
"Consumption Line" is a short, fully free, experimental indie game about the food industry, deceptive advertising and the downsides of modern life. A sarcastic 30‑minute experience designed to make you reflect, not grind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Consumption Line is a short, 100% free, experimental indie game about food systems, industrial production, deceptive advertising, and the erosion of meaning in a world obsessed with efficiency. You play as a factory worker operating two machines: one for broth, one for noodles. Your job is simple: meet your daily quota, follow the recipe, don't ask questions.
At first, it feels almost cozy. But as days pass, ingredients change. Machines get faster. Expectations rise. And something about the soup... feels slightly off.
Short and focused. Playable in one sitting (approx. 30 minutes).
Assembly-line gameplay that evolves each day.
No game over states, no collectibles, no grind. Just play and think.
Unlimited soup!
This is not a traditional game. There are no skill trees, boss fights, or deep systems. It's a tightly scoped, 30-minute experience meant to invite reflection. Over the course of five in-game days, your routine remains the same: leave your flat, take the subway, arrive at the production line, hit your quota, go home... Yet there are some changes, some funny and some bleak, that reveal issues in the world around you.
Consumption Line is 100% free and also ad-free. It was created as a personal, 'artsy' project to explore our relationship with ultra-processed foods, misleading marketing, and the ruthlessness of capitalism.
Genres
Stats
Languages: English, German, Danish, Spanish - Latin America, Portuguese - Portugal
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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critica foda
wonderful short little game, creatively written and easy to get through. playing this while eating canned chicken soup made me feel some type of way
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incrível! Queria que tivesse mais fases, adorei! Parabéns
One of the few games that deserve to exist nowadays, thanks.
What an interesting concept and the environmental storytelling is simple albeit immaculate.
Me encanto! Todos tendríamos que poder tener un huerto propio o una huerta colectiva
A beautiful little game that should have a small price attached to it!
Very interesting game that really makes you think. I love it and would definitely pay for a longer version.
Consumption Line nimmt dich mit auf eine kurze, aber wirkungsvolle Reise durch vier Tage industrieller Lebensmittelproduktion. Jeder Tag zeigt eine neue „Optimierung“ – mehr Effizienz, mehr Profit, weniger Qualität. Die Art, wie das Spiel diese Entwicklung darstellt, ist nett gemacht, aber gleichzeitig unangenehm realistisch. Tag 1 – natürliche Zutaten, einfache Abläufe Tag 2 – erste Zusätze, leichte Qualitätsverluste Tag 3 – Effizienz vor Gesundheit, Produkte werden sichtbar ungesünder Tag 4 – vollautomatisierte Massenproduktion, Geschmack künstlich, Gesundheit egal Die Stärke des Spiels liegt darin, dass es nicht mit dem Holzhammer moralisiert, sondern dich selbst erkennen lässt, wie schnell „Verbesserung“ zu Verschlechterung wird. Die Atmosphäre ist ruhig, aber die Botschaft bleibt hängen.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 240 | 95% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $7.4K | 18 | 94% | $9.99 | |
| $1.1K | 8 | 100% | $4.99 | |
| $108 | 1 | 100% | $2.99 |