
Find core of the same type that are close to each other and blast them.
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About

Find core of the same type that are close to each other and blast them.
Earn more points by blasting cores fast.
Blast the cores however you want.
Click
Draw
Switch
Complete 500 stages by completing various objectives.
Take advantage of special impacts.
With free mode, you can do it without moves or time limits. But you only earn 1 emblem.
Blast the cores to damage and defeat your opponent.
Improve your mastery by defeating opponents.
Earn points against the move limit.
Earn points against the time limit.
Proceed to the next level by reaching the goal score.
In closed core spawn, break as many cores as you can.
Earn points by distinguishing colorless cores from their symbols.
Earn points by distinguishing randomly colored cores from their symbols.
Earn points by breaking targeted cores.
Earn points by breaking the resulting explosives.
Take your place on the leaderboard.
Keep blasting cores as many times as you want without any limitations.
Start free mode with the settings you want.
Can't pass a stage?
Use boost impacts.
Mixer : Mixes all the cores.
Breaker : Affects object in the selected cell.
Horizontal Laser : Affects objects in the same row as the selected core.
Vertical Laser : Affects objects in the same column as the selected core.
Bomb : Affects objects within 1 unit of the selected core.
Dedector : Affects cores that are the same as the selected core type.
Double Laser : Affects objects in the same row and column as the selected core.
Large Laser : Affects objects in the same row and column within 1 unit of the selected core.
Large Bomb : Affects objects within 4 unit of the selected core.
Dedector-Laser : Converts cores that match the selected core type to lasers and detonates lasers.
Dedector-Bomb : Converts cores that match the selected core type to bombs and detonates bombs.
Cleaner : Affects objects in all cells.
To use boost impacts :

You can purchase boost impacts from the boost shop.

You can gain boost impacts by opening various chests.
Start blasting the cores.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Reviews
[b]2024 edit:[/b] paid dlc at the end of 2023 (750 levels, 20+ mechanics), plus duel mode and draw and switch playstyles on top of the original blast patched in for free. didn't add details about duels below but they're really fun, there are companions, artifacts and runes too. [b]core-blast[/b] is an excellent cluster/pop match-3, whatever the variant is called where you click connected tiles ('cores' here) of the same color and they all disappear. it's technically match-2, as that many cores already count. [b]500(!) levels (and another 750 as dlc)[/b] unlocked one by one, [b]different time and/or move limit for each[/b]. there's also a [b]3-emblem rating[/b] based on... something. score, remaining moves, who knows? it's easy to find levels that need more attention by using the neat [b]filter by emblem rating[/b] feature. mandatory limits might be a turn-off for some, me included, but not necessarily a dealbreaker. still, more options are always better, so a [b]free mode[/b] toggle got patched in quickly. [b]only gives 1 emblem but unlocks the next level even after a fail[/b] that's possible in this mode with a few late-game mechanics. emblems aren't used for anything anyway and the timer and the move counter are still visible but count upwards. there's [b]level skip in non-free mode as well[/b], costs a key there. goals mostly involve matching a certain number of colors, removing special blocks and bringing stuff to the bottom. typical match-3 stuff, but [b]a good amount and variety of mechanics, including things I've not seen elsewhere[/b]. there's an indestructable block, recharges after a turn, can be used again to fulfill the goal. the energy core case takes 15 hits to 'empty', but if it falls to the bottom, problem solved. they even managed to make [b]the falling box feel like popping bubble wrap, really satisfying[/b]. the surprise box, as nasty as it can be, is fun too. [b]the most annoying thing in any m3 is spreading nonsense, or so I thought.[/b] any move that doesn't remove a frozen tile makes one appear next to another frozen one. the switch is another frustration, gotta do 2 consecutive matches next to it. the explosive core fails the level if it isn't removed before it reaches zero. and on par with that, the magnetic stone, push it to its barely visible nest. and imagine when more of these are combined on a level, some of the final 100-odd stages were pretty bad. [b]controls are mouse-based[/b], left click for everything, right click cancels the selected power-up. non-rebindable hotkeys to bring up the pause menu and browse and activate boosters. new mechanics are explained before certain levels and can be revisited, both in the handy [b]booster guide providing details and combinations[/b], available anytime, and [b]all tutorial levels are also collected in a separate tab[/b] on level select (so it's still 1250 total, not 1300). [b]'booster impacts', commonly known as boosters or power-ups[/b], are created from clusters of 5-7-9 and their combinations, and here's another 'should be in every game' thing: [b]big enough clusters change their icon to the booster they'll create if you click them[/b], no need to count. [b]triggering a booster counts as a move.[/b] not always the case in match-3s and with strict move limits here it's important to point out. quickly removing clusters creates combos for more points. [b]can't match while animations are playing[/b], would be the weakest point of the game, but [b]the combo timer stops, indicated by a changed cursor[/b]. filling a bar in the top left (not to be confused with the one above the level that shows emblem progress) grants 'mines' (weird name for a currency) and rarely keys (the other currency). [b]bar progress is cumulative, not per level.[/b] mines pay for boosters in the shop, keys open chests that contain boosters as well. [b]the shop is very mobiley with all the timers, but only uses in-game currency.[/b] there are [b]limited-time tasks[/b] for more mines/keys, [b]chests to open every few hours[/b] without a key, and limited-time deals on assorted booster packs. not a fan, but depending on your patience and/or skill, it's easily ignorable, just buy what you need and grab some free stuff occasionally. [b]you won't be swimming in cash[/b] anyway, but every booster except mixer (shuffle) and breaker (removes 1 tile) can be created and those two barely cost anything. [b]challenges with online leaderboards[/b] and local stats are also available, score as many points as you can. there's [u]move[/u] (50 moves), [u]time[/u] (60 seconds), [u]resistance[/u] (30 moves and 30 seconds), [u]one chance[/u] (the board doesn't refill), and a bunch of others, some relying more on shapes than colors. [u]free[/u] is [b]customizable endless/zen mode[/b] basically, just quit when you get bored, no leaderboard. beating 'legends' on the leaderboard gives extra currency, pretty cool, and you get more time/moves in resistance mode by reaching the current goal. you can also play these modes without boosters or only without combinable boosters. as another bonus, there are [b]collectible leaves[/b]. they randomly fall while playing, click to grab. they can fall over the board, annoying at best and can cost a move at worst. luckily, there's a toggle for it, but there are also related achievements, best to farm them in endless mode. your current collection can be checked by clicking the '!' next to the achievements button. [b]backgrounds are beautiful and the ui can be hidden on every screen.[/b] level graphics are good enough, but the [b]color editor[/b] is offered as [url=https://store.steampowered.com/app/2381700/]free dlc[/url] for some reason, unlocks a new icon in the settings menu. suggested the devs to make it available by default but doesn't look like it's happening. [b]I'd recommend tweaking red and orange, they look too much alike[/b], but one of the presets did the trick without any effort. [b]music is pleasant[/b], only 3 looping tracks, but [b]you can add custom wav or mp3 files to the rotation[/b] and even decide if you wanna loop or randomize songs, or just play them in order. nice. [b]settings are great[/b] and available while playing a level. separate volumes, music selection, languages, resolutions, windowed mode, customizable move and time warnings (play a sound x seconds/turns before the end), customizable hint toggle (off or show a valid move after 5-30 seconds), toggle for score and achievement pop-ups and fps display. there's also an in-game achievements list (there are more than on steam). the loud and unskippable company logo on startup was replaced with a much softer and skippable one. the game is a bit peculiar, mostly due to the translation and terminology (some of it got adjusted), but it's also [b]not the same generic fantasy match-3[/b] seen 235 million times. there are [b]a few great features not seen elsewhere and now I want them everywhere[/b], huge amount of content for a more than reasonable price, and the developer is quick to fix issues and add more settings and quality of life. rng and some frustrating mechanics aside, [b]it's an absolute blast and a no-brainer recommendation, one of the best in the genre[/b]. I wanted to stop around level 50 at first, but kept playing just one more level until they were all gone... the base game took a [b]considerable amount of time even in free mode (20+ hours)[/b], and I was still contemplating doing some of the stages with limits intact, but there are so many other games to play. still went back to do [b]the dlc, which adds at least 30 hours[/b]. again, I did most of it without limits and skipped a few stages with frustrating mechanics.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Casual match 3 + 500 stages + game modes = Click on blocks that have 2 or more of the same color connected. 5+ connected gets boosts to help blast more blocks. Free mode to take it easy. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Für den Preis ein ganz gutes 3 Gewinnt Spiel. 500 Level sind zu schlagen, jeweils mit 3 Sternen, also ganz gut zu tun, dazu gibt es wohl ne wöchentliche Challenge in 3 Kategorien, wo man gegen andere antritt. 100 Errungenschaften gibts auch noch, also Spaß für etliche Stunden garantiert. Was mich etwas stört ist die nicht ganz so leichte Unterscheidung rot/orange weil es auch Levels mit Zeitbegrenzung gibt, da wäre eine andere Farbe hilfreicher gewesen. Aber wie gesagt, für knapp 5 Euro ist das mehr als ok. @Edit: Am 4.4. kam ein kostenloses DLC, wo man die Farben anpassen kann. Damit ist der einzige Kritikpunkt den ich habe, ausgemerzt. Danke an die Entwickler!
Bence güzel bir oyun çok sarıyor denemenizi tavsiye ederim
Pop groups of identical gems in this casual and relaxing puzzle game. The gameplay is straightforward; simply click on gems that are part of a group of two or more gems. The more jewels in a group, the more points you gain. If a group has five or more gems, you will receive a special item that can remove an entire row, line, or all gems of the same type. One very helpful feature is that the game notifies you when this occurs, so you don't have to count gems. Except for the challenge mode, which lets you choose an objective and change several settings, the main mode is stages. There are 500 levels, each with a different goal. It starts with simple things like destroying gems with a restricted number of moves or in a certain amount of time, but gradually includes boxes to break and many other elements. You earn the game’s currency by filling up the bar. This happens with each broken gem, regardless of the mode. However, the store system isn’t useful because everything is expensive. All you can buy are special powers but are gone once you use them. The best way of earning currency is to perform three daily tasks or come back each hour to open a chest.
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