
Company of Heroes®: Tales of Valor™ is the expansion to the Game of the Year winner and highest rated real time strategy franchise Company of Heroes®. Featuring new campaigns to overcome, units to command, and battlefields to conquer, Company of Heroes®: Tales of Valor™ delivers evolved gameplay mechanics and 3 episodic adventures...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bewertung: Empfohlen (für Fans der alten Schule) Tales of Valor ist eine Erweiterung aus dem Jahr 2009, die drei kurze Kampagnen und ein paar neue Multiplayer-Modi zum Original hinzufügt. Auch nach über 15 Jahren merkt man deutlich, dass das Spiel aus einer anderen Ära stammt die Grafik ist für damalige Verhältnisse immer noch beeindruckend, aber natürlich nicht mehr mit heutigen Standards vergleichbar. Die drei Heldengeschichten sind atmosphärisch inszeniert und bieten in jeweils rund 90 Minuten intensive Gefechte. Besonders das direkte Panzerfeuer und die neuen Modi (wie das kooperative Operation Stonewall) bringen frischen Wind ins Geschehen. Das Kern-Gameplay von Company of Heroes bleibt bis heute eines der taktisch tiefsten und befriedigendsten im RTS-Bereich. Allerdings zeigt das Alter des Add-ons klare Grenzen: Die Kampagnen sind sehr kurz, neue Einheiten und Inhalte halten sich stark in Grenzen, und insgesamt fühlt sich das Paket eher wie eine kleine Ergänzung als wie eine vollwertige Erweiterung an. Für Neueinsteiger 2026 ist es kein guter Einstiegspunkt hier sollte man zuerst das Hauptspiel und Opposing Fronts spielen. Fazit: Ein solides Add-on aus 2009, das langjährigen Fans auch heute noch ein paar schöne Stunden bietet, vor allem im Multiplayer. Wer die klassische Company of Heroes-Ära schätzt, macht mit Tales of Valor nichts falsch. Bei aktuellen Preisen eine faire Ergänzung für die Sammlung. 7.5/10 – Gute, aber spürbar betagte Ergänzung zu einem echten RTS-Klassiker.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $265.6K | 1.4K | 88% | $5.99 | |
| $265.7K | 995 | 91% | $14.99 | |
| $265.5K | 1.5K | 62% | $8.99 | |
| $265.8K | 969 | 92% | $12.99 | |
| $265.4K | 1K | 76% | $19.99 | |
| $265.4K | 415 | 60% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 113.2K | 79% | $4.99 | |
| $1.6M | 7.3K | 93% | $7.39 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| $133.6K | 1.2K | 92% | $3.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $43.5M | 46.7K | 91% | $29.99 |
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Company of Heroes: Tales of Valor[/h1] [h3]Immediate Action DLC [/h3] [h3]Worth getting with the full game bundle[/h3] Tales of Valor is the second and final expansion for the original Company of Heroes. This expansion introduces three short campaigns, each featuring a series of connected missions that share the same scenarios, with each mission focusing on a different section with its own objectives. This level design is overall enjoyable and creative. However, the connected missions have a major issue in terms of gameplay. In the case of the Falaise Pocket campaign, if you didn’t establish a good defense or preserve enough troops in the previous mission, it can be difficult to get through the next scenario due to the lack of strategic resources. As for the other two campaigns, they are so easy even on the highest difficulty, as the game practically does not allow you to lose. You can recover your troops almost instantly or repair your vehicle at any time without any drawback. Unlike the first expansion, this one doesn’t introduce any new armies or game mechanics. Instead, it uses the Panzer Elite and the British Commonwealth as supporting factions throughout its missions, with the exception of the Causeway campaign. [h3]Tiger Ace[/h3] In this campaign, we control a Panzer VI Tiger and are free to tear through the buildings and environment of Villers-Bocage, taking advantage of the game's destruction physics to destroy everything in our path while fighting against British and American armored vehicles. Overall, it is a genuinely enjoyable campaign, despite being somewhat short and quirky. [h3]Causeway[/h3] It is the most cinematic and unrealistic campaign of the three, thanks to its dramatic cutscenes and its highly exaggerated gameplay. During this story we mostly control two squads of paratroopers against an overwhelming German regiment. As with the Tiger Ace campaign, this one also focuses on seek-and-destroy scenarios, where we are given only a small number of troops, no economy to manage, and straightforward objectives built around destroying specific targets. [h3]Falaise Pocket[/h3] This campaign follows the defense of the town of Trun by the Wehrmacht. The difficulty of its missions is really high, even on the lower difficulties. From the very beginning, we are almost immediately attacked by paratroopers and armored vehicles. The first mission gives us very little time to establish our defenses, so if you fail to build them properly, it can be almost impossible to complete the mission. Honestly, it is a very challenging campaign, but it can also feel quite unfair and sometimes it’s really frustrating to play through. Overall, it is a decent DLC that adds a couple more hours of content to the game, with campaigns that are unique and fun to play.
Sicherlich der schwächste Titel der Serie, 3 kleine Kampanien aus je 3 Teilen bestehend. Hier auf Steam völlig ungepatcht mit einem Absturz bereits Sekunden nach dem Start. Steam sollte schon für die Funktionsfähigkeit auf dem jeweiligen Betriebssystem sorgen. "Tales of Valor" läuft 2026 auf Windows 11 wesentlich besser als hier auf der Steam-Plattform.
I had fun with it.
top
AMAZING GAME
the game was a good idea. how they ruined it?. sometimes the units are just standing there. receiving shots. not running away even when pressed the panic buttons. the Skirmish is unbalanced as fk. when the map is dominated, the AI just send endless waves of tanks. even when using the calliopes (masive rocket attacks) the damage is nothing!. the cap is super messed. I hate when they say "you can not have more of these units... try another type". they force me to play the crap as they want, unfair and bugged. crappy game
muy weno !!!
어릴때 재밌게 한 전략겜
oui plaisant
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