
Program your Mech with cards in this turn-based roguelike. Choose your cards and upgrades wisely in order to complete your missions!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Here's my video review - https://www.youtube.com/watch?v=TeFMJ7L_EKA - but quite a bit more content has been added since then. It's a great little puzzle programming card game! You control your mech by drawing and playing cards such as "Move", "Rotate", and "Attack", each upgraded if you play the same colour. Every mission has it's own unique goal, not always a combat, but sometimes destroying a certain amount of crystals, defending an area, etc. for a certain amount of turns, and you're rewarded cogs based on how well you do.
[h1] I made a full first impressions video of the game here: https://youtu.be/RWw47Xf-Qm0 [/h1] Command Line Pilot is a very unique roguelike as I haven't played too many programming based games like this. It's super fun and is a great start for a game! I think just more content like cards, missions, bosses, and more will help this game grow a ton. I can't wait to see how this game evolves over time!
Command-Line Pilot is a card-based rogue-lite game where piecing together tactics based on what's available each turn and be very flexible is key. The graphics are simple, and mechanics simple, and the game can be frustrating when the right card won't come, but you feel a sense of accomplishment when you finish the missions and unlock a new mech to play with and some new missions. The backstory is minimal: you control some sort of a mech, and due to whatever limitations, you can only issue it orders through these... cards, with simple orders like move, turn, and shoot. If you play several cards of the same color suite, you get level 2 or even level 3 powers, like move twice, turn 180 instead of 90, and so on. You have up to 4 cards to play per turn, and the order is important. Your enemies have little logic other than they want to touch you, and scramble your electronics so you either end up with random facing, or have your card deck scrambled (two adjacent cards change places), or worse! As you don't know how you will move until you get the deck revealed, this can get really... hairy at times. The objectives vary, from getting X kills to take out 2 specific objectives, or just not get touched for X turns. And once you "finished" the few missions for that mech, you unlock a new mech with a different deck, and new challenges. The price is low, and the play is interesting enough that you can give it a try. I personally think the deck should be a bit larger so you get more "choices" on what to play, but that's just me. Developer is actively seeking comments and even has a dedicated key to press so you can share your thoughts. For the low-low price, I'd say at least give me a try.
Pretty fun game :)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| The Warrior Of Treasures | $545.8 | 50 | 62% | $0.54 |
| WhiTaers: Gongren Edition | $548.9 | 50 | 74% | $0.99 |
| Teacher Lady | $545 | 88 | 88% | $0.99 |
| Insert Paper | $544 | 52 | 44% | $0.69 |
| I got CUCKED by a FUTANARI | $543.8 | 53 | 75% | $0.99 |
| Where Ferrets 雪貂在哪里 | $541 | 71 | 93% | $0.49 |