
Time your jumps from planet to planet, avoid the obstacles thrown in your path and blast off to safety with your rocketship!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cosmic Leap's simplistic approach and minimalistic graphics are interspersed with varied, fun character designs and levels which often change up the base gameplay. For example, on one set of planets warp points are scattered throughout the level, which you have to jump into to hop out of on the other side before running into spikes which will kill you, while on another set of levels you control [spoiler]two characters simultaneously and must get both to safety in the escaping rocketship located[/spoiler] somewhere else in the level. Cosmic Leap's controls definitely take some getting used to, however I didn't find them as cumbersome as many others in the review section. That being said, I used a controller (Xbox One USB) as the game recommends. The game's simple, initial mechanic of "rotate around a planet and time your stopping and jumping to progress" is pretty straightforward. Your character continues to move forward clockwise (or counter-clockwise) around whatever celestial body they are currently on, unless the player opts to stop their forward momentum by making them stop completely or move counter-clockwise in the opposite direction around the object they are currently gravitated to. Say you jump from a planet to an asteroid before jumping to another planet, the character continues running forward and rotating around the planets (or whatever) as soon as they land. The character will continue running forward if you don't choose to press the opposite direction on the joystick to "stop them in place" before either pressing "forward" again or "backward" to make them go clockwise or counter-clockwise, which can be a little awkward to interrupt sometimes. This isn't such a big deal in the earlier levels when the game isn't throwing too much at you. However, in later levels where you are having to stop before running headlong into massive skull creatures rampaging on their own path along the same planet or matching your character's run to stop and go between lasers being fired from flying saucers overhead, it becomes more challenging as the game progresses. While some may find this annoying, I thought the challenge progressed in a pretty natural way to keep me interested without becoming bored. Cosmic Leap doesn't have a ton of depth, with much of its replay value coming from seeing what characters you can unlock (by timing your run through a level to reach and jump into a rocketship that's flying by somewhere during that stage before it's out of reach.) By doing this, you unlock a deluge of characters from Skeletor-lookalikes to Dinosaurs to Cosmonauts, with a similar variety being offered in various skins for the rocketship you have to reach. All of the characters control the same and have no spoken dialog or abilities, but they each have their own funny personality conveyed through their design and I was always excited to see who I had unlocked next. Cosmic Leap's sound design and music added a lot to my enjoyment of the game, embodying electronic / upbeat background music with retro / 8-bit style sound effects, from the rumbling engine of your spaceship to the oft-heard jumping sound effect and the crumbly, lo-fi sound when you meet your demise. I was skeptical this wouldn't be one of those cheap, quickly-thrown-together simplistic titles that I play for a few minutes then never bother to boot up again when first seeing its screenshots and limited gameplay, but I'm glad I gave it a chance as its frequently-changing levels and constant character unlocks (in addition to its enjoyable music and funny overall gameplay) kept me coming back until I had at least completed the game, which took about 2-4 hours depending on how many levels I churned through without running into one that gave me trouble. Some of the levels can be difficult, but if you're into having to figure out patterns on your platformer and looking for one with a colorful, chill style Cosmic Leap fits the bill.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cosmic Leap is a rather shallow game that feels more like a demo than a serious entry in the PC gaming marketplace. It's basically one of those action/timing games where you jump between circles, although this one has been rendered (badly) with minimalist low poly "voxel" style presentation... just lipstick on the pig for that, but at least enough effort went in to make it clear this isn't just an asset flip, so that's something. Anyway you run around these "spheres" (might as well be circles because you only run around a fixed longitude) and jump to the next circle, avoiding any obstacles by reversing the direction of your running (so it's a 3 button game.. sigh). That's all there is to it, I've seen this in a dozen or more mobile apps, making it unclear why this is on Steam at all. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Cosmic Leap might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Cosmic Leap has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, but less than 7 percent of players bothered to get that far. Less than 1 in ten gamers even bothered to launch this even though they own the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 7 percent of players bothered launching the game. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Cosmic Leap is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
Борьба с монстрами из другого мира, вообще, дело нелёгкое и опасное, тем более, что монстры эти обычному человеку не видны. Но есть те, кто их видит. Эти-то уникумы и служат в тайной организации, подчинившей себе проходы между мирами. Разные люди. Разные города. Разное оружие. Разные миры. Даже эпохи, случается, выпадают разные. Неизменное только одно — их работа. Чистка. Потому, что они — Чистильщики… Словно пожарная команда они прибывают на вызовы, всегда готовые дать бой нечисти. А местом их встречи был и остаётся бар.
Excelente juego, muy entretenido.
Werde es wohl nie verstehen warum man solche Spiele auf Steam bzw den PC veröffentlicht. Für das Handy wäre es um einiges besser geeignet. So nur ein Spiel für Zwischendurch wo man paar Minuten Spaß dran hat. Auch wenn es "nur" 1€ kostet lohnt es sich auf gar keinen Fall da holt es die Trading Cards auch nicht mehr raus. Vergleichbare Spiele für das Handy bieten sowas & mehr for free an.
💋
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
eğlencesiz platform
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
[h1][b]Not Recommended[/b][/h1]
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