
Film your friends doing scary things to become SpöökTube famous! (strongly advised to not go alone)
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 26 → 42.57/day in the week after.
About










Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 163.4Kreviews | 94% | — | $12.6M |
| $7.99−20% | 3.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is my second most favorite game. GET IT, I LOVE YOU EWAN
Filmar, rir, morrer, tomar susto, cair em buraco e ser abandonado pelos amigos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
| $7.99−20% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
какие-то проблемы постоянно, то вылеты, то не слышно никого из друзей, то еще какие-то баги. У игры отличный потенциал, но реализация на данном этапе оставляет желать лучшего. В голове одни маты, когда по 15 раз без преувеличения приходится перезаходить. Ни с одной игрой не встречала таких проблем, это невероятно
Всё понравилось кроме читеров или скриптеров
Great in its prime
土豆服务器
.
I was trying to play with my friends but he's stuck in the sky this game was buggy from day one and still is 2 years later
muito divertido para zoar com os amigos
Content Warning is what happens when you combine a horror game, a terrible group of friends, and the overwhelming desire to become internet famous. The premise is simple: go down into a terrifying place, film scary things, and somehow make it back alive with enough footage to become famous. Simple. Except you're playing with friends. And friends are apparently the most dangerous part of the game. You start the round with a camera, a little bit of confidence, and a plan to get some genuinely terrifying footage. Then someone immediately runs in the opposite direction. Someone else starts screaming. Another person is trying to get the perfect shot while a monster is actively eating them. And I'm standing there thinking, “Guys, we need CONTENT.” That's the entire charm of Content Warning. The game constantly creates situations that would normally be horrifying, but your friends make them completely ridiculous. A monster appears? Film it. Your teammate gets attacked? Film it. Your friend is being dragged into the darkness? KEEP THE CAMERA ROLLING. The footage is the objective, so suddenly you have to make terrible decisions. Normally, if you see a horrifying creature coming toward you, the correct response would be to run. In Content Warning, your response is: “WAIT, GET CLOSER. I NEED A BETTER SHOT.” The physics make everything even better. There's always somebody getting launched across the room, falling down a hole, getting stuck somewhere, or accidentally causing the entire team to collapse into chaos. And when you finally make it back to the surface, you get to watch the footage. That's where half the fun comes from. You realize the camera caught the exact moment your friend screamed like a dying animal. You realize someone spent thirty seconds filming a wall. You realize your best footage came from the camera being thrown onto the ground while everyone ran for their lives. And somehow, that garbage footage gets you views. The game is at its best when everyone stops caring about actually surviving and becomes completely obsessed with getting one more clip. You don't need professional voice acting. You don't need a complicated story. You don't need some massive open world. You just need three friends who are willing to make increasingly terrible decisions for imaginary internet points. Content Warning is chaotic, stupid, genuinely funny, and somehow manages to turn getting eaten by a monster into a team-building exercise. 10/10. Would absolutely sacrifice my friends for one more view.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $12.7M | 28.3K | 57% | $29.99 | |
| $12.5M | 40.7K | 92% | $12.49 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.7M | 33.7K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $42.8M | 372.4K | 94% | $4.95 | |
| — |
| 0 |
| — |
| — |
| — | 0 | — | — |
| — | 0 | — | — |
| $85K | 376 | 76% | $7.99 |