
As the captain of the pirate ship Sam, you'll dive into the adventure of a mystical archipelago brimming with secrets and treasures. Utilize your pirate skills and ancient artifacts to rescue your crew members scattered across various islands and uncover the dark secrets of a mysterious temple.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Игра пиздатая, но босс ёж встречается слишком часто
Игра понравилась хочу продолжение. Что понравилось: понравились пружины на зелёном острове. Бумеранг понравился на и зелёные скелеты. Понравилась арена на зелёном острове. Понравилось что тут есть право выбора использования зелёных монет. Геймплей за одержимого понравился не очень понравилось: Кольцо и коньки не понравилось но ок. На аренах других островов игроку не бросали вызов завязанные с предметами Изобретателя. не понравилось: Флейта почти самый бесполезный предмет в игре он нуден чтобы двигать платформы которые на предыдущих островах сами двигались. Игра хорошая так сказать Шанти на минималках. буду рад продолжению.
Corsair’s Madness is a side-scrolling action platformer developed by Old Prawn and published by Madnetic Games and Playway S.A., designed as a nostalgic homage to classic 8-bit and 16-bit era games while incorporating some modern mechanics and presentation. The game centers around Captain Sam, a pirate shipwrecked in a supernatural storm, who finds himself stranded on a mysterious archipelago filled with temples, curses, enemies, and magical powers. From the opening moments, the game immediately throws you into its blend of traditional platforming and exploration with a pirate fantasy twist. It’s an inviting and familiar setup that quickly becomes a more layered experience as you progress across the game’s five distinct islands, each hiding their own hazards and mechanics. At its core, Corsair’s Madness operates within familiar genre boundaries: you move through levels, battle enemies, jump between platforms, avoid environmental hazards, defeat bosses, and find hidden paths or collectibles. The platforming is relatively tight and responsive, and movement feels solid whether you’re navigating narrow ledges or leaping between moving platforms. What elevates the experience is how the game introduces new gameplay elements through mystical upgrades and environmental tools, such as grappling hooks, gliding wings, or enchanted items that temporarily transform Sam’s abilities. These tools allow for increasingly vertical or puzzle-like level designs, and as a result, later stages feel more dynamic and challenging without relying solely on enemy count or speed. The combat system is simple but effective. Sam primarily fights with his sword, slashing at skeletons, cursed birds, sand monsters, and undead pirates that block his path. The enemy variety is broad enough to keep encounters fresh across the game’s islands, and different regions introduce new foes and hazards that require slightly different tactics or movement. Boss battles, while not punishingly difficult, are some of the most creative segments in the game. Each boss has distinct patterns and often involves some form of environmental manipulation, multi-phase fighting, or use of one of Sam’s acquired tools. These moments provide memorable spikes in challenge and give a sense of progression, especially when paired with the game’s slow but steady upgrade curve. Visually, the game embraces pixel art in a lovingly detailed way. The islands each carry their own thematic identity, from windswept beaches to haunted ruins and ancient, puzzle-ridden temples. Character animations are fluid and readable, and enemy designs stand out clearly against the background, which helps when chaos breaks out on-screen. The game’s use of color and contrast supports both clarity and atmosphere, giving every environment a distinct tone without overwhelming the player. The soundtrack leans into retro chip-tune aesthetics with pirate flair, enhancing the throwback experience without feeling too repetitive or intrusive. The combination of retro graphics and music is cohesive and confident, clearly the work of developers who understand the genre's roots. One of the game's more distinctive features is its use of mystical possession and artifacts to alter Sam’s capabilities. Throughout the adventure, players find cursed or enchanted items that temporarily or permanently affect movement, combat, or puzzle-solving. This can include anything from turning into a spectral version of Sam who can pass through barriers, to gaining increased speed or resistance to certain traps. These additions offer mechanical variety and keep gameplay from becoming stale, especially when layered into platforming segments where precise movement is required. However, the game doesn’t always fully capitalize on these mechanics. While the changes in gameplay are welcome, some powers feel underutilized and fade into the background once their core use is introduced, rather than evolving through new combinations or more demanding challenges. In terms of pacing, Corsair’s Madness does a good job balancing action, exploration, and storytelling. Levels vary between straightforward combat sections and more puzzle-focused zones that require observation and experimentation. Secret areas and collectibles are hidden behind platforming challenges or environmental clues, rewarding attentive players without becoming overly obscure. There’s a light metroidvania influence in how some paths open up only after certain tools are found, though the game is more linear in structure overall. Between levels, players can access shops or altars to upgrade health, abilities, or gear, providing a light RPG layer that supports more aggressive playstyles or risk-taking in tougher stages. Where the game shows some limitations is in replayability and long-term depth. While exploring and mastering each island is satisfying on the first run, the game doesn’t offer extensive post-completion content or deep branching paths. Once you’ve cleared the story and found most secrets, there’s little incentive to replay beyond personal challenge or achievement hunting. Additionally, though the difficulty curve is generally well-balanced, veteran players might find much of the game a bit too easy. Boss fights and platforming sections are creative but rarely punishing, which may reduce their impact for players seeking a more intense challenge. On the technical front, Corsair’s Madness is well-optimized. It runs smoothly even on modest hardware, and the controls are responsive whether you’re using a keyboard or a controller. The user interface is clean and non-intrusive, and menus are easy to navigate. The game supports Steam achievements and cloud saving, and offers multiple language options, making it accessible to a wider range of players. The overall presentation is polished and consistent, which is especially notable given its relatively small development team and modest budget. Corsair’s Madness doesn’t try to reinvent the wheel, but it doesn’t need to. It’s a game that clearly understands the joy of classic platformers and enhances that formula with a modern sense of flow, mechanical variety, and environmental storytelling. For fans of retro-styled games, pirate adventures, or action platformers with just enough new ideas to feel fresh, this is an easy recommendation. Its greatest strength is how confidently it executes its vision without bloating the experience. While it may not appeal to those seeking massive depth, roguelike systems, or complex narratives, it’s a well-crafted, charming, and accessible adventure that knows what it wants to be and delivers with heart and polish. Rating: 7/10
Отличная игра, которая приятно удивила! Красивая пиксельная графика, разнообразные биомы. В каждом несколько уровней с боссами, обязательно новые используемые предметы или способность. Из-за такого разнообразия игра сильно увлекает. Тем кому нравятся платформеры, кто соскучился по старым ретро играм, однозначно рекомендую! P.S. На Steam Deck игра идёт шикарно! Прошёл полностью!
Criminally underrated gem of a platformer game here! The gameplay is simply smooth and very well done. This isn't so much of a precision platformer as it is an action packed one. You start in a town and chat with some locals. Each town is on a different Island, think Worlds from Mario Bros. One local gives you a unique ability that is only used for the levels of that world. Another one tells you the big bad is here and you should probably investigate. Then you have the person that gives you a clue on where a secret could be. And the other is a shop keeper which has items that help you along your way. These items are primarily new moves for your human AND demon form. In human form, you can can cast some longer range spells. In demon form, you can air juggle enemies while casting spells and feel great doing it. The combat is simple to understand, fun to execute and exciting to see unfold. No complaints. So what are you doing when you aren't fighting? Well, you have a map. Each map has a number of levels on it, and you select one and head on in. There is a task to find 7 Green Coins per world. What do these do? Well, outside of regular gold (with which you buy skills with at the shop), you can spend these coins for extra health or mana (one mana= one cast). OR.... you can use the coins to *spoiler spoiler spoiler*. Either way, net positive results. The level design itself is very well done across the board, and this is probably my biggest love for this game. The secrets, these secret coins, are all tucked away in some neat little corners. HOWEVER, this game does not get it wrong. In so many platformers I spend more time looking for the damn secrets than I do actually enjoying playing the level and the game. In this one, however, secret walls are marked. You have to be vigilant, it is possible to miss them, very possible in fact. But if you pay attention to what you are doing you will see the mark, experience the little challenge, get your secret coin and be on your way to the next part of the stage. There are bosses here, too! There is no jank during these fights. Everything is crafted around your move set and the special ability per world. So far, I have explored 3 worlds, and every ability that you get as the human form AND the demon form have been extremely fun to use. I hope people give this game a chance and experience what it has to offer. It really is designed well from top to bottom. A clear vision with great execution in a neat package for a more than reasonable price. Buy this.
[h1]看我海盗船长大显神通[/h1] 一款快节奏的横版复古像素风动作闯关游戏。玩家需要控制一名海盗船长,在被诅咒的海岛上探险,发现藏在岛上的秘密。本作有着很多像是《铲子骑士》、《忍者神龟》等经典像素游戏的影子。机制上很完善,流程也没有太多的问题。人物有一定的成长机制,闯关过程中还有大量的隐藏区域,眼神不好的话非常容易错过。此外本作支持中文,虽然应该是机翻,但毕竟没啥剧情,理解上不成问题。 [h1]游戏体验[/h1] 本作十分有趣的一个机制是战斗评级,根据与敌人战斗的利索程度会分为CBAS四个等级用以积攒能量槽。能量槽满后会执行一个强力的特殊动作(卡在商店购买),这就使得你在打法上要尽可能地出众,打得越好战力就越强大。 此外人物的机动性也做得不错,除了可以依靠蓝点实现蹦床跳,也能通过红点进行空中冲刺,甚至还能用“打灯笼”的方法实现连续跳跃。战斗获得的资源也能进行生命、法力等多维度的提升。 但是本作的收集实在是有点要命。关卡中有着大量的隐藏区域,硬币啥的就藏在后面。你需要一路上观察十分细致,碰到稍微有点疑点的墙壁就要进行攻击,属实强迫症狂喜了。其中还会有一些例如水上打炮等特殊玩法,算是调剂了整个战斗节奏。 [h1]总结[/h1] 完成度相当之高,玩法也十分优异的复古横版游戏,喜欢这种类型的可以无脑入。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
хорошая игра)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| GeraScopia | $6.2K | 89 | 94% | $4.99 |
| Fluid Engine PC Live Wallpaper | $6.2K | 182 | 70% | $2.59 |
| Hide and Secret Treasure of the Ages | $6.2K | 73 | 42% | $4.99 |
| Crazy Santa | $6.2K | 74 | 76% | $4.99 |
| Richman 7 | $6.2K | 82 | 72% | $5.19 |
| Psychopath Massacre | $6.2K | 80 | 70% | $3.75 |