
This game is for entertainment only. It does not represent any group or individual, nor does it represent or agree with any political views.A game simulating the re-election of Comrade Trump, let's write a hymn of loyalty.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爺清潔
「歓迎されざる追加的5%」に棄権で対抗するしかない現在と比べて、4年前がいかにマシな世界だったを思い出させてくれる神ゲー。
应国家主席习近平邀请,美国总统唐纳德·特朗普于5月13日至15日对中国进行国事访问。
这还能说什么,抽象就完事了,xdm
很好的恶趣味游戏,流程短,操作简单,剧情有趣,多结局 讨论区有详细的攻略,但是想要全成就需要多刷很多个周目
我们有最棒的评论。没人比我更懂评论! We have the best reviews in the world. Nobody knows reviews better than me!
这款游戏在“拿时事整活”这个思路上做得非常彻底,如果对这套美式政治调侃感兴趣,确实能收获不少乐子。游戏最大的亮点在于密集的玩梗,开发组把川普的争议言论、美国大选里的经典场面,全都做成了无厘头的选择题,玩家仿佛在看一集可以操控的《南方公园》,那种“看热闹不嫌事大”的参与感估计是开发组最想给到的体验[citation:1]。 不过从“游戏”的角度看,它本质上更像一个互动式脱口秀。游戏性主要集中在反复点击选择分支上,体量上更像是一个精致的小品。如果你期待的是复杂的策略模拟或者大场面的演出,那可能会觉得内容有点单薄。 整体来说,这游戏更像是一次玩票性质的实验。建议在心态放松、想找点乐子的时候入手,有朋友一起围观说不定更欢乐。打折的时候拿下,应该不会有“亏了”的感觉。
我说川普是这十年来整蛊游戏的最大乐子来源之一
MAGA!
川建国同志想要连任/Comrade Trump's Re-election, developed by YEARS and published by 七彩绘色游戏, is a small-scale political satire game that blends visual novel structure with light strategy elements. Released in 2020, it builds its entire premise around a fictionalized and exaggerated re-election campaign scenario, presenting players with a parody-laden interpretation of contemporary political discourse. Rather than positioning itself as a serious political simulator, the game embraces humor, caricature, and internet meme culture to deliver a compact, choice-driven narrative experience. The structure revolves around a short but branching campaign timeline in which players must guide the titular character through the final stretch of an election race. Over the course of several in-game days, you are presented with press conferences, public statements, media interactions, and social media decisions. Each prompt offers multiple response options, and every selection subtly shifts the campaign’s trajectory. The design is rooted in dialogue choice rather than resource management or deep tactical systems. Momentum builds or collapses based on how you handle controversies, answer reporters, and manage public perception. While the mechanics are simple, the branching outcomes give the experience replay value. One of the defining aspects of the game is its satirical tone. It leans heavily into parody, using exaggerated catchphrases and caricatured scenarios to create comedic tension. Rather than attempting nuanced political commentary, it adopts a broad, humorous approach that mirrors internet meme culture. The writing often prioritizes absurdity over realism, making it clear that the experience is meant to be playful and irreverent. This tonal choice shapes the entire game, from dialogue structure to visual presentation. Visually, the game adopts a colorful, cartoon-inspired style. Character portraits are stylized and expressive, reinforcing the comedic framing. Interfaces are clean and straightforward, keeping focus on reading dialogue and making decisions. There is minimal animation, and the overall presentation reflects its indie scale. Sound design is sparse, relying primarily on simple effects rather than a fully developed soundtrack. These production choices keep the experience lightweight and accessible, though they also limit immersion compared to more polished narrative titles. Mechanically, the strategy elements remain surface-level. There are no complex economic systems, polling simulations, or intricate political modeling. Instead, the “strategy” lies in predicting how different responses will influence public opinion and narrative direction. Some endings are straightforward—winning or losing the election—while others are hidden behind less obvious decision paths. This branching design encourages experimentation, rewarding players who replay the campaign to uncover alternate conclusions. Despite its modest scope, the game’s appeal lies in its clarity of purpose. It does not attempt to compete with large-scale political simulators or narrative epics. Instead, it offers a brief, humorous interactive story built around timely cultural references. Its short runtime ensures that sessions remain focused, and the low barrier to entry makes it approachable for players curious about narrative-driven satire. However, the simplicity of its systems also limits its longevity. Once players have explored the primary branching paths, there is little mechanical depth to sustain extended engagement. The humor may resonate strongly with some audiences while falling flat for others, depending on personal tastes and familiarity with the political references being parodied. As a result, its reception tends to hinge on whether players approach it expecting a joke-driven interactive story rather than a serious strategic simulation. Ultimately, it stands as a niche indie experiment in political parody. Its strength lies in its willingness to embrace satire without pretense, delivering a compact narrative playground where dialogue choices shape comedic outcomes. While it lacks mechanical complexity and high production polish, it succeeds in offering a replayable, choice-based experience designed for lighthearted engagement rather than deep strategic immersion. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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