
Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers
- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!
- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!
- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!
- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.
- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!
- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic!, Flatline mode and more!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game has nmih problem with levels being huge and very long but worse since the phone 50/50 directions on what to do, on top of that no one plays this and even on sale its still dead
I'm pissing my pants and im scared its great fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Turkish, Italian, Russian, Japanese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
left4dead but if it was a realistic fps
내 인생에서 가장 후회되는 짓거리 중 TOP3 1.카카오 비상금 300만원 대출한거. 2.스팀에 내 인생을 바친거. 3.이딴 병신게임을 산거.
很不错的游戏,优秀的打击感,比现在大多数的僵尸游戏都好
一切桌面就卡死
Почему, мистер Монохром, почему? Что вы делаете? Зачем, зачем обновляете? Зачем продолжаете поддерживать проект? Неужели вы верите в какую-то миссию или вам просто страшно видеть как ваш проект будет погибать? Так в чем же миссия, может быть, вы откроете? Это оптимизация? Контент? Может быть возрождение, или вы боретесь из-за любви к проекту? Иллюзии мистер Монохром, причуды восприятия. Хрупкие логические теории слабого человека, отчаянно пытающегося оправдать целесообразность поддержки продукта, бесцельного и бессмысленного. Вам пора это увидеть мистер Монохром, увидеть и понять. Вы не сможете возродить его. Продолжать поддержку бессмысленно. Почему, мистер Монохром, почему вы упорствуете?!
very good game
really not worth any price considered how bad and buggy this game is. everything you do in this game is just janky in a way that doesn't make any sense or realistic. like: • doors that keep closing when being opened if anything's on its way including you so you have to wait for it to fully open before you cross them. • 4 inventory slots, yeah everything including weapons and key item are taking them, not realistic just making you frustrated and wasting your time. a way to avoid this is to have a proper inventory system or separate key items slots and weapon slots instead. bad game design all and all. people will convince you that it forces players to strategize what to bring and it's for "muh realizm". brother, aint no way a bunch of key or a card takes as much space as a rifle. • buggy campaign and sequence breaking stuff. got stuck on objectives due to triggered doors not open and stuff like that, they never fix it so they didn't care. • overall just janky ass game design. why do i have to look at my phone to see what i need to do? dont give me an excuse about having a proper hud or objective menu for "immersion", this game have health bar, stamina bar and ammo counter. NMRiH doesn't have those and did a lot better in many ways. theres a reason why NMRiH have an alive community and this doesn't. though there's no reason why this game is paid while NMRiH is free. not worth every penny and time of yours. play NMRiH, BB2 or L4D2 instead.
Naprawdę ciekawy i unikatowy tytuł. Osobiście głównie przechodziłem różne kampanie solo lub ze znajomymi także moja wypowiedź odnosi się przede wszystkim do tego i jednocześnie pomija inne tryby (których jest sporo). Świetny klimat, gunplay i tempo rozgrywki. Nie jest to klasyczne podejście znane chociażby z left4dead, akcja jest dużo bardziej powolna, gra często buduje napięcie przed np. odpaleniem hordy, a jednocześnie gra ta oferuje dużo bardziej realistyczne podejście. Nie ma żadnych wrzuconych na siłę typów zombie (poza rzadkimi wyjątkami), wszak cała gra w 90% składa się z tzw. Romero's zombies, które nie są niebezpieczne pojedynczo, ale w dużej grupie i w ciasnej przestrzeni stanowią ogromne zagrożenie. Całość momentami bywa trochę janky, ale przeważnie nie są to żadne istotne problemy bo generalnie gra się bardzo przyjemnie jeśli ktoś nie ma ADHD i preferuje powolną, pełną napięcia eksplorację i szukanie nielicznych zasobów zamiast arenowej arcadowej strzelanki. A i udźwiękowienie jest wyborne (dźwięki strzałów, kroków, przeciwników i ogólnie wszystkiego, co fundamentalne - bardzo dobrze wypozycjonowane i nagrywane ze zmienną akustyką). Wszystko to naprawdę wspomaga immersję i ogólne wrażenia z gry. Naprawdę jestem zaskoczony, że jest to tytuł tak niszowy i nomen omen martwy, bo moim zdaniem drzemie w nim bardzo duży potencjał.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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