
"Consumption Line" is a short, fully free, experimental indie game about the food industry, deceptive advertising and the downsides of modern life. A sarcastic 30‑minute experience designed to make you reflect, not grind.
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About
Consumption Line is a short, 100% free, experimental indie game about food systems, industrial production, deceptive advertising, and the erosion of meaning in a world obsessed with efficiency. You play as a factory worker operating two machines: one for broth, one for noodles. Your job is simple: meet your daily quota, follow the recipe, don't ask questions.
At first, it feels almost cozy. But as days pass, ingredients change. Machines get faster. Expectations rise. And something about the soup... feels slightly off.
Short and focused. Playable in one sitting (approx. 30 minutes).
Assembly-line gameplay that evolves each day.
No game over states, no collectibles, no grind. Just play and think.
Unlimited soup!
This is not a traditional game. There are no skill trees, boss fights, or deep systems. It's a tightly scoped, 30-minute experience meant to invite reflection. Over the course of five in-game days, your routine remains the same: leave your flat, take the subway, arrive at the production line, hit your quota, go home... Yet there are some changes, some funny and some bleak, that reveal issues in the world around you.
Consumption Line is 100% free and also ad-free. It was created as a personal, 'artsy' project to explore our relationship with ultra-processed foods, misleading marketing, and the ruthlessness of capitalism.
Genres
Stats
Languages: English, German, Danish, Spanish - Latin America, Portuguese - Portugal
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<30 mins of enjoyable game with societal narrative. Well presented.
wonderful short little game, creatively written and easy to get through. playing this while eating canned chicken soup made me feel some type of way
Tradition, neu interpretiert...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this experience designed to make you reflect
Le capitalisme ne m'aura pas !
Really short but also really nice game. The message and the gameplay are both really cool. Id really like to play more of it. I hope to see more like this from them. Its FREE and i can totally recommend it
What an interesting concept and the environmental storytelling is simple albeit immaculate.
Ein sehr kurzes Spiel, aber trotzdem echt cool. Ganz ehrlich ich würde das auch in einem vollen Spiel spielen. Das Prinzip ist super simpel und man hat nicht wirklich viel Wahl als dauerhaft seine Zutaten zu optimieren. Dabei wird schnell klar, dass es nicht um gesunde Zutaten sondern niedrige Produktionskosten geht. Ein sehr spannendes Thema, was in einem eher süßen, cartoony Stil dargestellt wird, Es ist Gratis, man kann somit also nichts falsch machen.
g o t y 25
Consumption Line nimmt dich mit auf eine kurze, aber wirkungsvolle Reise durch vier Tage industrieller Lebensmittelproduktion. Jeder Tag zeigt eine neue „Optimierung“ – mehr Effizienz, mehr Profit, weniger Qualität. Die Art, wie das Spiel diese Entwicklung darstellt, ist nett gemacht, aber gleichzeitig unangenehm realistisch. Tag 1 – natürliche Zutaten, einfache Abläufe Tag 2 – erste Zusätze, leichte Qualitätsverluste Tag 3 – Effizienz vor Gesundheit, Produkte werden sichtbar ungesünder Tag 4 – vollautomatisierte Massenproduktion, Geschmack künstlich, Gesundheit egal Die Stärke des Spiels liegt darin, dass es nicht mit dem Holzhammer moralisiert, sondern dich selbst erkennen lässt, wie schnell „Verbesserung“ zu Verschlechterung wird. Die Atmosphäre ist ruhig, aber die Botschaft bleibt hängen.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.