
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $64.5K | 363 | 96% | $9.99 | |
| approximately $21.9K | 45 | 98% | $19.99 | |
| approximately $9.4K | 39 | 100% | $14.99 | |
| approximately $4.2K | 23 | 96% | $6.99 | |
| approximately $2.3K | 13 | 100% | $9.99 |