
An old-school shooter inspired by Wolfenstein 3D. You are one of the prisoners of an ancient prison. There is no one to help you. You only have yourself to rely on. Your shotgun. Against hordes of enemies. Animal rage and the desire to kill. Destroy Them All!
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About
An ominous brotherhood of religious fanatics perform experiments on humans in their top-secret scientific complex. An ancient prison hidden deep in the Swiss mountains houses hundreds of test subjects whose bodies are mutilated in an effort to produce a new biological species of superhuman.
You are one of them, but unlike other test subjects, your body is immune to mutagens. For you, it's not poison anymore, rather a source of power that makes your body nearly indestructible.
Break into the depths of the secret complex, unravel the secret of the millennial brotherhood's ancient technology and harness the power of mutagen to annihilate all those who stand in your way.
The Brotherhood is a retro-shooter with classic Wolfenstein 3D style. You will feel right at home when exploring complex one-story levels in search of first aid kits, ammo and key cards, while fighting hordes of enemies in action-packed firefights. An old school shooter's classic weapons, upgrades, and well-hidden secrets will complete the experience.
There are more than 20 types of enemies in the game, and each knows how to kill you in a variety of ways. Among them are ordinary soldiers, cyborgs with power armor, flamethrowers, and huge walking mechs.
Fear not! There are brutal means to fight them all! A total of 9 types of weapons representing the most advanced engineering fashion of the brotherhood. You'll have plenty of obliteration methods at your disposal - not only a shotgun that can make a juicy "bang", but also a laser rifle that can fire infinitely, a flamethrower, and a rocket launcher. There is also...a " Butterfly ", a weapon so secret that not even the Brotherhood knows why it's called like that.
Crowds of fanatics aren't the only obstacles you need to overcome on your journey; traps and environmental elements also pose a grave threat. Watch out, since just 1 wrong step is all it takes for the laser barrier to slice you into 8 pieces.
You will face 24 huge and complex levels across 6 acts. Escape the prison by sneaking through a secret laboratory, sand dunes, and an ancient castle that holds thousands of years of Brotherhood history.
No one is with you. All you have is yourself. Your shotgun. Hordes of enemies. Animal rage and the desire to kill.
Destroy Them All!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Управление отзывчивое, темп приличный. Но не хватает новизны, игра не ломает каноны, просто прекрасно их повторяет. Как ветеран жанра, могу сказать, что Brotherhood достойно воспроизводит атмосферу старых коридорных шутеров
Wow, the game turned out to be a lot of fun, and I really think more people should give it a chance. I’m not particularly skilled at classic Doom/Wolfenstein-style shooters, but here I could literally feel myself getting better the longer I played. The game can be punishing at times, and the skill gap definitely had me fumbling in the beginning, but that only made the progress more rewarding. The only real drawback for me is the map system, or rather, the lack of one. It feels like an awkward limitation at times, especially when navigating larger areas of the game. That said, exploring levels is a great experience. Never gets dull, and I kept finding new secrets and corridors I’d somehow missed before. It’s like someoneSpear of Destiny packed with far more enemy variety, movement options, and hidden paths. Overall, it’s a highly rewarding and genuinely enjoyable game.
Pretty solid game. I really like the art style, and there’s a good selection of cool weapons with some light character progression on top. My only real issue was figuring out where to go at times, navigation can get confusing. Other than that, it’s a great experience
pretty good short game
A strange recommendation from my side, I wouldn’t say the game is truly great, but there’s definitely a great one hidden inside it, and what’s here is still enjoyable on its own terms.
Brotherhood is a retro-inspired FPS made by a solo developer, and it really feels like a one-of-a-kind project. It takes some time to get used to the level layouts, and I do wish it had a map with markers because there’s a fair bit of backtracking and wandering around. But once you sink into its rhythm, it’s a great experience. Definitely recommended.
Nothing bad here. It's a decent Wolf3D type FPS. It doesn't really do anything particularly outstanding but it's fun, got decent level design and never worse out its welcome. What else can you ask for!
This is what Intrude wishes it was. A fun oldschool shooter in the style of Wolfenstein 3D. Loved the gameplay, upgrade system and especially the secrets. The graphics are good, the music has some cool tracks and the game's length is around 4 to 7 hours depending on how much you want to find every secret. My only complaints are that the game lacks options such as FOV slider, control scheme etc... I truly do not understand why that is not in the menu. Also some of the last levels had graphical glitches so I hope the dev will patch that out. Another bug (or a feature, not sure) is how the upgrades reset after every level... so if you find all ammo upgrades for the laser (500) next level you're back right up to 300... that sucks and I wish it would be changed. Besides that the game is amazing and I hope we're gonna get a sequel!
This game really surprised me in the best way. It’s a stylish retro-inspired FPS with a thick old-school atmosphere and tight, satisfying combat. Every area invites you to explore, and finding secrets always feels rewarding — it’s actually important, since discovering them makes your character stronger. The action has a great rhythm to it, keeping things tense as you move from one encounter to the next. Good one.
Tja ... was soll ich sagen? An sich ist das Spiel "eigentlich" eine Perle. Es bietet (fast) alles was man als alter Doom-Fan (Das Original ... nicht die Pseudo-Neuauflagen) oder sogar Wolfenstein-Fan (Auch das Original und nicht ... nicht die Pseudo-Neuauflagen) erhofft. Alte Old-School-Grafik ... klein und primitiv aber fein ... auf den Kern gebracht und toll. Alte einfachste Steuerung ... rumrennen ... Ballern ... und gut. Einfache Musik und Sounds. Simple Story ... aber mal ehrlich ... wer ne Story braucht soll Netflix und Konsorten schauen. Keycards in verschiedenen Farben für die jeweiligen Bereiche. Alles steht eigentlich auf Go ... wenn ... ja wenn da nicht undurchdachte Dinge wären die das Spiel als solches einfach irgendwie schlecht machen und ein wiederholtes Spielen abmindern. Zum einen war man es früher gewohnt ... und ich dachte das der oder die Programmierer hier Fans der alten Schule wären und das wüssten ... das man die jeweiligen Weltabschnitte trennt. Das Spiel hier hat meines Wissens 5 Weltabschnitte die unterschiedlich aussehen. Wenn ich mich nicht verzählt bzw. versehen habe. Sprich ... Episode 1 und Episode 2 und Episode 3 und Episode 4 und Episode 5. In dem Fall ... wenn man die jeweils anwählen könnte ... könnte man dann später seine Lieblingsabschnitte mit je 4 bis 5 Leveln immer wieder mal zocken. Hier ist aber alles ein Schlauchsystem von 24 oder 25 Leveln. Level folgt auf Level folgt auf Level. Natürlich mit Zwischensequenzen-Bildern und Text. Und das fühlt sich total falsch an. Man könnte mir gegenüber als Argument sagen das ich doch vor jedem Level ... wenn ich es durchspiele ... einen Speicherpunkt setzen solle. So könnte ich dann meine Lieblingslevel immer und immer wieder spielen. Das wäre ein Kompromiss ... würde ich auch so sehen ... wenn ... ja wenn man denn speichern könnte. Leider wird ein Autospeicherpunkt angelegt. Also es gibt nicht mal drei oder so. Nicht auszudenken wenn man in der Mitte des Spiels wäre und der Rechner abkackt und der speicherpunkt gelöscht ist oder so!? Aber egal. Selber speichern geht also nicht. Dadurch spielt man das Spiel durch und ... wenn man dann mal Level 12 spielen will weil einem der so gut gefiel ... man muss erneut alles durchspielen um dahin zu gelangen. Ich bezweifle das die Programmierer JETZT noch eine grundliegende Veränderung an dem Spiel vornehmen können oder werden. Es ist jetzt wie es ist. Wir haben hier eine Art neues Wolfenstein was genial gemacht ist mit der Idee einer Sekte welche geheime Experimente machen ... erfrischend anders und doch ähnlich zu Wolfenstein. Aber die Tatsache das man nach dem Durchspielen nicht die jeweiligen Abschnitte und Level für sich spielen kann macht ein immer mal wieder heransetzen zunichte. Es hat 5 Stunden gefesselt. Aber erneut spielen ... komplett durch? Eher nicht! Und gezielt mal eine Episode ist ja nicht drin durch das genannte Problem. Eine Art wünschenswerten Editor habe ich nicht mal erwähnt. Der wäre auch nett gewesen um durch die Community neue Singleplayermaps zu daddeln. Aber ist vielleicht etwas viel verlangt .... dennoch ... man wird ja träumen dürfen. Carmack hätte das damals geliefert (Siehe Quake 1 und 2 und 3) ... aber das ist lange her. Daher ... ein schwankender Daumen nach oben. Gut ... aber durch die angesprochenen Probleme eben nicht herausragend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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