
The newest & most in-depth entry of the long lost animal-ladder-digger genre. Extract the dogs, dig holes to trap enemies, then get to the Exit Door- in stop motion!
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About
The goal of most stages in a given location is to rescue all of the stray Boggies. Bring them to the Boggie Door to save them & get them on the path back to their homes!
Use your trusty iron shovel to dig holes in the dirt to trap enemies, take shortcuts, or reach inaccessible areas! You can't dig through rock though!
Now that the Boggies are safe, you must save yourself next. Be careful out there on your way to the Exit Door!
Put retirement aside. Your good boy needs you.
A love letter to the fans of a particular granny that was super.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Russian, Simplified Chinese
Reviews
[b]Considerable Grandfather[/b] is a hidden gem that fills a very specific niche—a “niche niche” if you will—being the first [i]Granny[/i]-type game (that I'm aware of) since the [i]Super Granny[/i] games. If you're wondering what a [i]Granny[/i]-type game is, that's because I just made that up. But I digress. In both the [i]Super Granny[/i] series and this game, we play as a grandparent on an adventure to rescue cats or dogs. And, for some unfathomable reason, there's also an abundance of enemies trying to kill us (who'd want to harm an innocent animal-rescuing grandparent???), but luckily we’re armed. With a shovel. While I wouldn’t exactly call it a technological marvel, it’s a special and nostalgic game that’s also deceptively difficult. Yes, it looks like it’s from the early ‘90s—somehow looking even older than the original [i]Super Granny[/i] from 2004. And maybe the backdrops are a bit too simplistic; in fact, I couldn't even tell what some were supposed to be until the world name popped up in an achievement (oh, those levels were set in a junkyard?). But if you can look past the surface, you’ll find a game that’s surprisingly enjoyable and a thoroughly challenging test of skill and wit, with unexpected replayability and bonus content to keep you engaged long after you win the game. One of the main unique aspects is the fact that this is a platformer in which you can’t jump. Instead, you’re equipped with a shovel you can use to dig holes—these can help you drop down to otherwise inaccessible areas or temporarily dispatch enemies. Any enemy that falls into a dug hole is killed, only to respawn about 10 seconds later. There's a few enemy types, each more gnarly than the last. You’ll start out dealing with dumb molemen and patrolling dogs, and eventually encounter more intelligent or unpredictable enemies. The goal in each level is to rescue all the Boggies (the game’s nomenclature for dogs), all while avoiding enemies. Once all Boggies have been saved, a portal opens to let you exit the level—but it's not always as straightforward as it sounds. Sometimes there's a Spooky surprise waiting. The levels offer a fair bit of variety: some focus more on avoiding or dealing with various enemies, while some are more puzzly in nature. Most of the mechanics are lifted straight from [i]Super Granny[/i], but with a reskin (hammer to build ladders and cages instead of watering can to grow vines and tomato plants, trampolines instead of teleporters, Borf goal instead of Meow goal, treats and mega treats instead of flowers and super flowers, etc.) but there's a few new creative ideas here that allow for some new and unfamiliar gameplay, elevating this game above mediocre clone territory and into something genuinely worthwhile. One example is the Inverter which inverts gravity, literally flipping the game on its head and adding a new layer of complexity. That said, there are elements of the game I’m less enthused about. Each world contains a shop where you can buy one time use consumables for use in any level. These are never required to actually win a level, which is good, but some challenges (mandatory for 100% game completion and achievement hunters like myself) are only possible with the use of certain shop-bought items. This can lead to a bit of tedious back and forth: replaying a level to attempt the optional challenge, realising an item is required, grinding different levels to acquire enough currency, travelling to the specific shop that stocks the item you’re after (perhaps going to the wrong one first, adding even more running around), buying the item, returning to the level you needed it for in the first place, and hoping you don't mess up your one attempt or the whole cycle will repeat. There's also a gacha mechanic, which essentially only exists to serve as a time/money sink. Shops sell figurines which serve no purpose other than for collections sake and achievements. Each shop has a pool of 8 you can buy, but the one you get is random and can even be a duplicate. This adds unnecessary grinding, particularly if RNG decides to be cruel and you end up needing 30 pulls just to get the final figurine of that pool (there are 4 separate pools in total, plenty of opportunity for RNG to give you a hard time). Note: A new patch has ensured that you will be guaranteed a new figurine after a maximum of 4 consecutive duplicates. And did I mention you lose [b]all[/b] of your hard earned currency when your very limited amount of lives run out? And you [i]will[/i] be dying, a lot. Even as someone who’s completed nearly all the [i]Super Granny[/i] games and is the prime target audience for this game, some levels here are so difficult that I ran out of lives [b]multiple times[/b] on that same level. Losing [b]all[/b] of your currency feels unreasonably punishing for a game that wants you to keep spending said currency at shops. Even [i]Dark Souls[/i] of all games is more forgiving in that regard—it lets you completely recover all your lost currency provided you reach it again. Note: You no longer lose all currency when running out of lives as of update 4. That being said, the majority of challenges don’t require items so you’re allowed to beat them with nothing but your skill, so I never got too frustrated at my loss of money. So, aside from some challenges being a test of grind rather than your mechanical skill, I did overall enjoy working my way through all the challenges. Some were truly brutal, and a few were real head scratchers—but the “aha!” moment when you finally crack them provides a sufficient dopamine hit that makes the struggle worthwhile. Striving for 100% completion will occupy you for a decent while—around 20 hours—which is more than reasonable for a game in this price range. In fact, I’d be thrilled if even more were to be added. Imagine a level editor with Steam workshop support: there’d be limitless potential. But as it is, despite its flaws and simple presentation, I did enjoy my time playing the game and writing up an all-inclusive guide to everything from achievements to secrets (check it out if you ever get stuck). I’d rank the game somewhere between the first and second [i]Super Grannys[/i]. I can only hope there'll be a sequel (or multiple) that expands and improves as much as each [i]Super Granny[/i] did, because this could go from simply being a good game, to a great series. Kudos to the dev for fixing most of my grievances with the game, and quickly too!
A truly solid platforming experience, the artwork is amazing, the gameplay is fun, its challenging but not in an overly difficult way. Absolutely a good deal in every sense. The Golden Shovel endgame item is an absolute godsend too.
A platformer that keeps things fresh by introducing new mechanics throughout the course of the game. The optional challenges on each level provide a good challenge for completionists, but can be be ignored without negatively impacting the experience. Plays well on a controller.
very fun-runs great-definitely recommended for all players-epic music
Considerable Grandfather is an excellent video game filled with a lot of action, puzzles, secrets, and much more! In this game, say hello to Considerable Grandfather (John), a man on a quest to rescue all his boggies (dogs) from evil moles. It has arcade-like gameplay where you control Considerable Grandfather and move him around the level. He can climb ladders, dig holes, swing across monkey bars, and use various items to help him throughout the level. The usual objective of each level is to collect all the boggies on the map, rescue them, and exit the level. However, this is not always as simple as it may seem. Several gameplay elements are present to enhance the game and make it more engaging. One of these gameplay elements is the collectible items. Treats are a common collectible that are found almost everywhere. Collecting all the treats in a level will grow a Mega Treat, which is collected by digging it up. This is an important collectible required to unlock the secret final world. Treats serve as a form of currency, used to purchase items at Pedro's Shop. There are also secret collectibles hidden in certain levels in each world. Finding these secret collectibles will reveal details of the game's story and unlock secret levels. Another one of these gameplay elements is the enemy types. The first enemy encountered is the Moleman, a basic enemy that follows you up and down ladders. Digging holes can trap enemies, though this may not be applicable in every situation. Progressing through the game, there will be several other enemies introduced. Each enemy is equipped with their unique powers and abilities. The different enemy types influence the difficulty of each level. This prompts the player to develop new strategies for solving levels. The last gameplay element I would like to discuss is the additional goals for each level. Along with rescuing all the boggies and collecting Mega Treats, there are also "par times" and "challenges" for nearly all levels in the game. "Par times" are where you must complete a level within a certain amount of time. "Challenges" are where you must complete a level while following a specific objective, depending on the level. As mentioned earlier, certain levels have secret collectibles indicated by a question mark after completing the par times and challenges. Items purchased from Pedro's Shop may be used to complete some of these challenges. These missions provide a fun way for players to replay levels with something new to accomplish. There are so many things that I like about this game. I love the overall style of the game, which is akin to the Super Granny games, a series I adore. I love the music and how calming it is. I love the fun gimmicks and how the game controls, the boggie and enemy AI, and overall physics are programmed well. I love how the game keeps track of your progress, showing your collectibles, achievements, what has been collected from each level on a world map, as well as displaying an overall percentage of your completion. I love how there are bonus levels where you play as a boggie and collect toys that boost your Treat count. I also love the attention to detail, such as the loading screen changing to include a newly introduced character, and the title screen background switching to the theme of the last played world. The only thing about this game that I am not too fond of is obtaining all the figurines. Figurines are collectibles sold at Pedro's Shop for 30 treats in four different worlds. There are a total of 8 figurine sets that include 4 figurines for each character, though only 2 sets are available in each world. To obtain all the figurines, you must purchase one and hope that it is one you are missing, because it is possible to get a duplicate. It's frustrating when you spend so many treats on these figurines, and a lot of the treats are wasted on duplicates. While it's cool to see all the character renders in different poses, I wish the figures were interactive in some way, like being able to click on them and zoom in for more detail. Luckily, bonus levels occasionally regain their toys so you can replay them, and there's a secret level that's great for treat farming. Overall, I am very pleased with my experience playing Considerable Grandfather. The developers put a lot of love into this game, and it shows. As a longtime Super Granny fan, this game was a dream come true. It is like a spiritual successor to the Super Granny series, though it still incorporates several unique features and gimmicks that help the game feel fresh and distinct. This game is packed with so many challenges and secrets to be found that it can keep you playing for a while. I highly recommend this game to anyone who has played the Super Granny series, enjoys arcade-like games, and likes action/puzzle-solving. Hopefully, this review was informative, and it was a pleasure to play this wonderful game!
Basically the spiritual successor to the Super Granny series. It’s a solid game, but the marketing is almost invisible. I had no clue this even existed and just stumbled on it randomly. Seriously, promote this more because it deserves way more attention. On another note, it would be nice if there was a level editor with integrated Steam Workshop support.
[h1]Considerable Grandfather[/h1] [hr][/hr] [quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote] [h2]游戏简评[/h2] [table] [tr] [td]游戏名称[/td] [td]Considerable Grandfather[/td] [/tr] [tr] [td]游戏类型[/td] [td]解谜,闯关,收集[/td] [/tr] [tr] [td]适合人群[/td] [td]复古2d平台闯关[/td] [/tr] [tr] [td]游戏评分[/td] [td]7.5/10[/td] [/tr] [tr] [td]是否推荐[/td] [td]还行,小游戏[/td] [/tr] [/table] [hr][/hr] [h2]游戏详评[/h2] [h3]背景[/h3] 乖狗狗克里克失踪了。在这次冒险中,你要历经 100 多个关卡和 6 大世界,推翻一个制造业帝国,一路上要营救波吉、收集食物、挖洞等等 [h3]游玩感受[/h3] 一款闯关小游戏,我们需要救回丢失的小狗,躲过路上机关与巡逻的敌人,并找到回家的路。 本作没有跳跃键,除了基础方向键外,本作的特殊机制是铲子,我们可以从高处打洞快速下降,或者为敌人挖个陷阱让它困住。不过本作敌人即使死亡也会很快刷新。铲子的手感有点难受,不是正下,而是面朝稍前,可以借助烟尘辅助判断,但使用时经常还是要调位好久。铲子挖掘时间较久,所以不要试图在敌人面前打洞。敌人的ai比较笨,有时会原地打转。索敌范围很远,隔几块地都能索到。 游戏目前有100多个关卡和6个大世界,体量还是不错的。 [hr][/hr] [quote] 我们致力于做[u] 最全面 [/u]的游戏测评,了解[u] 最真实 [/u]的玩家心情,用[u] 最细致 [/u]的测评,给游戏[u] 最详细 [/u]的评价。 [url=https://store.steampowered.com/curator/45335586/] 关注点一点,开心快乐到永远!!! 每日送精品小游戏,大家要及时领取!!! [/url] [table] [tr] [th][url=https://store.steampowered.com/curator/45335586/] 哈密瓜的游戏乐园测评组,欢迎大家加入![/url][/th] [/tr] [/table] [/quote] [hr][/hr]
an excellent time. At first you think oh this is gonna be a breeze, then BAM you get hit with a nice amount of challenge and healthy dose of creativity. The vibe is quirky, and makes you smirk when you come across something cleverly done. It's clear the dev put some heart into this gem.
Considerably enjoyable! Beware of the bad borfs.
Roughly half way through the game, it's very fun with many enemies and obstacles to overcome. Truly fun until the Spookies come out for you.
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