
Conquest: Medieval Kingdoms is a turn-based 4X grand strategy game, played on a procedurally generated world. Battles are real-time and tactical. Every world-map and battlefield is entirely unique, so this game will always have something to throw at you.
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"Conquest: Medieval Kingdoms" is a turn-based 4X grand strategy game, played on a procedurally-generated strategic world map and you get to decide at the start of your game if it is made of a one large continent, few continents, large, islands, or small islands. Tactical battles are fought on tactical battlefields and are real-time, like Total War. Every world-map and battlefield is generated, so entirely unique, so this game will always have something new to throw at you. I am extremely impressed by this game, especially since it is a one-man dev team. The dev uses Unity. I am playing on easy ( with only a few religions to start off with) to get a feel for the game. I restarted a few times in the first few minutes to get a reasonable starting position (with my back to an ocean and mountains), I am playing on the strategic map and I haven't even bothered to dive down into the tactical battles YET as you can auto-resolve them (larger armies don't always beat smaller ones on auto-resolve, even on Easy)! The game is a sandbox where you can do pretty much what you want to expand your kingdom into an empire. It has a principality, vassal, kingdom, empire and allies system. It has an economy of power, gold, food, wood and iron, as well as controlling trade routes. There are monthly turns, 12 months to a year, as well as seasons and weather (snow ground cover causes attrition). It is like a simplified version of Crusader Kings. If you like Medieval type games, you will like this. It literally just came out today, so there are a few bugs, but it is surprisingly bug free.
This needs optimising...
This does seem like a solid game, I didn't encounter any glitches, but I felt it was very slow, and refunded it. Building projects take between 6-12 turns, and your starting area is not always large enough to support an army. I ended up in debt before I was able to build enough forests to get a net positive amount of wood income. If you have the patience to hit the start button a few times you'll probably come across an area that works. I tried out the combat as well, the system places your army for you, and the tactical maps are quite small, so I found the enemy was attacking me before my army was in position to fight well. I think the game has a lot of potential, it's small and has low requirements, so the sort of thing I can imagine playing on a laptop on a long train journey or flight etc, but between this and Medieval Total War 2, I would just replay Medieval 2.
The UI is absolutely unreadable and there's no options to tweak it at all. There's no options for anything other than unit scale and music volume, and the lag in larger battles basically makes the battle unplayable. Building anything also takes an unholy amount of turns, to the point where you're basically ending turn six or nine times in a minute just to be able to recruit units. Other than that it's pretty a'ight tho. It's a poor man's total war for sure, but it's a 'promising' one. Everything it needs to be amazing is right there. It just needs to be better.
I don't want to give this game a thumbs down because I really think everything for a great game is there it just needs to be flushed out a bit more. Tooltips, diplomacy, diplomacy, diplomacy! the economy aspect takes a few tries to understand but is easy enough. Maybe a few hot keys for the real-time battles which are great! I play lots of grand strategies and this could be a fun and rewarding experience (when completely finished, I don't know the planned development). If the dev keeps updating, pick it up for sure!
somehow you get 6-10 fps when you play a battle and the campaign map gives a max of 50 fps needs more optimization hold your money until they fix it 2022 august 21: more than 1 year since the last update the game dev left the game avoid as it still has terrible fps issues PS:My spec are i7 10700k Rtx 2060 Super rog strix 32gb 3200mhz trident z Royal Platinum 850w psu HCG Antec 1tb nvme ssd 970 evo 8tb hardisk
不怎麽推薦。 同樣是被人說是4X+全軍。 他不是像是東方帝國那樣戰鬥模式有改造的游戲。 他是一款就跳脫不出全軍腦的游戲。 戰鬥可以設定選一隊人數,就標準的全軍腦的那種單一武器兵種50到幾百人的方形隊思維。 兵種方塊隊形有騎兵,劍兵,槍兵,弓兵那些標準的全軍腦分類。 但他是看全部人數分隊,所以人數變多, 隊伍數量的微操是差不多的。是8個單位,2劍,2搶,2馬,2弓。 不要期待有什麽東方帝國或其他游戲的混合兵種編隊。 畫面是全軍幕府一那個時代水準的東西,但更卡通一些。 還可以,只是超級lag,絕對不是我配備問題,我不敢說配備很好, 但我現在的電腦是為模擬飛行今年更新的,應該不至於不會跑不動這種游戲。 優化真的很差。 然後操作也是幕府一 中世紀一代水平,不能拉隊形長度,但感覺不出幕府一的戰鬥深度 (幕府一跟中世紀一很多戰鬥系統比新的三國跟戰錘全軍還詳細) 很多方便的維持隊形,調整隊形操作都沒有,反正就是一個操作不算很現代的游戲。 但...他是微操游戲,這就是問題,他不是一個不需要微操的全軍突擊游戲。 他是一個全軍腦游戲。 雖然其實戰鬥基本上沒有什麽難度,兵力優勢就是全軍突擊就是了。 他有士氣系統,非常大影響,幾乎沒有死多少人就全軍潰散, 戰鬥節奏非常快,地圖也不大。 戰鬥有很微妙的buff設計,就是瞬間增加某方面戰鬥力一陣子的CD技能, 完全不懂爲什麽現在的游戲製造者老要加入這種東西。 感覺現在的作者跟玩家RPG都玩太多。 (小歷史,西方RPG是從戰爭游戲閹割簡化來的,戰爭游戲加入RPG要素真的是閹割,不是增加内容) 而4X模式,倒是意外的豐富,不過這是因爲我期望很低很低。 這款我覺得賣點應該是這個4X地圖征服玩法。 他一回合單位是月,地圖是hex格子,有季節天氣變化,不同地形跟季節還有損兵系統, 但沒有補給綫或是類似的系統,這是蠻可惜的地方。 不過通常這種套用一堆P社跟全軍設計的游戲做的補給綫内容大概就是全軍最近那種程度而已, 做成那樣其實不如不用做了。所以這樣想想也不是很可惜。 反正你不能期待什麽比較正經的補給綫系統。 游戲資源系統是細分制度,威望,金錢,木頭,食物,金屬什麽的。 每一個格子有領土該地區文化,信仰跟各種收入。地區文化跟宗教什麽的是可以同化改變的。 玩家可以在每一格子建造建築,像是農田,村莊,伐木場。 而軍隊由一個有年齡的將軍領導,沒有太細節,也可以,全軍後來跟某一個歐洲罐頭公司一樣 加太多沒有必要的RPG腦要素了。 一個將軍可以率領兵力,兵種就上面那四種,沒有什麽科技,不錯,反正有估計也是很討厭的科技樹, 以我近年玩這些罐頭4X或大戰略的經驗... 徵兵就直接花資源購買,但必須在自己的文化的格子上面才能徵兵,有資源維持費用。 系統還是基本的該有的,是有的。 外交有基本的什麽從屬那些, 也有很基本,但他是真的有在地圖上算出來的貿易路綫系統。 作者是一個人,4X内容其實比買之前預想的還豐富,因爲我期望很低。所以老實説是有一點點嚇到。 看的出投入蠻多心的游戲,一個人做這樣的游戲是不容易。 但這游戲縫合怪的感覺太强烈。 這也是我認爲傳統游戲的什麽4X,什麽即時戰術,都是很沒有用的垃圾分類。 因爲像是你說4X文明地圖玩法+全軍即時戰術,這種大家看到這款游戲的第一印象, 也是可以拿來形容,東方帝國,但很多人玩過東方帝國后發現,他跟文明跟全軍都天差地遠。 你甚至可以看,東方帝國負面評價的幾乎都是超愛玩全軍的全軍腦, “爲什麽騎兵沒有無綫電可以聼我的指揮!我明明用電話,傳訊息給騎兵隊隊長, 要他們等一下10分鐘后在左邊突擊,地圖坐標也給他們簡訊傳過去了,爲什麽這群騎著馬的白癡就不懂呢?他們沒有智慧型手機嗎?什麽時代了?” 的那種全軍腦玩家會有的抱怨。 而我覺得東方帝國好玩不是因爲4X+全軍,而是因爲他剛好很不像這兩個東西... 這款游戲真的就只是罐頭4X+罐頭全軍。 剛好兩個我都已經玩到覺得想吐了,特別是這種完全P社腦跟全軍腦的。 而且也不是早期的產品,而是近代風格的P社腦跟全軍腦。做給太監玩的那些游戲。 我本來玩以前看畫面期待戰鬥是幕府一跟中世紀1的那種風格,結果沒有。 其實我真的不懂現在很多indie或是獨立製作人想什麽,都是縫合思想,沒有想過要做什麽東西。 舉個例子吧,這款游戲的戰鬥可能第一印象,像是英文那些評價那樣,很多人覺得是還可以的全軍。 但你們多少人是在幕府1 全軍發售的時候玩的? 不是我要說老,而是你們知道當年那個改革是什麽嗎? 早在全軍之前其實就有魔戒跟戰錘之類的電腦游戲有一群軍隊當單位的游戲了。 但全軍幕府1 做了幾個很決定性的革命,那就是個體模擬。 他的火繩槍兵不是那種戰錘全軍的“魔法RTS射擊” 而是有一定程度射綫模擬的, 他的火繩槍兵在幕府1就已經可以三段射擊了,而且還是自動執行,不是後來的那種做爛的。 然後他的軍隊都是槍兵組成,只有大刀兵是特殊的,蒙古人也是重輕騎兵,沒有什麽槍/弓/刀那些武器分類的騎兵,世紀帝國的相剋制度。 當年20年前,世紀帝國流行的年代,電腦游戲因爲那些RTS智障電競游戲,很多人對古代戰爭的理解就是刀劍剋制槍兵。 這種無厘頭觀念,現代我如果跟你說“手槍剋制步槍" 你覺得合理嗎?你是不是覺得很智障?什麽觀念? 但是大部分在那個年代的游戲就是這種智障游戲。而全軍在幕府1導入的幾個決定性要素就是。 1 減少兵種相剋,大部分的普通單位都是槍兵,刀劍是特種部隊。 2 强調幾何陣型帶來的肉搏接觸面跟隊形深度 3 强調士氣,不用打到死 4 强調地形,像是高低差 懂嗎?當年全軍的賣點不是RTS,而是他”不遵守“當年RTS的思想跟規範。 而在中世紀1,槍兵不是單純的剋制騎兵,還多了模擬槍陣系統的深度支援系統。 後面兩列的步兵會支援前面第一列的步兵戰鬥 但第四列不會。 所以槍兵的戰鬥隊形是3列理想,但4列可以死第一個還保持3列戰鬥力,續戰力比較強。 然後越新的全軍,特別是羅馬2之後這些觀念全部撕掉,變回去RTS的思想跟規範。 當年全軍幕府1也是幾個人製作的小游戲而已,但關鍵在他們有目標。 不是縫合怪,這款游戲是有一些全軍的“影子”但就是影子而已,他戰鬥系統是完全不如早期全軍的。所以就變成是跟現代的全軍比。不要說情懷狗屁了,我開中世紀1跟幕府1交叉比對這款的。確實20年前的小製作游戲比現代這個小製作游戲的戰鬥要素還多,而且比現在的大製作戰鬥要素還多。 而現在這個游戲就是單純的縫合怪,而且你縫合一個現代的P社跟現代的CA社游戲幹嘛? 會喜歡那種太監游戲的人都繼續玩新的全軍跟P社游戲就好了。 會想找”替代品“的玩家很大機率,是要不一樣東西的。 像是早期P社,早期全軍,或是完全不同的設計概念。 你就縫合一個現在的P跟現在的CA有什麽意義?現在的那兩家公司的游戲是靠畫面外部噱頭吸引人。 你有噱頭嗎?你有畫面嗎? 你有那些三歲小孩會喜歡的要素嗎?都沒有。 所以你必須要像是當年的P社跟全軍一樣,走不一樣的路,不能只想縫合。 這款真的就是那種縫合現代P社跟現代全軍的罐頭小品, 估計後來大部分的好評都不會有太多游玩時間的那種游戲,你懂的。 而他有沒有未來性,我也不知道,因爲這款連EA都不是,是已經當成品販賣了。 大概就是這樣了吧。 不怎麽推薦。
Took a while to get used to the game and battle system, but if you read the tutorial properly and get used to it, it is a great exciting game. one of those games you can easily lose track of. Do love how you have to try make sure parts you take over to assymulate or they will come back to bite you If you love stratagy games you will love this
The game turned out to be good. But something in it can be corrected, something can be added. For example: - In diplomacy: Exchange of maps of territories; Espionage (not like in Civillization); Pressure on weaker countries; Request for peace through third parties; and many other things. - In urban buildings: Types of cities (agricultural, handicraft, animal husbandry, mixed type, etc.) road construction or automatic appearance. -Troops: Specialization of troops in gaining experience; Army bonuses, depending on their region where they were created (forest, tundra, desert, etc.); That's all for now, there's nothing more to add. For those who love without much trouble and understanding, this will be a good option. Thanks. ------------------------------------------------------------ Игра получилась хорошей. Но кое-что в ней можно и поправить, что-то добавить. Например: -В дипломатии: Обмен картами территорий; Шпионаж (можно не как в Civillization); Давление на более слабые страны; Просьба о мире через третьи стороны; и много другого. -В городских постройках: Типы городов (аграрный, ремесленный, животноводство, смешанный тип и пр.) строительство дорог или автоматическое появление. -Войска: Специализация войск при получении опыта; Бонусы армий, в зависимости от их региона где они были созданы (лес, тундра, пустыня и пр.); На этом пока все, больше нечего добавить. Тем кто любит без особых заморочек и вниканий, это будет хорошим вариантом. Спасибо.
A very nice concept, wish there were more updates.
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