
Conqueror's Blade gives you a chance to be a true warlord. Commanding medieval troops in epic 15 vs. 15 siege battles, conquering cities with allies in the open world or fighting against players from all over the world – it's you who make the choice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #35, worst RU #99 · 10 markets collected
About
Free Starting Units: Create a character to instantly receive 13 core units. Start at zero cost.
Zero-Cost Respecs: Infinite free resets for attributes and skill points before Lv. 200.
Carry Mode: The Knight & Squire system is live! Squires can freely borrow max-level, fully equipped units from their Knights, or even use the Knight's Shared Lineup. Graduate to receive a 5-Star Unit Selection Box.
Weekly Free Rotation: Experience a top-tier, max-level, fully mastered unit for free every week.

Step into the boots of a legendary Warlord and lead your troops into cinematic PvP siege warfare on ancient battlefields inspired by world civilizations.
Whether you’re a fan of grand-scale sieges, fierce ACT games, or in-depth real-time strategy, Conqueror’s Blade delivers an unmatched battlefield experience that challenges your tactical mind and rewards your leadership skills.
Explore ancient battlegrounds inspired by iconic civilizations. From the cliffs of Thermopylae in Sparta to sandstorm-swept deserts along the Silk Road, and the blazing bamboo fortresses of Sengoku-era Japan – every map offers a distinct atmosphere and thrilling historical flavor. Dynamic environments and historically inspired terrain ensure that every fight feels immersive, strategic, and unforgettable
Take part in truly massive siege battles with thousands of troops clashing on-screen. Use trebuchets to shatter walls, deploy siege towers to breach ramparts, and lead armored infantry through kill zones in fierce close-quarters combat. Each battle unfolds in three tactical phases–siege preparation, front-line assault, and point conquest–mirroring authentic military strategy and testing your command at every turn.
Choose from over 100 historical troops from legendary cultures, including Spartan warriors, Viking raiders, medieval knights, Chinese dynastic warriors, samurai, winged hussars, royal guards, and deadly assassins.
Coordinate troop abilities like healing, charging, shield walls, buffs, and explosive attacks to dominate the field. With new troops and maps added regularly, you’ll constantly need to evolve your strategies to stay ahead.
Step into the Conqueror’s Blade League (CBL) – the ultimate annual esports competition where warlords from around the world clash for glory. With over 1,000 participants and a prize pool worth tens of thousands of dollars, the CBL is where legends are forged!
With advanced game engine optimization, Conqueror’s Blade delivers stable frame rates – even in massive thousand-troops battles – on low-spec machines. Immerse yourself in the chaos of war without compromising performance.
Engagement
Reviews
Themes across 593 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7 Years of Hope Ended in 5 Minutes. Goodbye, Conqueror’s Blade.Rating: Not Recommended ❌ As a veteran who has been with this game for seven years, through countless breaks and endless cycles of hope, I officially drew the final line yesterday. I reinstalled the game, played a few matches, and immediately uninstalled it again. Conqueror’s Blade once had a brilliant, unique concept: tactical pushes, actual shield walls, and epic, coordinated sieges. Today, all of that is dead. The game has devolved into a mindless, toxic cavalry-spam simulator. Strategy, clever unit placement, and frontlines mean absolutely nothing when everything gets flattened in seconds by waves of overpowered gold cavalry. The publisher switch to Poros Interactive was hyped as the ultimate salvation that would finally fix what My.Games ruined. Instead, Poros proved once again what happens when a company consistently and arrogantly ignores its core community. They didn’t save the game; they just optimized the cash cow. Why this game is fundamentally broken right now: The Seasonal Powercreep Cycle: New season units are intentionally released completely broken and overpowered to bait players into skipping the grind with real money. Once sales drop, they get nerfed, and the toxic cycle resets. The unit tree you spent years grinding is completely useless. Zero Teamplay / MVP Culture: The matchmaking reward system actively breeds toxic solo behavior. Teammates won't support your lines; they will literally sit back, let your units die, and then use their cavalry to farm the leftovers just to boost their individual MVP score. Technical and Toxic Disaster: Even under Poros, the server infrastructure is a joke. High-level tactical combat is impossible when you are constantly fighting horrific desyncs, server lags, and terrible tick rates. On top of that, the map ping spam is unbearable. Almost every single match features toxic players non-stop pinging the map. If you check their stats at the end of the round, these players always belong at the very bottom of the scoreboard. Out of pure frustration, these exact players will then intentionally grief you by pushing your strategically placed units into their deaths. If anyone doubts my words, go see for yourself: the active player base of Conqueror's Blade is consistently crashing downward. No surprise here when dealing with such a learning-resistant developer representation. I know for a fact that I am not alone with this opinion—just look at the recent reviews from the rest of the core community. We are all done. Save your hard drive space and your sanity. Poros has made it clear that they do not care about your loyalty or a fair game—they only care about your wallet.
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Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, Japanese, Thai, Vietnamese, Korean, Portuguese - Brazil, Spanish - Latin America, French, German +4 more
Hours played at review time, across 595 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
300+ hours on Steam + 300+ hours on the MY.GAMES client After spending over 600 hours with Conqueror's Blade across both clients, I can confidently say that the core gameplay is genuinely fun. The combat feels satisfying, commanding your units is rewarding, and when you get a balanced 15v15 siege with real players, the game is one of the best medieval PvP experiences out there. Unfortunately, that's where most of my praise ends. The biggest issue is progression. Unlocking units is an extremely long grind, and every new season adds even more units and gear without giving new or returning players an effective way to catch up. Instead of making the game more accessible, the progression gap just keeps getting wider. You'll spend dozens of hours trying to unlock units that veteran players have had for years. Matchmaking is another major problem. A large portion of your matches will be filled with bots, especially while leveling or during off-peak hours. Real player matches are much less common than they should be, which hurts what is supposed to be a PvP-focused game. The House (clan) system can also be difficult for English-speaking players. Many active Houses are based in Asia, and while it's completely understandable that they communicate in their native languages, it can make finding an English-speaking community much harder than it should be. Overall, Conqueror's Blade has fantastic gameplay mechanics and some of the most enjoyable large-scale medieval battles I've played. But the progression system, bot-heavy matchmaking, and poor catch-up mechanics make it difficult to recommend to new or returning players. Recommended only if you're willing to invest hundreds of hours into the grind.
P2W game.... false promises. This game won't be a good game as the path it's been taking all these years. It was funny at the beginning cuz it's a unique game but after that they don't do any upgrades to the game. they only use money they earn for barcos y putas,
un juego bastante inclusivo, todos los compañeros que me tocan tienen sindrome de down
Постоянно вылетает. Приходится перезаагружать игру. матчи долго ищутся. некоторые режимы ждешь по 5-8 минут и все равно ничего не запускается
Играл в игру по сути с её релиза, много нового с тех пор добавили, много новых отрядов, новых механик и вот я закончил на троецарствии. Хочется сказать, что далеко не все изменения были в лучшую сторону: например убрали нормальное pve, я например в пве провел очень много игр, и помню пве с защитой фор поста это было лучшее в пве и его убрали, после таких изменений пошли первые слухи о том, что игроки начали вообще то уходить, разрабы постарались это исправить тем что начали вводить сезоны и частично это помогло, но сезоны какие вводят? Каких то там багатуров, китайских отрядов и т.д... Совсем недавно был сезон спарты, один из лучших сезонов, да и вообще нет смысла вводить тонну этих китайский отрядов... Изначально нужно было вводить культовые отряды, из фильмов и других игр, например крестоносцы, спартанцы, македонцы, самураи (я не про ороти, а про тех у кого катана в руках).ВСЕ ДОСИХПОР ЖДУТ РИМСКИХ ЛЕГИОНЕРОВ!!!!!!!!!!!!!!!!! Ввели викингов и варяжскую стражу (я уверен, что почти все их себе хотели по причине их культовости очень много фильмов с ними), но по итогу вообще не играбельный отряд....). На данный момент играть без впн не представляется возможным, даже на сервера не заходит, поэтому если вы новичок мой совет не играть в неё.
trash devs that use ai
極度傲慢、左腳做遊戲、右腳做平衡的誇張策畫組。 熱衷於各種暗改、偷改、魔改。變種劍無限戳、雙刀隱形單人吃整隊兵團。 該改不改,不該改偷偷改。改了還不公告,被實測玩家抓到還反嗆 難不成我們改設定還要經過玩家同意? 沒人說你們必須經過玩家同意,但改動就該公告,不是等玩家自己實測自己抓。 一點作為遊戲營運商的基本道德都沒有。
大部分玩这个游戏的都是社会弃婴,素质低下,智商极低,无牵无挂(给我看好了是“大部分”,对一些对号入座者我很开心因为你们所以我得到了肯定)。这个游戏的策划可以说是内心及其肮脏只知道操纵营业额数字丝毫不为玩家环境考虑的低能儿,如果哪怕是对自己经手的作品负责任一点点并亲自游玩这个游戏,立马就会被其弱智且及其不平衡的设计恶心到连内脏肝肠都要从牙缝中喷出;可见策划只知道赚钱,通过一次又一次不平衡的平衡性调整来煽动对立,制造内卷,收割乞丐们的腰包;此外,本来就是一点操作都没有的无脑游戏,居然还有相关的攻略主播,像大街上浑身被蛆虫,真菌和食肉菌啃食到内脏膨出的无牵无挂的狗一样,叫嚣着要为玩家谋福利,大喊着要和策划对峙,而后见这帮乞丐也是为另一半更弱智的乞丐服务并收割之的:这些所谓的攻略制定者在享受到某个版本的红利时,便会像尸堆里腐烂入骨的食腐老鼠一样默不作声,啃噬着那些弱智玩家们的脑髓为生。及其谦卑地说,相对于某些玩家和策划的素质而言,我简直是十三个世纪秩序的缔造者和圣人,我只能说,让这个游戏暴尸街头就是对其及其策划的最完美的归宿。哈哈哈哈哈哈 :)
這遊戲的改動方式真的很爛,連兵團最基本的邏輯都能隨便改,而且永遠不會完整公告,總是一部分有說、一部分偷偷暗改。 反正官方沒公告的改動,一律都可以說成是「BUG 修正」;有公告的,才叫正常調整。最好笑的是,同樣都是修 BUG,有些會特別寫出來,有些卻又刻意不講,好像只要玩家沒發現,就當作什麼事都沒發生。 到底哪些是 BUG、哪些是正常改動,標準在哪根本沒人知道,可能連官方自己也不知道。每次公告都像是只寫一半,剩下的一半要玩家自己進遊戲測試、自己發現,然後再看官方要不要承認。 原來玩家不只要玩遊戲,還要順便幫官方測試跟補完更新公告,真的很貼心。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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