
Your favorite small-town heroes return to superpowered college! Study, party, and fight powerful and deadly villains! Choose your path and save the day!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
WHY WONT YOU HUG ME STOIC!?
This game is, certainly by my standards, fantastic. You get a great feel for the characters and a lot of your actions have weight, although there are times, at least to me, that your choices might feel innefectual. I reccomend the game whole heartedly though, it's an amazing example of what can be done with the medium.
Stoic is still pure and [spoiler] I got to hug her. [/spoiler]
Definately play the first game again before tackling the newest edition...let's hope it dosent take 3 years to make the third one ;) I'm just playing, the story was good and full of action pack scenes. Maybe have a little more when it comes to the romance aspect. All-in-all I'd give it A for HELLs class for sure
*I played this on the Hosted Games omnibus app* A couple months ago, I played Eric Moser's Community College Hero and reviewed it in glowing terms. This week, I finally got a chance to play the sequel, Community College Hero: Knowledge Is Power, and it lived up to all my happy expectations. Back for their spring semester, the young heroes of Speck Community College face challenges both old and new. Professor McCormick's class on hero law is as soporific as ever, increased security measures off-campus put a damper on students' social lives, and the death of a universally beloved classmate at the end of the fall semester weighs heavily on everyone's mind. The promised return of an old enemy in May looms even more chillingly than final exams. Meanwhile, a new villain has turned up in Speck with a jet pack, a taunting manner, and a sinister plan. As the only student in the hero-studies program without superpowers, you're determined to hold your own and prove your worth, and you have a plan that promises to change the course of your hero career forever. I didn't enjoy Knowledge Is Power quite so much as its predecessor - the original CCH did a better job balancing college life and hero business, while the sequel feels distinctly more like a superhero story than a school story - but that's barely any criticism at all, since it's still among the best that Hosted Games has to offer. It's good to be back in Speck with this cast of characters I have grown to love, watching them mature as young men and women as they learn to make the best use of their powers. Mysteries and conspiracies that were merely hinted at in the first game are starting to come to light. With a minimum of railroading on Moser's part or conscious effort on mine, my wholesomely heroic PC (think Steve Rogers at the beginning of Captain America: The First Avenger) was developing a cynical streak and confronting powerful temptations while still striving to cleave to his ideals, and I was so immersed in the story and character that, looking back, I have a keener memory of watching him struggle than of actually being the one making the decisions. The only thing about this game that I found particularly disappointing was the Wyvern. The new villain, although he had a lot of potential, ultimately never felt like much more than a distraction from the main plot. It's very likely that some of this is actually in there and I simply didn't make the choices that would have led me to it, but I never got any sense of who he was, where he came from, or what he wanted. The way his storyline was resolved simply felt contrived, as a character I've played as fairly sensible decided to do something monumentally stupid for no evident reason other than the plot said so. That's annoying enough in a conventional narrative; in interactive fiction it's nothing short of infuriating. This game's Achievement list feels a little more conventional than that of the previous game, with many more Achievements focused on major story routes, plot points, or high performance. That said, there are still a few delightful ones - you can "Crash a Speck-issued vehicle," "Enjoy free burgers with your sidekick," or "Invite a classmate to pleasure you in private." In what may be my favorite Achievement of all time, you can also "Save a pug on the mean streets of New York." (Actually, there are - so far as I've seen - three pugs in this game, and even if I didn't know that one of them was based on one of the author's own pets, Moser brings the same lived authenticity to the pug scenes as he does to McCormick's law lectures.) To sum it up, Knowledge Is Power is a worthy sequel to the original Community College Hero, and a richly entertaining game in its own right. I'm glad I have Fun and Games to tide me over until part three, All Things End, comes out (presumably) early next year. After the intensity of Knowledge Is Power, I'm looking forward to some lighthearted moments with my PC and his friends. *originally posted on Reddit*
One of those "If you loved the first one, you'll love this one" type of recommendations. The stakes are higher and the risks get bigger as major powers come into play and a new 'Ouch' bar becomes a concern. Admittedly, a number of stats and details either did not carry over from the last game or hardly had any significant effect at all on this one, however it still serves as a pretty good setup for the third and probably final installment of the series with major decisions cementing your path to heroism. It provides new character stats to further mold your main character's personality and disposition. Oh, and you get to choose what your mom is like. It's revolutionary I tell you.
(I am copying my review to the first one since I played the second game right after the first and have similar opinions of them) I enjoyed it, only things I dislike about it is that 1. this makes it seem like you can have superpowers, you cannot, you are in fact the only person at the school without powers. Not that that's bad, just different than what I had anticipated. Secondly, I have noticed that many of the games the author/dev makes are set up for a sequel, not that that's bad, I get it's easier to make a sequel than something new. But I personally find that this means each game does not feel like a proper game. The endings do not feel like proper endings, (they obviously are not since there is a sequel, but still). Best way I can describe it is that the first game ends before you complete your final exams, you do not finish going to school before the ending. It feels more like a 10 hour game that was chopped up into 3 bits. Don't get me wrong, every bit of it is very enjoyable on it's own, it's simply that I miss a proper ending. A proper send off, and having to wait for sequels (the zombie exodus games the dev made handled endings better IMO) is just frustrating. All in all, I still very much enjoyed the game, and recommend it.
Another great tale woven from Eric's endlessly creative mind. This time around, the stakes are higher, the choices are tougher to call and the consequences are bigger than ever before. Your character's powerless plight continues, as they attempt to take down real foes and protect their city. Plus, their personality and motivations can start out pure, and desend into evil, or maybe the opposite! And again, Eric's way of writing just makes each and every scene and character feel like they're really there. And that ending twist, my god that ending twist! Eric Moser, you have gotten me incredibly hyped for the final installment! Keep creating such marvels!
Wow. I just finished the game and I can't believe how good it is. When I played the prequel, I was already hooked to the game and honestly, I thought that this game will not be as good as its prequel but man was I wrong. The events that happens in this game are intense and it feels like you see what your character is seeing even though all you see is text. For a text based game, this one is unlike the other text-based games that are predictable. I definitely recommend this game especially if you have played the prequel. It's not expensive but it delivers more content that an expensive game. If you haven't got it yet, what are you waiting for? Go and experience Community College Hero: Knowledge is Power. My rating is: 9.7/10 because this game is specktacular.
It's a fun superhero story featuring with quirky characters and plenty of meaningful choice and character development potential. Very well written, with an earnest and conventional style.
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