
Coreless is a single-player action roguelite where active combat, layered builds, and long-term progression feed into each other. Shape each run with Powers, randomized gear, Talents, and Research, then balance Risk and Treasure Find for stronger rewards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Coreless is a single-player action roguelite built around active combat, layered builds, and risk-reward decisions.
During each run, your build takes shape through Powers, Boosters, Chest Items, Challenge Rewards, Special Missions, and Equipment. These choices affect how you move, when you engage, how you handle pressure, and which rewards are worth pursuing.
Risk and Treasure Find sit at the center of every run. Raising Treasure Find improves your chances of finding stronger drops and better equipment, while higher Risk makes combat more demanding. As your build comes together, you decide how much pressure is worth taking on for a better payoff.
Combat momentum comes from assembling a build while staying in motion. Surge creates burst windows that help you break through crowded fights, clear space, and turn dangerous moments back in your favor.
Between runs, Talents, Research, and Equipment give future builds more direction. Equipment drops with randomized affixes and build-defining modifiers that can push a character toward specific elements, resource loops, defensive setups, or trigger-based playstyles. Talents strengthen your long-term profile and reward flow. Research unlocks new mechanics, event paths, shop options, reward routes, and ways to open future builds.
Real-time action combat built around movement, skills, resources, Powers, and Surge windows.
Risk and Treasure Find decisions that connect combat pressure with reward quality.
Layered build-making through Powers, Boosters, Chest Items, Challenge Rewards, Special Missions, and Equipment.
Randomized equipment affixes and build-defining modifiers that support distinct playstyles.
Talents and Research that expand future run options, unlock new mechanics, and shape long-term progression.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
On the surface, you'll be quite familiar with the art style and many of the mechanics and gameplay loop if you've played Risk of Rain 2, while also noticing the similarities to the survivor-like genre in terms of meta progression and ability/stat/effect upgrades. In addition to using a gathered currency (electricity) to purchase the effects from static items randomly placed across the map you can obtain the type of stat increases each level much like in survivors type games. In between runs the player has access to Talents, Shop, Research to obtain additional enhancements and powers to further strengthen their character. These upgrades are purchased using materials you can gather from nodes in the map and as rewards from completing tasks. In order to get resources from most nodes, the player activates them and then stays within a defined range to complete a progress bar and immediately collect the reward. As far as combat goes, it's relatively fast paced gameplay with a lot of projectiles and ground AoE effects for the player to avoid. Enemies are quite aggressive and some of them have deceptively longer range than you might think (i.e. the spider acid spit starting in the second area/zone). But between jumping, dashing and strafing the player typically has what's needed to dispatch their enemies. One key difference I see between this game and Risk of Rain 2 is that you don't have this accumulation of different items that provide as many effects to the player's character, especially when it comes to doing raw damage or boosting projectile count. You also don't see the cosmetic changes to the character that goes along with some of the items. As a result, the nodes purchased in maps with electricity aren't quite as cool as the ones you can buy in Risk of Rain 2, but they do help build your character into something more dangerous nonetheless. One thing I did notice that should probably be changed is that the damage number that pops up is mashed up against the CRIT label making it harder to read since they are both the same font and color. In addition, I wasn't able to find a screen the player can pause into that allows them to see how their build is currently coming along mid-map. Overall not a bad game and I had a good time playing it. Here's to hoping it becomes a great alternative to Risk of Rain 2 in case that game evolves into something less appealing than it once was.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Good, have potential.
É tipo um Risk Of Rain 2 só que de Mendigo, muito bom recomendo 👍
模仿拙略的失败作品
Game needs steamdeck support if you wanna play on it other than that games is very fun and could see it getting big if co-op and console support becomes a thing.
Fun game. Movement feels good, upgrades are fun.
Игра 'Coreless: Prologue' оставила довольно смешанные впечатления. С одной стороны, визуальный стиль выполнен на очень достойном уровне. Мрачная атмосфера постапокалиптического мира ощущается кожей, а дизайн роботов-врагов действительно впечатляет своей детализацией. Сеттинг, несомненно, является сильной стороной игры. Однако, игровой процесс пока что кажется немного сырым. Боевая система, хоть и предлагает несколько видов оружия, недостаточно динамична и не всегда отзывчива. Управление иногда кажется неуклюжим, что усложняет и без того непростые сражения. Сюжет пролога, хоть и намекает на интересный бэкграунд, пока что разворачивается довольно медленно. Главный герой, лишённый памяти, пока что не вызывает особого сочувствия, но потенциал у него есть. В целом, 'Coreless: Prologue' является многообещающим проектом с впечатляющей атмосферой и визуальным стилем. Но игре явно требуется доработка в плане геймплея и проработки персонажей, чтобы полностью реализовать свой потенциал. Пока что это скорее демонстрация возможностей, нежели полноценная игра. С нетерпением жду дальнейшего развития проекта и надеюсь, что разработчики учтут отзывы игроков.
"Coreless: Prologue" is is [b]not a game[/b]. It's an advertisement disguised as a full game, and you're expected to go pay for [b]"Coreless"[/b] after seeing this advert for it. This is misleading, a shady way to market a for-profit product, and misleading gamers for profit is wrong. The product this is advertising,[i]Coreless[/i] is a console-esque abandoned Early Access third person brawler with a nice enough progression system, but no polish, a lot of jank and other gameplay and optimisation problems that are never getting fixed.... But this isn't Coreless, it's just an ad for it. If you really like adverts, you can get them for free on Youtube, in your browser... heck even online streaming video subscriptions have ads now. Why download and install another advertisement? The purpose behind this advertisement is to convince you to spend [b]$8 USD[/b], your money, on the real product. This is a predatory and misleading abuse of the "Free" section of Steam... and we know there's a proper proccess the developer didn't follow. Avoid this unethically marketed junkware and keep your money. Let's talk about pricing and the actual value this has for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. A peak of [b]9 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Для бесплатной игры которой меньше месяца и у которой 10 отзывов крутая. В целом скелет у игры хороший может, что и получится если обрастёт механиками, пока что просто играбельно, но учитывая озвученное в начале положительный отзыв однозначно
like risk of rain but wit ha skill tree
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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