
June Pinegar is forced to spend the summer working at her father’s quaint country café, far away from her urban home. Will romance spark with the dutiful barista or friendship form with the bubbly cashier? Or perhaps she’ll mend the strained relationship between her and her quirky father.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I had this on my wishlist long before it ever came out, and finally picked it up last week... it ended up being my first ever Steam refund. I've enjoyed some Winter Wolves games, but this one was extremely disappointing. It felt like a clicking sim, and the story (if you could even call it that, I'm still not sure what the overall plot was since some random [spoiler]almost magical/high-fantasy?[/spoiler] stuff happened in the middle of the game and never came up again) was not at all cohesive. In the route I played the (somewhat rude) MC went to stay with her dad for the summer, and ended up working in his cafe. Within 20 minutes and some "play next week" clicks, my I had about 5 conversations with my romance option, mostly about the espresso machine, and then he told me he loved me. On top of that, most of what I learned about the character came from others and not even himself. After that I was thrown into an epilogue[spoiler]where we were married and the MC was pregnant??? When did we even get together?[/spoiler] And that was that. Most of your time playing this game will be spent clicking through the days with no dialogue to boost "stats", and when dialogue does come up most of it is extremely shallow. Seriously, I think the guy called the MC smart during his confession because she figured out how to make coffee quickly (I guess he just ignored the fact that she didn't know how to wash dishes). I cannot recommend this game, even when I bought it on sale.
The game and the characters look good, but that is about all positive I can say. If you played Winter Wolfs before, too much background is recycled. The laguna, the party scene, many of them seen before, I think even the barrista inside I have seen used before. There is hardly a story, most is work, get the high enough numbers, and mind-read via telepathy the right questions. If you don't do 100% the preset route you end up alone. Which isn't really fun. Most days pass like a schedule without anything happening. Even with being cheap, there is hardly a story. I really used to love Winter Wolf games, but this is going like milking on the past glory. When I end up alone without following a detailled walkthrough, I dont feel like playing a game. And then the voices suggested... there are no voices other than "ah" and "ok" now and then.
I... Honestly liked this game quite a lot. Sure, it has mostly partial voice acting, but as an avid JRPG player, that hardly bothered me, in fact I kind of like it. There were even some fully voiced scenes, which were quite nice. (Also Justin Briner was in it. I love his voice so dang much!) And while I enjoy a good romance, the inclusion of a family reconciliation route was a nice little addition. Sure, the game was pretty short and mostly fluff, but between all the dark and often emotionally deep VNs I usually play (looking at you Psychedelica series.) there's nothing wrong with a sweet little game made specifically to make you feel good about life.
a good Visual Novel. can recommend it. some answer options to choose. the price of this game is in offer for -77% almost a gift.
I have a few issues with Corona Borealis – the technical side is kind of clunky, with text rollback working whenever it wants and the sound sliders not really doing what they're supposed to do (you can't fully mute the partial voice acting). The relationship flags connected to dating sim mechanics are a bit cryptic and choices sometimes counter-intuitive, so it's way too easy to end up alone or stuck with suboptimal endings if you don't follow a walkthrough. The one major problem, however, is the game's length – all the routes feel really short and rushed, with little buildup for romance (and/or deep friendship). This is particularly painful in Noah's route, as he shows up halfway into the game and doesn't offer the small-talk sections that let you learn more about other main characters. Considering his theme is also deep psychological issues... The positive ending and healing he goes through are hardly earned here. Still, it doesn't mean the game's all bad – quite the opposite actually, the content that is there is all quite nice. Character art by Deji is absolutely gorgeous and as expressive as always. The story features interesting themes, particularly with the route centered around the protagonist reconnecting with her father. The protagonist, June, is decently defined, with quirks and character flaws that make her a believable character rather than a simple self-insert. Also, the idea of setting the story in a small town, where June feels like fish out of the water after living in NY for most of her life, give the whole package a somewhat unique feeling. The theme is just as underexplored as all the other parts of the narrative, but it's still pretty refreshing. Romantic moments are very wholesome and the game lets you stop at the friendship level with Logan and Lacey, which is always a nice touch. Generally, I think Corona Borealis is a positive experience and worth the humble asking price – if you're not looking for a particularly deep story and just want a pleasant distraction for one or two evenings (it's 3-4 hours of reading), it should satisfy you. With a bit more content, better polish and a more memorable soundtrack it could've been excellent, but even with all its faults I couldn't help but enjoy it all the way through. If my review didn't really convince you, consider grabbing it during sale, but generally, it's worth giving it a chance. ------------- PS If you're interested in quality visual novels, check out [url=https://store.steampowered.com/curator/32980295/]my curator page[/url]
boring and stupid. the only lesbo relatonship involves a girl whos engaged to some guy. wtf. thank god for steam refund policy
Corona Borealis reminds me of another Winter Wolves game called Winter in Fairbook. Both are about a young girl who goes to a small town to work and ends up finding love. However, I liked CB more than WIF because the characters in CB are much less obnoxious imo. Overall, it's a mediocre game. It's not a bad way to pass the time but the dialogues are kinda cringey and the characters are sometimes annoying. I would have given it a negative rating if it wasn't for the super sweet epilogues. I just read Logan's epilogue and it was so cute that I decided I couldn't give this game a bad review. I recommend it to visual novel fans that are looking to read something light and short.
Winter wolves make some good games from my experience, so I decided to give this one a chance. I kept seeing if it would get better, but Unfortunately, it was a disappointment.
Corona Borealis is a sweet, lighthearted VN. The length is on the shorter side, but I had a good time playing it. I liked all of the characters and their routes and really enjoyed seeing how each character's relationship with June developed. The questions part of the game was also very entertaining. I had fun getting to know about each character's likes and dislikes, relationships, future plans, etc. Some of the questions led to really funny answers. A simple stat-raising system...great art...good voice acting...pleasant music... It's a solid 4 out of 5 overall.
Corona Borealis has some good characters and a decent enough overall story but I wasn’t fond of the game’s scheduling mechanic. Basically you carve up your time with certain tasks and depending on what you pick it dictates who you grow closer towards. I’m fine with the concept but in practice it forces you to abandon learning much about all but one character if you want to get their ending or know a lot about them. I wish there was a way to somehow become close with one romantic interest as well as become closer friends with your Dad as I felt bad for ditching him over the entire summer. I also found that while early on you get a lot of conversation options with whoever you choose it really takes a dive later on to where you’re just watching the calendar screen go by. I also felt that, at least with Lacey, getting the romance option versus the friend options felt almost a coin toss or luck even if I followed what guides said. I also didn’t like how if you choose to call someone and they’re busy you lose relationship points with them. The art was well done and the music was decent as well. I thought the voice acting was good but I wasn’t a fan of how some lines had voice acting and others didn’t. It felt weird and you never knew when the voices would kick in and out. I played Corona Borealis on Linux. It never crashed and I didn’t notice any spelling issues. You can manually save whenever you want and there are seventy two save slots. Alt-Tab didn’t work. Game Engine: Ren’Py 7.2.2.491 Graphics API: OpenGL Game Version Played: 1.0.0 GPU Usage: 0-93 % VRAM Usage: 585-757 MB CPU Usage: 2-8 % RAM Usage: 2.5-2.9 GB Overall Corona Borealis isn’t a bad game but there are lots of better visual novels out there. I just found that my issues outweighed how much I liked the stories and characters enough to really recommend it. I paid $14.31 CAD and finished my first play through in eighty six minutes. My Score: 6.5/10 My System: AMD FX-9590 | 16GB DDR3-2133 | XFX RX 590 8GB Fat Boy | Mesa 22.1.7 | Garuda | Mate 1.26.0 | Kernel 5.19.12-zen1-zen
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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