
Experience the thrill of a modern conflict between two factions, as you outsmart your opponents in an epic game of strategy and cunning. Take command of your ground, air, and naval units and lead them to victory in the most immersive turn-based battle simulation. The battlefield awaits.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Field Commander on PC.
I don't know if the game is ported from mobile but the controls are not at all intuitive. There are affordances in the control scheme of this type of game: the button i use to select a unit should not be same one I use to move the unit. I shouldn't have to unselect a unit before selecting another. That's probably only a problem because we made the same mouse button do everything. The story is a tad generic. Oh the alliance is "capitalistic" and the coallition is totalitarian? with that said, I don't regret the purchase. Buy it on sale on a bundle and expect a few hours of turn-based tactics. The product is bug-free, which nowadays is not the given it should be.
Game is surprisingly fun for the price. It gives you total control of units you bring into the match via recruiting them as the turns go by fighting over control points. If they implement modding support I can see this game appealing to a much larger audience as well as increasing the replay-ability.
Its OK.
Advanced Wars in hexagonal grid. Need more units.
5.5/10 Sci-fi TBS TLDR: Advanced Wars on a hex grid. Clumsy controls and insufficient info in tooltips suggest that it's likely a mobile port. Shabby looks... Neutral vote Good: + nice music + map editor + a couple dozen skirmish maps ("scenarios") but for some reason can only play them vs AI (so, no hotseat multiplayer which would be easy to add) So-so: +/- English localization has typos and mistranslations (from Spanish?) This makes following the tutorial difficult +/- generic story +/- graphics are too dark overall and somehow look "dirty" +/- animations of enemy units are fast and overlap, so one cannot see which unit attacked which +/- no display of predicted battle outcomes +/- can't see income per turn Bad: - selecting a unit requires 2 clicks! First, click on it to get a menu with 2 buttons: "select" and "cancel". Which is ridiculous. Left click should just select - attacking also requires 2 clicks because the first click brings up a menu. Instead, left (or right) click should just attack. Other special functions which are used much less often should require special controls like e.g. shift+click or right click or middle or whatever. As it is now, battles ends up a tiring grind because of all the extra clicks required for trivial orders - no way to find out stats of enemy units or even their names. If you mouse over them, the tooltip just shows info about the terrain under them - when you move the cursor around, the path of the unit is not shown. So e.g. if you click on some tile to which there is no straight path available, the unit can walk in an unexpected direction to perform a walk-around. Given that there is no undo possible (because of fog of war), this leads to erroneous movement orders - "forest" tile and "hill and forest" tile look almost the same (but they have different params!) - when a loaded transport is selected, you only see the domain of the carried units but not the specific types. E.g. if you load a machinegunner squad and a bazooka squad, unloading them in proper places will depend on luck [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
le gameplay est lent (la sélection des unités pourrait être plus simple, de même que le transport d'unités). En fait, une fois le tutoriel terminé, on n'a pas envie d'aller plus loin. Dommage.
Here have a classic advance war clone, i like the graphic, cant wait future updates. Need more units, naval and one suggestion: add a dynamic campaign with strategic layer ( conquer regions, manage logistics and research) would be great! thanks!
A good strategy game. I had already played other similar games and so I was already very familiar with the style. I really liked Commander: Modern War, It reminds me a little of the style of StarCraft, a classic of the genre, which is a positive point for this game. I really liked the vehicles option, it makes possible all kinds os strategies during the game. I thought it gave the possibility of different directions depending on each player's strategy. I played more than one game with more than one strategy and found one or another bug, nothing that really got in the way of the experience. I think the only change that could be made at this point would be the possibility of not having to deselect units, making the game more fluid, since it is currently necessary to deselect a unit to interact with another. I found just 1 real problem in the game, however, it is linked to something that I really liked, which was the fact that it had several language options to choose from. Within these choices, I chose to play in my mother language and I noticed that at one point or another in the campaign the translation is absent, this being something that I believe can be revised to make the game run smoothly. Finally I just want to say congratulations, it’s another nice game.
Like very much this game. It is simple, the mechanics work great, yet has the potential to be complex. I think it has great promise, future updates should focus on small details to increase and customized units. I was like, I gonna give it a shoot, I could get a refund, but after 9 hours, and some red eyes, I enjoyed very much each cent I pay for it. I hope next time I come back to it, I see some could new features on the updates. It seems the game get updates frequently, so for the devs, I notice, the ammo/supplies is as custom option but it seems the feature was not implemented/working, for the map editor/scenarios would be fun to have that extra feature. I would like to in the map editor, instead of clicking non stop to edit a tile, just press and drag the mouse around painting with the tile I wanted. A strong Thumbs UP
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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