
Plan the train route for the universe's most awkward space colony!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All aboard the Cosmic Express, a delightfully brain-melting game where the puzzles are out of this world! Your job is to lay down the train tracks across a series of tiny space stations. Each alien has a home of their own, and there’s only room for one extraterrestrial at a time in the passenger car. It's cute, harder than it looks, and guaranteed to give you hours of challenging fun across hundreds of levels.
Fiendishly difficult puzzle design from master puzzle creator Alan Hazelden (A Monster’s Expedition, Sokobond)
Ultra-adorable graphics created by Tyu Orphinae (Klondike Collective)
Relaxing ambient soundtrack by Nick Dymond (Maia, The Colonists)
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honnêtement, [i]Cosmic Express[/i] n'est pas un mauvais jeu, mais les puzzles donnent beaucoup trop de fil à retordre parfois. J'ai beau quitter le jeu et revenir bien plus tard, certains niveaux m'ont tellement pris la tête que le jeu en est devenu plus du tout amusant. Je n'ai pas honte d'avouer que j'ai dû regarder certaines solutions. Les graphismes sont sympathiques, l'idée est très intéressante, mais ma patience [i](pourtant grande)[/i] a ses limites. Je ne recommande malheureusement donc pas le jeu, même si je refuse de mettre une mauvaise note car en soit, il n'a rien de réellement mauvais. Mon expérience n'a juste pas été agréable au final, or j'estime que c'est le critère principal pour un [b]jeu[/b].
Not Guilty Gear.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
essentially a set of line tracing puzzles. Very tough, but possibly the most ridiculously satisfying game I've played when I actually find a solution. It's a strong test of your spatial reasoning, if you're trying to solve things via trial and error and drawing paths randomly you're going to hit a wall and end up unsatisfied. You need to be able to think things through and figure out the order that particular points need to be visited. The levels are quality not quantity, there's a decent number but not a ton, but every single one poses a unique challenge. Some of the later puzzles took me hours to solve, but the feeling of finally figuring them out made me feel like a million bucks. The postgame puzzles eventually hit a point where they feel like they're for super-experts, and I eventually hit a wall where the amount of time a puzzle was taking simply wasn't worth it. But prior to that point, it was a great time, and I absolutely got good value out of it.
very fun puzzles, except for the last level, i cheated that one after at least 3 hours of trial and error
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적당히 재밌는 기믹성 한붓그리기 게임. 일부 상황에서의 조작감이 좀 별로인 거랑 추가 퍼즐?이 기존 퍼즐에 제약 붙이는 식이라 굳이 하고싶지 않다는 점만 제외하면 무난함
Excellent puzzle game with very clever level design. It makes full use of its few mechahnics.
These guys just wanna take a train to a proper home.
只能说还算可以。比Sokobond Express难得又有点太多了,而且即使灵感思路对了也要坐牢试错微调,不是特别有解谜的快感。
Es muy entretenido. Y puedes jugarlo en momentos sueltos, cumpliendo puzzle a puzzle.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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