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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
下午拿到了作者本人送得到CDKey,花了快半个小时打通了游戏,简单的说一下 说在前面 听闻作者刚刚上高一,在上学时间精力都不充裕的情况下能做到这个水平,其实已经可以了,至少比我当年中考完那会做得屑游戏强。大家一直在吐槽的套模板,用商城资源其实倒没什么(买了就可以商用,不存在版权问题)。关键是搞明白模板是怎么去搭建整个游戏的框架,以及某些常见的具体功能实现。一个人的3A实在是太难了,像飞燕群岛这样在2013年就用比UE4难用得多的UE3做出战火风暴的大神,光是光明记忆的第一章就做了三四年。术业有专攻,对于个人,熟悉引擎,程序跟美工只要能较好的掌握其中一种其实就行了,其他的可以找人合作或者用商城资源。真心想做游戏的话,高中就好好读书,考个好学校,毕业后去面大厂。 实际游戏体验 先说优点:①对比初代整体上的进步挺大 ②游戏流程完整,画面风格比初代协调很多 ③地图制作水平同样较初代提升不小(指非商城地图) ④音效、配音不错 还需要改进的地方:①奔跑的时候视角有点难受,推测是把摄像机绑在头部骨骼,受动画影响 ②坚持180秒那关的场景的优化问题(RX570帧率暴跌),推测是光源较多而大量僵尸Actor又是实时阴影 ③后坐力感觉有点压不住,这个可以再调一下,调到打起来舒服就行 ④从电梯里出来建议先给敌人加个delay,再加点剧情说明,莫名其妙少了一段血感觉不太好 ⑤有些地方不想让玩家过去可以杂物加Block Volume外面再布置远景,少一些违和感 ⑥很多细节上的东西需要打磨,这也是消除游戏拼凑感很重要的地方,慢慢来问题不大 总结 在商城买了这么多资源,靠steam这几个钱估计本都回不了。作为用爱发电的独立游戏,标准自然不能太高。那就祝作者学业有成吧
Corpse disaster-survivors is an Unreal Engine asset flipped attempt at slapping together a zombie shooter, only badly, and not in English. Gameplay consists of walking through Unreal Engine Marketplace levels and shooting Unreal Engine Marketplace enemies with Unreal Engine Marketplace guns. Everything here is flipped, for example the training dummies you fight are [url=https://www.unrealengine.com/marketplace/en-US/product/sci-fi-robot-01]Sci-Fi Robot assets[/url] from the Sci Fi Robot pack on the Unreal Marketplace, with models designed by actual game developer, Dspazio. Everything else in this game is likewise taken from other developers. Taking the work of other people and rearranging it slightly doesn't make one a game developer. The game has no English translation, but it's really not needed to see just how bad things are here. Unreal is a great FPS engine so it's a mystery how someone could take it and make it so bad at being an FPS engine, but here we are. This is currently free but originally the developers were charging real money for this, so I feel sorry for anyone who actually paid for this lazy asset flip.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
有一说一后生可畏 但是有一说一,就现在这个游戏的完成度,很抱歉,很糟糕 枪的后坐力可以打到让人下腰向着后面开枪,向下看还可以裆下向后开枪 QE的后坐力还是相对于地面向上,比较奇怪 手感比较奇怪,shift还可以向后加速跑 中间近战攻击偶尔出现和主副武器重叠显示 界面反复的清晰模糊,并没有明白是什么意思 加载界面有点刺客信条的味道了 (内置网易云音乐歌单,哈哈哈) 每次切回游戏界面必须空开一枪,才能从UI准星转到游戏准心 不强射程不到一条50米走廊?,子弹是光球? 鼠标滑轮打敌人没有伤害 敌人伤害没有足够的反馈 室内光效bug,存在不合理的地方 过关提示弱,直接闪现 原力拉栓装弹 Boss 对我没有伤害 Logo都没扣干净。。 没有明白在讲述什么事情,射击手感太恶心了。。。
这都不是一个烂字能形容的,第一次看到有射击游戏的后作用力可以让角色下腰180°的 运行时直接GPU100%飙满,就算在主界面也一样,你这TMD在后台挖矿吧
亿点点的致命bug,烂到不行的优化,枪械奇怪的手感和令人尴尬的关卡设计,游玩体验非常非常非常糟糕,我不确定它是否能被称作游戏 完整度甚至不如4399的u3d fps 等等重置版吧
一款操作很别扭的游戏奔跑时无法跳跃我在安全区卡在阁楼下不来僵尸攻击跟4399一样(血条也是)捡个子弹就和有人在哪跟你抢一样捡不起来根本没有剧情我看攻略说去郊外结果掉出地图以为会摔死结果等来5分钟还在掉
遊戲問題 1. 跑步突然視角偏掉 2. 鎗設計的後座力過大 3. 即使我沒有3D暈玩這遊戲也有點暈(和第1點也有關係) 4. 背景音樂過大, 最好笑是我選單改完了, 下次進選單自動把音量調回最大 5. 按TAB顯示技能變了顯示設定菜單 6. 不能調節靈敏度, 這是FPS類遊戲的基本要求 7. 突然變了慢動作, 不確定是什麼BUG 太多問題, 難以再評測下去 第1關就放棄了
总体来说还不错 个人认为有几点可能需要再改进的: 1.枪的后坐力有点大(我压不住,我太难了) 2.丧尸是从天上掉下来的,打死丧尸之后没有尸体,丧尸直接消失 3.地图和枪械种类有点少(看B站是说会更新剧情) 对于一个人做的游戏我们不能要求太快更新,但还是希望能快一点 希望我的测评能对您有帮助
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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