
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos.
After an accident leaves a young space cadet drifting alone in the void, his journey becomes an introspective and abstract encounter with the historic Voyager 1 probe, forming a bond that reflects humanity’s need to keep reaching towards new horizons.
Experience in-game montages with scene transitions in sync with the soundtrack. Changing the space around you to the rhythm of the music.
Explore diverse environments across many distinct visual styles, blending retro graphics, abstract spaces, and real-world footage into a constantly shifting atmospheric journey.
Short narrative experience focused on emotions and atmosphere.
Inspired on Hopecore aesthetics.
Voyager 1 as a companion on your journey.
Evocative and original scenery.
Montages integrated in the gameplay, with scene transitions on the beat of the soundtrack.
A story with branching paths based on your choices.
Genres
Stats
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful
PEAK
probably the first time i've ever cried from a game. 10/10 must play
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
#cried
Keep moving forward
I'm crying on a Thursday night. Keep moving forward, fellow travelers.
One of the most beautiful pieces of media I have ever experienced. I hope to one day make something this impactful in our ever expanding universe.
This game made me think differently about my life.
Lovely experience, I liked this game a lot!
Game gave me hope and sadness all together. This is a masterpiece as it often happens with indie games.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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