
Conqueror's Blade gives you a chance to be a true warlord. Commanding medieval troops in epic 15 vs. 15 siege battles, conquering cities with allies in the open world or fighting against players from all over the world – it's you who make the choice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #35, worst RU #99 · 10 markets collected
About
Free Starting Units: Create a character to instantly receive 13 core units. Start at zero cost.
Zero-Cost Respecs: Infinite free resets for attributes and skill points before Lv. 200.
Carry Mode: The Knight & Squire system is live! Squires can freely borrow max-level, fully equipped units from their Knights, or even use the Knight's Shared Lineup. Graduate to receive a 5-Star Unit Selection Box.
Weekly Free Rotation: Experience a top-tier, max-level, fully mastered unit for free every week.

Step into the boots of a legendary Warlord and lead your troops into cinematic PvP siege warfare on ancient battlefields inspired by world civilizations.
Whether you’re a fan of grand-scale sieges, fierce ACT games, or in-depth real-time strategy, Conqueror’s Blade delivers an unmatched battlefield experience that challenges your tactical mind and rewards your leadership skills.
Explore ancient battlegrounds inspired by iconic civilizations. From the cliffs of Thermopylae in Sparta to sandstorm-swept deserts along the Silk Road, and the blazing bamboo fortresses of Sengoku-era Japan – every map offers a distinct atmosphere and thrilling historical flavor. Dynamic environments and historically inspired terrain ensure that every fight feels immersive, strategic, and unforgettable
Take part in truly massive siege battles with thousands of troops clashing on-screen. Use trebuchets to shatter walls, deploy siege towers to breach ramparts, and lead armored infantry through kill zones in fierce close-quarters combat. Each battle unfolds in three tactical phases–siege preparation, front-line assault, and point conquest–mirroring authentic military strategy and testing your command at every turn.
Choose from over 100 historical troops from legendary cultures, including Spartan warriors, Viking raiders, medieval knights, Chinese dynastic warriors, samurai, winged hussars, royal guards, and deadly assassins.
Coordinate troop abilities like healing, charging, shield walls, buffs, and explosive attacks to dominate the field. With new troops and maps added regularly, you’ll constantly need to evolve your strategies to stay ahead.
Step into the Conqueror’s Blade League (CBL) – the ultimate annual esports competition where warlords from around the world clash for glory. With over 1,000 participants and a prize pool worth tens of thousands of dollars, the CBL is where legends are forged!
With advanced game engine optimization, Conqueror’s Blade delivers stable frame rates – even in massive thousand-troops battles – on low-spec machines. Immerse yourself in the chaos of war without compromising performance.
Engagement
Reviews
Themes across 593 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「是不是以後我們所有的熱更,都要通過一下你?告訴一下我們改了什麼?」 「是不是以後所有的修 bug,都要先通知一下你?」 以上,是官方窗口面對玩家與創作者質疑時所給出的回覆。 新的兵團發售不到一週,官方便在未事先公告的情況下修改其能力。當創作者針對這種暗改行為提出抗議,得到的卻不是對改動內容、原因或補償方式的說明,而是如此充滿反問與嘲諷意味的回應。 沒有人要求每一次更新都必須經過創作者「批准」,也沒有人反對官方修正 bug。玩家要求的,只是在付費購買內容後,官方若調整商品能力與遊戲機制,至少應該清楚公告改了什麼、為什麼要改。 公告更新內容,不是向玩家請示,而是營運一款線上遊戲最基本的責任。 遊戲在 Steam 上發售六年了,你們真的還不知道:改了什麼,就該告訴玩家嗎?
自从玩了五个小时的战意三国,我看老战意都眉清目秀了,亚服战意真好玩,三国战意什么垃圾
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Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, Japanese, Thai, Vietnamese, Korean, Portuguese - Brazil, Spanish - Latin America, French, German +4 more
Hours played at review time, across 595 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Conqueror's Blade is objectively pay-to-win. While you can technically progress through months of painstaking grinding, that effort feels instantly rendered pointless whenever a meta-shifting patch makes your hard-earned units obsolete. Meanwhile, whales can simply buy their way to a full roster on day one and stock up on overpowered artillery that single-handedly turns the tide of battle. This game could have been a massive hit in the West, but due to greedy developers and aggressive monetisation practices, it sadly lacks the attention and love it truly deserves. It remains riddled with game-breaking bugs that have persisted since launch. To make matters worse, the developers have now released a second game that directly competes with this one, leaving you to wonder just how greedy a team can get when they are willing to cannibalise their own title. While I will continue to play the original Conqueror's Blade, simply because there is no other gaming experience quite like it, I do so with the utmost contempt for the development team.
差评,欺骗消费者,白耳兵改得太快!太狠!大家不要玩这个游戏了。玩了一千多个小时,大秦战车赛季、白玫瑰赛季、斯巴达赛季、火炮赛季、马其顿赛季都撑过来了,自己开个季票慢慢打、慢慢肝,大秦赛季时我没有战车,白玫瑰赛季我没急着解锁白玫瑰,大粪我就这么吃过来了,懂的都懂。 三国赛季,我提前冲了一万多金币,迫不及待要使用虎豹骑和白耳兵,虎豹骑很垃圾,不出我所料,我无所谓,我期待的是白耳兵,测试服里10s不死,很吸引我!于是我在白耳兵刚解锁时就代劳开出来升满了,没有攻击端,只有承伤端的一个兵,讨兵都是队友的,伤害都是我抗的,只靠抗伤,我分数能排到第二,讨兵数不到二十.我很有成就感 我以为这怎么也不能被削弱了吧,多么团队的一个兵,牺牲自己,讨兵数留给队友,但我实在实在没想到,10s无敌,测试待那么久没改,结果一上正式服没到一个星期就改成了3.5s,我感受到了深深的背叛和欺骗 我回想起了大秦赛季那些无数次被战车创飞,后来玩家们研发出用投矛骑、用武将技能来控制战车,就算如此,战车依然猖狂了一个赛季,白耳兵远不如战车,他需要队友,需要踩点,没有免控,锤宝和铁浮图随便吃白耳兵,甚至天神锤都对它很有效,它不是可以破阵有伤害的斯巴达,就是一个大号的辽东铁卫营,大号的肉垫。 我的修改建议是调到7-5s,或者增强一技能的伤害。 但无论如何,这次如此快、如此大的改动,让我觉得我受到了欺骗,我会尝试打12315维护我的合法权益,看能不能给你们添点麻烦,顺便发泄一下我的怨气。
Horas jugadas: 1123.9 hrs. (así es malgasté mucho tiempo jeje) He visto a este juego elevarse a muy alto y después prenderse en llamas por la corrupción interna y la avaricia de sus desarrolladores. Como veterano con más de mil horas, no puedo recomendarlo en su estado actual. Viví la época en que un líder de casa corrupto, compinchado con el equipo de creadores, se aprovechó de un bug que hacía invisibles a los caballos; obligaba a su gente a no reportar el bug para explotar a su favor una mecánica que ya de por sí estaba completamente rota en el juego, destruyendo la competencia justa de la forma más cobarde. A esto se suma el eterno "pay to win" y "pay to fast" impulsado por un hambre financiero extremo, donde el título dejó de ser estrategia para convertirse en un ciclo tóxico: sale una tropa nueva, pagas para tenerla al máximo de inmediato y se vuelve inmortal. Fue absurdo ver cómo 8 Berzerkers recién salidos destrozaban a una tropa legendaria de Arcabuceros Tercio sin perder ni uno solo Berzerker, solo para que en la siguiente expansión los dejaran inútiles con el fin de obligarte a pagar por la siguiente unidad rota. El juego castiga el esfuerzo y la habilidad real para priorizar la billetera y el favoritismo; no gasten su tiempo aquí.
As a veteran player totaling 4,627 hours on both old and new client. Conqueror's Blade is a decent strategy game combined with player action combat. You get to control both units and yourself as a commander and using your own skillsets. -GOOD- 1. Each class weapon is unique in its diverse move sets (abilities), offering different ways to engage with another player or against NPC units. 2. The game lets you unlock basic units, and unlocking additional units through different cultures around the world as current and past season releases. 3. There are different game modes such as PVP sieges, Bandit Raids(PvE), Deathmatch (hero v hero), Ranked etc. 4. There is open world territory wars. You gather resources, create siege artillery and take over territories on map for rewards. 5. Visuals are nice but nobody cares about this one. -BAD- 1. While each class is diverse in playstyle, unfortunately it falls short in fairness because whoever is reading this review, we all know that when weapons such as the maul, pike, and then Bastard Sword released. They were really overpowered to the point where the player can solo anyone and their units just by themselves. Every other class have been neglected and ignored by not buffing them to match those classes. Bastard Sword currently has been used the most in every match because they have abilities that let them survive and do a lot of damage at the same time. It is not balanced. It annoys me seeing a bastard sword soloing at the back of my team all on his own getting kill streaks. When in combat as the player, it annoys me that im close for a kill, to only see the enemy player simply running away during combat. What it should've been is during combat, they cant run away, but they should be able to dash and walk, but not sprint. 3 Kingdoms DLC fixed this issue and that is good. 2. Units across the board are all too tanky, mainly the purple and the gold tier units. Even if you try to attack them at the rear or at the back, there isn't enough damage to compensate for it. 3. Bandit raids are PvE, only used to gain free EXP for units and it provides no other enjoyable experience. People only play PvP siege. Territory wars on the open world map does not matter because it is boring and there truly isn't any other reason to battle out there except for bragging rights. You can get a lot more rewards without having to take part in it. 4. The in-game store doesn't really offer anything meaningful long term as you can earn most of these for free just by playing the game overtime. The store offers low quality amount of items for a huge cost of money which is not worth it. -UNITS- 1. Cavalry are one of the many of units that are too overpowered. Example: Yanyuedao cavalry, tiger leopard and Order of Dragon cavalry have abilities that burst their movement forward or simply kills multiples units and they dont slow down. While other strategy games prioritize counter mechanics and damage multipliers. This game has little to none. Pikes do not counter cavalry and can slow down the unit efficiently enough to kill them. They also lack extra damage multipliers. Some cavalry, especially the purple and gold tier have an ability to instantly swipe across group units, instantly killing them. That is not an enjoyable experience. To make something balanced, do not just buff the unit, but add a nerf whenever they use that buff. To use something strong, would need a consequence and that is how it should be. 2. Some or many gold infantry units as well are simply too tanky and do so much damage against the player. If units much like the cavalry mentioned above, and infantry are so overpowered, why even have player heroes? The units ARE the heroes at this point. 3. Ranged units are useless and are not useful in most situations. They do not have enough utility or stopping power to maintain momentum and are easily targeted by players that immediately dive in and solo using themselves. Their recent release of the 3 kingdoms fixed a lot of issues and i enjoy that game much more than this first one.
The game's has unique mechanic and gameplay but grinding has become way too excessive. It takes far too much time and too many resources to obtain and fully train even a single unit. This makes the game pay-to-win, since players who spend more money can max out more units and equip them with the best talents. On top of that, returning players are easily overwhelmed by the constant release of new overpowered units, making it feel almost impossible to catch up.
超级烂的游戏,策划超级烂,工作室毫无信誉,重肝重氪,还不尊重付费玩家。
Don't give them a dime
只能给到心目中的夯爆了,从不敢上手到果断游玩。直接治好电子yw,睡觉都在玩,网游骑砍超越骑砍。第一个让我两个号一起肝的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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