
Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
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About
"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers
- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!
- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!
- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!
- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.
- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!
- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic!, Flatline mode and more!
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GG
I haven't played this in years...now I remember why. It's the "Baby's First Zombie Game" of zombie survival. Simply put, it sucks by 2025 standards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Turkish, Italian, Russian, Japanese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
666
I love this game.. still looking for Carl
ещё один зомби мод на движке Source, но про поиски ключей, инструментов и прочих жизненно важных вещей, которые оправдывают беготню по коридорам вокруг одной запертой двери. не проще ли купить left 4 dead за сущие гроши на скидках, чтобы косить зомбе толпами в более полной событий игре?
我要传染你们所有人
This is actually a wonderful game that gives me some 90's throwbacks in some of the best ways and some meh' ways too. If you're someone whose annoyed by all the zombie titles utilizing special infected and avoiding the classic shamble zombie than this will be a perfect asset to you. Because these are the OG zombies' the only thing that'll put them down is a head shot or to completely destroy them with explosives. When describing this game to my friends who I have encouraged to buy it; the only thing I can think of is a combination between Left 4 Dead, Resident Evil because it has the qualities of a old school shooter and has the coop encouragement trademark of Left 4 Dead where you can play as survivors to complete objectives or play as the infected to murder your friends. When it comes to how the game plays it's awesome for me because of it's "Old School" vibes! What I am referring too is the fact that it has us scouring the map for weapons, ammo, gear etc to both improve our arsenal and survival odds but also having a limited inventory space which can be consumed by the quest item means we have to manage what weapons we want to bring with us especially if going at things alone. However the old school vibes don't stop just at the way we can explore, loot and gear up across these large environments! I like the fact the game doesn't necessarily hold our hands when it comes to directing us within the environment of each mission/level. You spawn in with a handgun, limited ammo and get a notification on your cellphone which gives you the basis of our objective however you have to navigate the environment to figure out how to progress through to each point to reach the end of the level or to progress to the next stage of the mission. Your phone will update as you complete various tasks giving you some concept and idea you're moving in the right direction objective wise; but the rest is up to you! No giant objective markers, no hand-holding arrows telling us which way to go, no overwhelming amount of invisible barriers pushing us towards our goal just classic investigate the environment and figure things out with good ole intuition. Now despite loving the game for the most part I do have a few complaints most of them are minor but still something that bothers me enough to make note of it with everyone here with high hopes one of the devs will acknowledge this and perhaps give it a update. 1. Zombies climb/Jump Vault Height: Zombies can climb over obstacles nothing is wrong with this when it comes to simple things like climbing over a chain-link fence or climbing over boxes, a desk, counter-top or even onto the hood of a car. However when you see zombies hopping over concrete walls and scaling over hedge maze walls it definitely breaks the atmosphere quite a bit!! Zombies shouldn't be able to climb over those obstacles it doesn't make any sense. 2. Metal/Wooden Doors Same Health: I feel like there should be a distinct difference in durability between the doors when one is wood and other metal. When you shut a door though it appears a single zombie can break it down regardless and it takes roughly the same amount of time as if it were a wooden door and this feels odd if not lazy because you often want to create hold out points or security when progressing through the environments in case of a horde or random zombie encounter but if they can break down the obstacles with ease it kinda defeats the purpose <-- Yes you can reinforce doors and windows with wood and nail gun but only if you find both of them in the level and they're not always present and this doesn't eliminate the zombies from getting in. This merely slows them down further, I think it should eliminate the option all together unless they break the barrier down from the side it's nailed from. 3. Ending Objectives: Whilst I love the game not providing us with a whole hand holding sense of direction like modern gaming. It's definitely annoying how many objectives you can lose because you have to do something at the end of wherever you're currently at and the game provides no insight from your phone or update as to what that is you need to be doing to move things along meanwhile a timer or a infinite horde will be pouring down on you until you figure it out or die. 4. No checkpoints: Some of the missions in this game are incredibly long, some of them require you to dedicate some time into them and not knowing which missions are gonna take hours to finish especially as a first time play through can be a problem not just because we may not have hours to play but if you die because anything can occur within the mission that ends up with you getting killed.., then you have to redo the whole mission. <-- This is incredibly exhausting and problematic! There needs to be a checkpoint for every objective completed! Verdict: It's a wonderful game I highly recommend; it runs great, looks great and again classic shamble zombies vs the annoying sprinting variant but hey if that's what you want don't fret there's a setting for that if you want them but it's core focus is the shamble approach. It's fun to play with friends but I have had a great time alone too! Good for newcomers and those who're looking for a good zombie horror.
This was my alternative to Left 4 Dead, it was more complex, with viruses and ♥♥♥♥, but I never got anyone to play it with me, and to be honest, i don't necessarily need anyone to play it with
At first I thought I would need to refund this game after a few minutes of gameplay. Surprisingly, it was very good (at least for me). The game offers many weapons to defend yourself, from guns to melees... but if you were to ask me, I would ditch melees for sure. The game itself might be janky, but I don't really think it affects my gameplay. It's fun, scary, and annoying if zombies were at the wrong spot at the wrong time. This game would be like what would happened if No More Room In Hell and Left 4 Dead 2 had a child. It's forgiving than NMRIH, but punishing than L4D2. Despite it being "co-op" yet having a dead server browser, you can still enjoy it Solo. Like L4D2's Director AI, the game itself has RNG mechanism, to make sure you never play the match over and over. For my likes - The game is singleplayer friendly - You can adjust difficulty - It offers a lot of guns - Has a roster of characters that are also fully voiced - It saves your progress if you pick Campaign - It's very light on your system, my CPU did all of the work. - The settings offer a lot of options to match your playstyle - The game supports workshop, which is a massive win. For my hates - Can be too confusing if you don't know the layout of the map, might get loss. - Melees are not worth it, guns are more superior - Animations can be a little weird, specifically the melee finishers - Framerate cap sometimes changes to uncap, VSync is necessary if you want stable performance and efficiency - Multiplayer is mostly dead, unless you play with a group of friends - Quest Items require a single slot of inventory just to be picked up and used - You can miss your shots quite a lot if you're not aiming properly, this is prominent with shotguns for some reason - You can't see the ammo type of your weapons, so there's a time you'd use a gun and realize that gun's ammo is connected to another gun. - Some attachments may not work on other guns, how come we can't put scopes on sniper rifles but we can put a sniper scope on the SCAR? - Where the hell are the medical kits? Who needs defibrillator in a Campaign especially when you're solo? - Bashing is delayed sometimes. Not to mention melee doesn't have bashing but instead the attacks itself are delayed sometimes. OVERALL: [8/10] It was a good and very underrated game. Glad I found it during the sale. It may not be everyone's cup of tea but for people who had played L4D2, NMRIH, or the alike, they might want to try this. It can be difficult at times but most of the time, the game is really forgiving with its abundant ammo resources... though not very forgiving when it comes to giving away medical equipment. ----AFTER 9 HOURS OF GAMEPLAY---- All I can say is... If you're gonna play solo, please please... do watch walkthroughs first. I started at Barlowe, the first chapter was fine, but the second one?! I had to restart many MANY times, the chapter is too damn long, it's too damn cramped and you're more likely to find DEFIBS instead of healing items... So yeah, this is the time where I had to strategize because running and gunning would not work especially in a cramped place like the Northwest Bank. The last chapter, Barlowe Square, when I was at the near end I was met with a locked door requiring a key... IT DIDN'T EVEN TELL ME I NEEDED THE KEY, so I had to restart, but it's all good since the map is larger than the cramped Bank or Metro, and there are soldiers assisting you. But I can't hate it, it's fun and has the charm of NMRIH and L4D2, it'll be cherished just like the Gold Standards
《Contagion》 用現在3A大作的標準看,它畫面確實很老舊了,但這遊戲真正的價值從來不是畫質,而是非常完整的戰術生存系統。 如果你玩過與《Ready or Not》此類關於CQB、SUT小隊形戰術運動的硬核射擊遊戲,熟悉CQB推進、角度控制、房間搜索、隊形協作,那你會很快理解傳染病玩法的的核心之一。因為它本質上不完全是喪屍射擊,而是: 在低資訊、低容錯、資源受限下的喪屍末日背景環境進行小隊推進與風險管理。 ━━━━━━━━━━ 一、核心玩法 節奏偏慢,但不是輕鬆,而是謹慎。 玩家主要是在: 搜索區域、控制角度、維持隊形、逐步推進。 只要有完整搜索且沒有額外噪音,清過的區域基本就是安全的。 真正的風險通常來自: 搜索不完整、製造噪音、推進過快、隊形失控。 它畫面感有點像惡靈勢力(Left 4 Dead series),但玩起來明顯不那麼隨便。同樣是闖關推進,在高難度下更偏重戰術與資源管理,而不是一路衝的爽game。 二、喪屍總量與戰術 每一關的地圖存在喪屍總量上限,並依玩家數量等比例增加。 例如最高難度下,假設1人150隻 ,那麼2人就是約莫300隻 ,3人就是450隻左右。 看起來很多對吧?但注意,我們通關不代表一定得全殺死。透過潛行、分工、區域分割與提前清理遊蕩屍群,很多時候能避免大規模交戰,因為關鍵仍然在於通關,而非清理喪屍獲得更高分數(專門清喪屍的玩法則有另外的模式)。 當然,假如我們具有人數優勢、資源優勢也能反過來利用於前期發動強攻,提早消耗總量,降低後期壓力,這樣即便在後面因警報觸發屍潮圍剿,也只會出現零散屍群,甚至相當稀少的喪屍量,在火力與人員充足情況下根本不具威脅。 不論玩家怎麼選擇,都會有需要面對的結果和成本。 所以,玩家其實是在決定: 戰鬥壓力要發生在前面還是後面。 三、合作系統 以2013年的遊戲來說,遊戲很罕見的支援16人共同合作,當然,這也可以解釋成與CS相同的8v8系統,純粹只是套用過來而已。 16人合作玩法會從小隊變成真正的大型戰術協同;能分組搜索、警戒、清路、控制撤離點,甚至交互掩護與火力輪替。但混亂也會同步放大,因為這不是英雄遊戲,沒人能穩定單刷屍潮。 真正重要的是: 控場、協調、資訊共享與資源分配。 四、4格物品系統 每人只有4格物品欄,這迫使玩家得進入合作的狀態,因為玩家不可能同時帶滿火力、醫療、工具與功能裝備,所以隊伍會自然分工。 不過這套系統也是相當具有爭議的地方,因為東西無論大小都算一格;有些小東西像鑰匙卡、鑰匙、攜帶式手電筒這類小工具其實獨立出欄位會更合理,或者乾脆就直接給予背包系統。另外彈藥則不佔格數,系統是以彈藥類型的備彈量上限計算。 五、感染機制 當感染後感染後玩家會出現: 視覺退化、聽覺扭曲、心跳加速,任意一個成立即為感染。 感染其實不是最令人頭痛的,而是抗病毒血清極度稀缺,高難度尤其明顯,這會迫使團隊高機率進入減員狀態。 因為感染死亡後的玩家可以變成喪屍反過來獵殺玩家,以及指揮屍潮攻擊再繞背伏擊玩家,整體難度將在減員後大幅飆升。 六、照明與視野 很多場景非常昏暗,沒有燈光幾乎等於失去應對能力,跟瞎掉沒兩樣。有槍燈能自主推進;沒燈的人,尤其使用近戰的玩家,沒有隊友打光真的會什麼都看不到(除非玩家自主調整伽馬值破壞遊戲平衡)。 七、戰鬥與傷害 以下以「噩夢難度」為基準。 對喪屍而言,一般抓傷約削減1/3血量,感染率50%;背後撲咬則是100%感染;聲響與高調戰鬥會逐步聚集屍潮。 若有玩家扮演感染者,更能主動指揮屍群圍獵玩家。 聚集型屍群壓迫感極強,但能用爆裂物快速清除,也能用硬幣等聲音道具引走。 離散型屍群單體較好處理,但會迫使玩家分散火力;一旦配合失誤,很容易遭到包夾,進而感染減員。 對倖存者而言,友軍誤擊可能直接致命;命中喪屍頭部幾乎必死,且同時存在致殘系統。例如打斷腿後,喪屍會改為爬行;雖然速度下降,但依然具備50%感染風險。致殘能很有效拖慢壓力,但不代表已解除威脅。 八、遊戲體感 這遊戲非常適合戰術玩法;逐步推進、控角、彈藥管理、確認安全區域時,沉浸感很強。 缺點也明顯,畫面與操作感偏老,就畫質黨而言這絕對是一大缺點。 它不是所有人都吃得下的遊戲。但如果你喜歡戰術合作、生存壓力與CQB節奏,它到現在仍然很有特色。
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