
Conquest: Medieval Kingdoms is a turn-based 4X grand strategy game, played on a procedurally generated world. Battles are real-time and tactical. Every world-map and battlefield is entirely unique, so this game will always have something to throw at you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A very nice concept, wish there were more updates.
Revising my review. Still a thumbs up. BUT if the game starts you in a corner of the map and you are surrounded by kingdoms who have a few allies, you won't have much to do unless you're willing to declare war on a neighbor and risk a brutal ganking.
Better than total war!!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Оптимизация отсутствует полностью. Этот огрызок от total war дико тормозит даже на топовом пк
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $4.99 | |
| $12.3K | 20 | 100% | $13.99 | |
| $552K | 2.1K | 67% | $16.99 | |
| $197.2K | 429 | 80% | $16.99 | |
| $122.2K | 383 | 68% | $10.99 | |
| $1.2K | 7 | 100% | $4.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |