
Spaceships, lasers, and… chickens! What more could you ask for?Conflicks: Revolutionary Space Battles is a creative new take on space-themed videogames that merges the deep, thoughtful gameplay of strategy games with the intuitive accessibility of physics-based games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeu de stratégie très fin dans ses stratégies. Des heures de jeu toujours surprenant. Ce jeu a une durée de vie vraiment hallucinante, on peut faire une dizaine de partie. Un excellent 4X très complet et qui se bonifie avec le temps et l'ajout de nouveau contenu. Une odyssée galactique portée par une bande originale, il faut le reconnaître, magnifique. Les possibilités semblent infinies : jouez un empire Humain, une révolution de poulets...A chaque nouvelle partie, vous partez dans un monde riche, cohérent et pratique. Je recommande vivement ce jeu qui en plus d'être très beau propose une bonne rejouabilité, dans un univers assez riche. Les jeux où il y a des poulets sont de bons jeux.
"Чапаевские шашки", замаскированные под стратегию в реальном времени. Сюжет из категории "Что курил сценарист? Тоже хочу!" прилагается.
Hilarious and fun to play. I just finished the campaign. The Gameplay is decent and interesting, but to me it's really about the story and worldbuilding. I mostly played it for the story, which might not be very complex, but this world is just so ridiculous and fun to be in that I really don't mind. I recommend it if you like history. If you're really into Strategy you'll also have great fun :)
Je confirme : un petit jeu drole et originale tant par le jeu, le son et les textes. Il se finit assez rapidement avant d'avoir eu le temps de s'en lasser :)
One of the best introes I've seen this year, and I love the concept. Tutorials are voiced and decently immersed into actual gameplay, which many indie strategy games won't do/afford. It should have been a long haul. Though I just found out I'm not a finger-flicking RTS person. and UI is not that great in my opinion.
Revolutionary Space Battles. Well that is a strong statement. In fact it is a new form of it. So you get to choose betwenn 4 factions, each with different general ideas behind space battle. The german monks prefer teleportation, the ... i guess indian guys?... prefer duplication etc. It makes each fleet and each ship rather unique and some harder, some easier to play. That is paired with pretty original and funny story regarding some intelligent chickens, which do not want to be abused anymore. Since the one ressource the modern civilizations need is eggs to create anything except mayonaise you always fight for your own benefit. So you spend most your time flicking your ships around, hoping that it does not get completely off course or crashing into a planet etc. All in all pretty fun, but the multiplayer is completely dead (not that surprising). Story completed in 9 hours.
Strange but very fun. I don't know what substances the devs were on to come up with the backstory and so forth, but I do hope they had a successful retreat in rehab and are now ok...lmao SO, if you completely ignore all that stuff and just play the game it's quite amazing. Interesting mechanics (Flicks)which is sort of like precise aim flinging, but hard to explain, you'd just have to see it. It's quite entertaining, smooth running , had no issues of any kind and found the gameplay quite strategic and enjoyable. a very nice recommend from me and i'll probably be putting quite a bit more time into it's skirmishes. here's a very nice let's play vid that will give you the complete gameplay visuals, certainly worth the money and a place in your library. https://youtu.be/72q5G7IsO4M
Basicamente, ovos.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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