
Conqueror's Blade gives you a chance to be a true warlord. Commanding medieval troops in epic 15 vs. 15 siege battles, conquering cities with allies in the open world or fighting against players from all over the world – it's you who make the choice.
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Free Starting Units: Create a character to instantly receive 13 core units. Start at zero cost.
Zero-Cost Respecs: Infinite free resets for attributes and skill points before Lv. 200.
Carry Mode: The Knight & Squire system is live! Squires can freely borrow max-level, fully equipped units from their Knights, or even use the Knight's Shared Lineup. Graduate to receive a 5-Star Unit Selection Box.
Weekly Free Rotation: Experience a top-tier, max-level, fully mastered unit for free every week.

Step into the boots of a legendary Warlord and lead your troops into cinematic PvP siege warfare on ancient battlefields inspired by world civilizations.
Whether you’re a fan of grand-scale sieges, fierce ACT games, or in-depth real-time strategy, Conqueror’s Blade delivers an unmatched battlefield experience that challenges your tactical mind and rewards your leadership skills.
Explore ancient battlegrounds inspired by iconic civilizations. From the cliffs of Thermopylae in Sparta to sandstorm-swept deserts along the Silk Road, and the blazing bamboo fortresses of Sengoku-era Japan – every map offers a distinct atmosphere and thrilling historical flavor. Dynamic environments and historically inspired terrain ensure that every fight feels immersive, strategic, and unforgettable
Take part in truly massive siege battles with thousands of troops clashing on-screen. Use trebuchets to shatter walls, deploy siege towers to breach ramparts, and lead armored infantry through kill zones in fierce close-quarters combat. Each battle unfolds in three tactical phases–siege preparation, front-line assault, and point conquest–mirroring authentic military strategy and testing your command at every turn.
Choose from over 100 historical troops from legendary cultures, including Spartan warriors, Viking raiders, medieval knights, Chinese dynastic warriors, samurai, winged hussars, royal guards, and deadly assassins.
Coordinate troop abilities like healing, charging, shield walls, buffs, and explosive attacks to dominate the field. With new troops and maps added regularly, you’ll constantly need to evolve your strategies to stay ahead.
Step into the Conqueror’s Blade League (CBL) – the ultimate annual esports competition where warlords from around the world clash for glory. With over 1,000 participants and a prize pool worth tens of thousands of dollars, the CBL is where legends are forged!
With advanced game engine optimization, Conqueror’s Blade delivers stable frame rates – even in massive thousand-troops battles – on low-spec machines. Immerse yourself in the chaos of war without compromising performance.
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Stats
Languages: English*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, Japanese, Thai, Vietnamese, Korean, Portuguese - Brazil, Spanish - Latin America, French, German +4 more
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No updates that enhance the game in any meaningful way. Supremely pay-to-win. Horrible matchmaking. Prepare yourself for matches where one side consists of the sweatiest lords who do not have any playtime under 5000 hours...and your team who can't even managing a single unit kill. I am convinced that the matchmaking purposely pits whales vs free-to-plays. Here are some of my bigger complaints: -The Longbow class, for instance, can barely kill cannon-fodder units. Unit longbowmen, on the other hand, can one-shot a whole unit of SSS+ tier units in a single volley. How do you get these units? Grind for 50+ hours or...money. -Heavy armor is essential in high levels, as you WILL be basically one-tapped by a standard unit otherwise. -I hope you love stun mechanics in games where you have the durability of wet tissue paper, speed of a crippled fish on land, and the damage of breathing air into the enemy's face. There are a LOT of stuns. Oh yeah, there's no cooldown either. There is nothing stopping players from chaining infinite stuns on you and letting their units perform an execution on you. Most of your "hero" deaths are going to be humiliating, sudden, and extremely aggravating. Every hero has a stun mechanic that can stop you from playing the game. Yes, this is a skill-based game where most of your deaths are out of your control. -Most units are complete cannon-fodder. They may not have that description, but they are cannon-fodder. Unless you personally hand the developers all of your bank/life savings money, you will be cannon-fodder that the enemy team ploughs through for exp.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大部分玩这个游戏的都是社会弃婴,素质低下,智商极低,无牵无挂(给我看好了是“大部分”,对一些对号入座者我很开心因为你们所以我得到了肯定)。这个游戏的策划可以说是内心及其肮脏只知道操纵营业额数字丝毫不为玩家环境考虑的低能儿,如果哪怕是对自己经手的作品负责任一点点并亲自游玩这个游戏,立马就会被其弱智且及其不平衡的设计恶心到连内脏肝肠都要从牙缝中喷出;可见策划只知道赚钱,通过一次又一次不平衡的平衡性调整来煽动对立,制造内卷,收割乞丐们的腰包;此外,本来就是一点操作都没有的无脑游戏,居然还有相关的攻略主播,像大街上浑身被蛆虫,真菌和食肉菌啃食到内脏膨出的无牵无挂的狗一样,叫嚣着要为玩家谋福利,大喊着要和策划对峙,而后见这帮乞丐也是为另一半更弱智的乞丐服务并收割之的:这些所谓的攻略制定者在享受到某个版本的红利时,便会像尸堆里腐烂入骨的食腐老鼠一样默不作声,啃噬着那些弱智玩家们的脑髓为生。及其谦卑地说,相对于某些玩家和策划的素质而言,我简直是十三个世纪秩序的缔造者和圣人,我只能说,让这个游戏暴尸街头就是对其及其策划的最完美的归宿。哈哈哈哈哈哈 :)
No attempt at matchmaking is being made, people are allowed to run botting scripts and afk without punishment, there has been no attempt to do any sort of balancing in almost a year. Incredibly unoptimized with known bugs not even attempted to be fixed.
А толку писать
The game was good in the past but became completely garbage with new weapons and units that are overpowered, forcing you to change constantly . New weapons has no countering , they are simply OP . Game is full of bots in matches too.
♥♥♥♥♥♥♥ DOGS ♥♥♥♥♥♥♥♥♥♥♥ CHINA
- Grindy for F2P players. There are a lot of pay-to-progress items and bundles. - Poor map rotation and balance. - No player matchmaking. You get whatever the game feels like giving you, which heavily influences the outcome of the battle, because the game requires players to cooperate on pushes and defenses — or die trying to change anything. - PvE content is lacking. (Mostly repetitive gameplay and low rewards.) - PvP balance is off. Not every weapon class is viable, or even fun to play. - Decreasing playerbase. There aren't many players left, so matchmaking can take minutes. - Every season is a repeat of the last — just with a different skin and a fresh controversy waiting to happen.
Nie grajcie w to gówno nie ma co marnować na to czasu.
good for 10 hours
meh
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.