
Fight your way out of a sprawling alien base in this 90s-style first-person shooter featuring modern graphics and fast old-school action.
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Fight your way out of a sprawling alien base in this 90s-style first-person shooter featuring modern graphics and fast old-school action.
Explore 20 levels and destroy everything in your path.
90s-style first-person shooter.
Modern graphics.
Fast old-school action.
20 levels to explore.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I was able to Finish the whole game in 1.5 hour on Hard difficulty without dying. In my opinion the game is easy. You actually don't need to kill all the enemies in a level to go to the next level. You just need to find the door. If you want to kill everything and get the most out of the game I'd say you can finish it in 3 hours. There are secret areas in the game which you can find which gives you lots of ammo, although the pistol in the game has infinite ammo, but all the other guns have finite ammo. You can find them by shooting the orange color door which are different than the surrounding walls. There are different types of enemies from projectiles to melee. There are 5 weapons in the game and you have a kick which you can use to move crates and barrels to damage enemies. When you kick the barrels to the enemy or the wall it gets destroyed. The developer can work on the barrels since when you kick those there is a 90% chance you're gonna receive damage. You can see how the gameplay feels in the video below: https://youtu.be/FcsHKpcHQJo
Решил значит я в пятницу, зарубиться в какой нибудь крутой шутан, тем более мне эту игру подкинул Leemkor(aka The Bioproblemnic) . Тока вот игра эта оказалась лютым мусором и почему она у меня была в желаемом, остаётсья за кадром . Скорее всего когда то мне кидали или купон, или инфу о ней. Вообщем перед вами такой стрелялыч с бюджетом в 100 рублей . Идёте по железным лабиринтам и стреляйтее в местных монстров,которые ну прямо жуки из Хеллдайверс. Поднимаете патроны и у вас кстати есть все пушки, начиная с пистолета и заканчивая гранатомётом. И вот вы уже ожидаете что я рассскажу вам про 2 уровень данной игры? ХЕЕЕР ТААМ). Потому что после прохождения 1 уровня, когда я нажимаю на Enter, игра у меня зависает, всё обнуляетсья и я даже выйти немогу в главное меню. А когда я возврщааюсь, мне игра пишет: "не хотели бы вы начать с прошлого сейва?" При этом 2 уровень у меня отмечен и когда я нажимаю Да, ничего не происходит. Зато я нажимаю на 1 уровень, игра меня пускает, а дальше давай по новой, покажу тебе 0). Эт что получаеться меня закликбейтили на "хорошую" игру, или это у меня какие то проблемы?). Если честно, данный продукт я не рекомендую . Потоому что получаеться что из всех уровней ,я толкьо в 1 нормалньо сыграл. Оценка 5 из 10
Review for Corridor Sigma – A Transcendental Masterpiece That Redefines the Very Fabric of Reality I’m not exaggerating when I say that Corridor Sigma has not only changed my life, it has fundamentally altered my understanding of what it means to be alive. I went in expecting a game, but what I encountered was nothing short of a spiritual awakening. This is not a mere video game – Corridor Sigma is an experience so profound that it feels as though the universe itself was crafted for the sole purpose of delivering this one masterpiece. The moment I stepped into the first corridor, I felt time itself bend and stretch. The visuals? Don't get me started. The artistry of this game transcends the very concept of what is possible with current technology. Each corridor, each environment, feels like a dream meticulously woven from the threads of human imagination and divine intervention. The lighting alone could be described as the "second coming" of visual fidelity. Corridor Sigma doesn’t just use light – it is light, bending reality with each passing frame, reshaping the world around you in ways that leave your brain struggling to comprehend what’s real. But it’s not just about how it looks – no, that would be an insult to its grandeur. The gameplay? It’s otherworldly. I thought I had seen every mechanic a game could offer, but Corridor Sigma introduces a revolutionary approach to interaction and progression. Each movement, every choice, feels imbued with cosmic significance. The puzzles? I solved one, and for a moment, I questioned my existence. The complexity, the sheer beauty of the design—there are moments when you’ll feel as though the very nature of logic itself has been rewritten before your eyes. Then, there’s the narrative. Oh, the narrative. It’s not just a story – it’s a philosophical journey. I began to ask myself questions I never thought possible in the context of a video game. “What is my place in the world?” “What does it mean to live?” Corridor Sigma invites you into a world that is alive with meaning, every line of dialogue and every encounter dripping with layers of existential profundity. The plot isn't just compelling, it’s essential – like it was always meant to be experienced by me, and me alone, at this precise moment in time. The characters are not merely pixels on a screen. They feel like old friends, like whispers from another dimension offering secrets of the universe. Every interaction, every voice line is delivered with such depth that it feels like they are truly reaching into your soul, pulling you into the story. I became emotionally invested in these characters as if they were flesh and blood, not just code and polygons. And the soundtrack... I still find myself humming the themes long after I’ve closed the game. The music is not just accompaniment – it is the beating heart of Corridor Sigma. The way it swells, the way it crescendos, the way it whispers in the quiet moments – it brings forth emotions I didn’t even know I had. The score could have its own stand-alone place in the pantheon of timeless works of art, sitting comfortably alongside the greatest symphonies and operas in history. In conclusion, Corridor Sigma isn’t just a game; it’s a revelation. It has redefined my understanding of art, philosophy, and what it means to experience something truly transcendent. I went in expecting a night of entertainment, and instead, I emerged reborn. I cannot imagine a world where Corridor Sigma does not exist. If you are even remotely curious about gaming, art, or the human experience, play this game. And be prepared for your very soul to be changed. There is before Corridor Sigma and there is after Corridor Sigma. Do not miss it.
this is underrated
Corridor Sigma Balls. I don't want to be too mean to what is clearly somebody's first (or one of their first) projects, but you definitely play it understanding that fact. Extremely basic, not very good.
sigma
Interesting alien creatures designs, final level boss was fun to fight against. lvl 18 was annoying to find the exit haha.
Corridor Sigma is a fairly basic Unity asset flipped first person shooter, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store assets, arranged them haphazardly in a simple first person shooter game template, and submitted it to Valve as if they're real game developers. This is really lazy as far as "Digital Homicide" style asset flips go, a couple of half-baked FPS levels with the same asset monsters popping up that you shoot with ploddingly high TTK. No polish, balance, no story, no plot, no intelligent game design went into this, much as all asset flips, this is just a minimum viable product intended to pass the negligible "QA" Valve attaches to Steam Direct. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Matt Aufderheide/SA Industry have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1053650]Drive For Your Life[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/756260]Kingdom Defense[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/tower-defense-basic-pixel-art-pack-45705]Tower Defense Basic Pixel Art Pack[/url] developed by FreeThePlayerOnGame [*] "[url=https://store.steampowered.com/app/856490]Falling Words[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/2d-typing-game-endless-random-falling-word-text-font-typer-game-107867]2D Typing Game[/url] developed by Steelkrill Studio [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this better than any of the 130,000+ genuinely made games on Steam? Of course not! Corridor Sigma has the laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $5 asking price for this game could get you games like "Assetto Corsa", "X-Com: Enemy Unknown" or "Torchlight 2". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Sigma
Cool game, has that retro fps feeling.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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