in Cosmic Order Fleet! a minimalist RTS driven by real-world physics. Outsmart global rivals in 1v1, 2v2, or 6-player brawls. Use "Shield Burst" to flip the tide. The universe is vast, but the leaderboard has a peak. Conquer the galaxy and defeat the world!
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Command massive planetary fleets in Star Command! An immersive real-time strategy epic. Utilize advanced physics engines to outsmart commanders worldwide in deep-space battlefronts. Conquer systems, upgrade fortresses, and turn the tide with "Shield Bursts." Featuring 1v1 Duels, 2v2Team Battle and 6-player Global Chaos.

[Restoring Order to the Galaxy] The galaxy has slumbered in the "Great Silence" for three hundred years. As the last awakened Executor, you will carry the "Genesis Key" across eight lost sectors. This is not merely a journey of conquest, but a tactical game concerning the renaissance of civilization.
[Core Gameplay: Macro Tactics & Physical Micro-management]
Galactic Conquest: Every planet is your arsenal. Rationally allocate population growth and fleet deployment to build a solid logistics network.
Fleet Merging System: Units automatically cluster into powerful battle groups during hyperspace jumps, reducing chaos while greatly enhancing the visual impact of large-scale skirmishes.
Shield Burst: Once the planetary shield is fully charged, you can unleash a devastating energy pulse, evaporating all enemies entering the orbital ring.
Stellar Cataclysm: Capturing the central "Stellar Core" triggers a supernova. This is a "strategic nuke" capable of instantly wiping out all mobile units on the map—a gambit of high risk and high reward.
The soul of this game lies in its minimalist multiplayer system.
Diverse Combat Modes:
Ranked Duel (1v1): Climb the MMR ladder in a pure contest of intellect and reflexes, aiming for the "God of War" rank.
Dark Forest Brawl (6-Player FFA): A survival game filled with chains of suspicion. You can choose to lie low and grow, or scavenge for profit while your opponents destroy each other.
Co-op Battle (2v2): Share intelligence with allies—one defends the fortress while the other flanks—to experience true interstellar collaboration.
Player Experience:
Zero-Wait Matchmaking: Smart matching protocols automatically recycle hosts based on player behavior, ensuring you connect to a valid signal within seconds.
Real-Time Telemetry HUD: A holographic UI designed specifically for combat, displaying real-time K/D ratios, force balance bars, and territory control, giving you complete mastery over the battlefield's flow.
Achievements & Glory: Every multiplayer victory earns you gold to unlock unique planet skins (such as "Fortress" or "Ancient Ruins") and ship appearances, making your fleet unique across the star map.
Every precise maneuver you make is writing a new history for the galaxy.
Dynamic vignetting, bloom, and tone mapping create a cold, profound, and hardcore sci-fi atmosphere.
Procedural Music: A 128-bit synthesis engine dynamically switches themes based on battlefield tension, transitioning smoothly from serene exploration to intense crossfire.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Korean, Italian, Spanish - Spain, Danish, Ukrainian, Russian, Hungarian +16 more
Reviews
This hasn't had a review, but I like these types of games. Basically Galac... er Territorial Conquest.. It has a very nice User Interface, straight out of ... THE FUTURE!!! There are plenty of options, unlocks, Single Player Teams vs CPU Teams (PVP too, apparently, but not into that) Free-for-all modes, pleasant spacey music, and an interesting mechanic... A planetary 'Smart Bomb', that you have to press manually to ward off some pretty overpowered fleets. It's clean, crisp, and there's more on offer than I've delved into... One note to the Dev, though... could you please allow us to zoom in to the epic fleets. There's something ominous about those big triangles, with shadowed sides, coming towards my planets, like some Harkonnen 'Cold Architecture', that I want to check out more... Ominously... and maybe add a 'time control' to make it even more 'Cinematic'. Anyway, Hopefully there's some more in-depth reviews after this one. Nice work :)-
Fun little RTS game. More of a who can move things that fastest type of game, there's strategy but I'd say speed is the most important part. Pretty fun.
excellent concept, qui mériterait d'être légèrement appronfondi. peut etre trop de simplicité sur le gameplay. C'est à la fois trop lent et trop rapide. Bonus : pourquoi ne pas mettre le tuto au début du mode histoire?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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