
This is an arcade adventure shooter set in a "?closed?" space. Your task in the role of a tiny spaceship is to shoot asteroids (very similar to cookies) to clear the space around.
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Cookie Space is an ultra-minimalist arcade shooter that embraces the spirit of old-school score-chasing games with complete confidence, delivering a lightweight but strangely addictive experience centered around surviving endless waves of cookie-shaped asteroids in deep space. Developed and published by DIG Games, the project feels intentionally small in scale and almost proudly simplistic, focusing entirely on reflex-driven gameplay, escalating difficulty, and arcade survival mechanics rather than cinematic storytelling or complex progression systems. It is the kind of game that immediately recalls the early days of arcade cabinets where players were given a ship, a score counter, and a single objective: survive as long as possible while the game steadily became more chaotic. Cookie Space does not attempt to modernize the genre through elaborate systems or flashy spectacle, but instead commits fully to straightforward arcade action that can be enjoyed in short bursts or repeated endlessly in pursuit of higher scores. The game’s premise is bizarrely simple in a way that becomes oddly charming over time. Players pilot a tiny spaceship trapped inside a mysterious “closed” section of outer space where asteroid-like objects resembling giant cookies drift endlessly through the void. The objective is straightforward: destroy incoming space debris before it collides with the ship and survive increasingly difficult waves for as long as possible. Early stages begin with tiny asteroid fragments that are easy to destroy, but larger and more dangerous objects gradually appear as progression continues. The absurdity of blasting giant cookie rocks across deep space gives the game a playful personality despite its otherwise minimalist presentation. There is no serious lore, emotional narrative, or deep worldbuilding attached to the experience, and honestly, the game benefits from that simplicity because it remains fully focused on gameplay from beginning to end. ([Steam Store][1]) One of the strongest aspects of Cookie Space is how immediately accessible it feels. The controls are extremely easy to understand, allowing players to jump directly into the action within seconds. Movement, aiming, and shooting all function with arcade simplicity, making the gameplay approachable even for people unfamiliar with retro space shooters. There are no complicated tutorials, lengthy menus, or overwhelming mechanics interrupting the pacing. Players simply enter space and begin destroying asteroids while attempting to survive longer than before. This pick-up-and-play design philosophy captures the essence of classic arcade games where gameplay clarity mattered more than complexity. The gameplay loop revolves almost entirely around escalating survival pressure. Early waves feel calm and manageable, allowing players to comfortably understand movement and shooting mechanics before larger asteroids and faster threats begin appearing. The longer players survive, the more chaotic the screen becomes as debris density increases and enemy objects require more precision to destroy safely. This gradual escalation creates a satisfying arcade rhythm because players constantly feel pressured to improve their reflexes and positioning. Although the mechanics remain simple throughout the entire experience, the increasing intensity still creates surprisingly tense moments during longer runs. A small but important progression system helps prevent the gameplay from becoming repetitive too quickly. As players survive longer and earn promotions for their “military service to the universe,” the spaceship receives upgrades to its weapons and combat capabilities. Stronger firepower allows larger asteroids to be destroyed more efficiently, helping players survive deeper into the increasingly dangerous later stages. These upgrades are relatively basic compared to modern roguelike shooters or bullet-hell games, but they still create satisfying moments where the ship feels noticeably more powerful than before. Watching the player gradually evolve from a fragile starter craft into a stronger combat vessel gives the gameplay a stronger sense of momentum than the simple mechanics alone would provide. ([Steam Store][1]) Visually, Cookie Space adopts an intentionally minimalist arcade aesthetic focused entirely on readability and performance. The game features simple space backgrounds, colorful explosions, glowing projectiles, and clean visual effects designed to keep the action easy to follow even during more chaotic moments. The graphics are undeniably basic by modern standards, but the simplicity actually supports the gameplay well because players always need to clearly identify incoming hazards and movement paths. The cookie-shaped asteroids themselves add a slightly humorous identity to the game that separates it from more generic retro shooters. There is something amusingly surreal about piloting a spaceship through deep space while blasting apart giant floating cookies. The game’s audio design complements the arcade atmosphere reasonably well. Laser blasts, explosions, impact effects, and electronic background music all contribute to the fast-paced arcade energy the game aims to recreate. The soundtrack itself is fairly simple and repetitive, but it succeeds at maintaining momentum during gameplay sessions. Every destroyed asteroid produces satisfying feedback that reinforces the addictive cycle of movement, shooting, and survival. Sound design is particularly important in arcade shooters because constant audiovisual feedback helps repetitive gameplay remain engaging, and Cookie Space generally handles this aspect competently despite its limited production scale. One especially admirable aspect of Cookie Space is how honest it feels about its ambitions. The game never pretends to be a massive modern space shooter filled with cinematic storytelling, online multiplayer, or advanced progression systems. Instead, it fully embraces its identity as a tiny arcade-style indie project focused entirely on simple reflex gameplay and endless survival mechanics. That sincerity gives the game a certain charm because it feels created by developers who genuinely enjoy old-school arcade shooters rather than developers attempting to imitate larger AAA trends. The inclusion of global leaderboards and achievements also strengthens the arcade design philosophy. Cookie Space clearly encourages replayability through score-chasing and competitive performance improvement rather than narrative progression. The game becomes more enjoyable when approached like a traditional arcade experience where players constantly try to survive slightly longer, achieve higher ranks, and improve previous performances. This structure works particularly well for short play sessions because the gameplay remains immediately rewarding without requiring major time investment. ([Steam Store][1]) For fans of classic arcade shooters, endless survival games, and minimalist retro experiences, Cookie Space offers a simple but enjoyable distraction filled with colorful explosions, bizarre cookie-shaped asteroids, and fast reflex-driven gameplay. Its limited depth, repetitive structure, and extremely modest production values prevent it from becoming a standout modern shoot-’em-up, but the sincerity of its arcade design and the accessibility of its mechanics still make it mildly entertaining for short sessions. The game ultimately succeeds because it remembers a simple truth that many modern games forget: sometimes a spaceship, endless enemies, and a high-score counter are all that is needed to create a fun arcade experience. Rating: 5/10
Cookie Space is an unabashed, lazy ripoff of Asteroids (Copyright Atari, 1979). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Atari against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. Cookie Space is considerably worse than Asteroids. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The graphics here are some of the worst, laziest attempt at video game "art" I've ever seen. It's hard to suggest this game even has graphics. It's just untextured, basic pixel blocks and blobs, the kind that an infant child might be able to create in 5 minutes on MS Paint. It's clear the developer didn't even try to produce any real graphics for the game and just phoned it in. It's unclear why such a lazy approach was taken, whether it may be caused by lack of talent, budget, or motivation to do their job properly. It also doesn't matter... what matters is that this has resulted in a game with zero visual appeal for gamers. It's an immediate failure on that measure alone. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", DIG Games has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These flaws make this game fall far short of the professional standards we expect from a modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Cookie Space has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is , trivial to achieve, but less than 0 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Cookie Space is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
有成就 没中文 饼干太空 这是一款设定在封闭空间内的街机冒险射击游戏。你将操控一艘微型飞船,射击外形酷似饼干的小行星,清理周边宇宙空间。 初期会出现樱桃大小的小型陨石,轻松就能将其击碎。但随着你因保卫宇宙立下战功晋升军衔,飞船与武器会瞬间升级,随之而来的则是更大块的陨石,之后还会出现体积更为庞大的巨型陨石。应对难度会呈指数级上升,不过你的武装也会变得更加强力。 通过前后推进力操控飞船,跟随光标转向,时刻留意能量消耗计量表。 游戏特色 极致简约的画面,即使无独立显卡的电脑也能流畅运行 全球排行榜 21 项极具挑战性的成就 循序渐进的难度提升 无尽玩法模式 单生命机制
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