
Program your Mech with cards in this turn-based roguelike. Choose your cards and upgrades wisely in order to complete your missions!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1] ШАГ, ОГОНЬ И РАЗВОРОТ - ВРАГ К НАМ В КОСМОС НЕ ПРИДЁТ [/h1] [code] [b] Command Line Pilot [/b] - картрочная тактическая инди-игра от разработчиков Alexander Van den Bulck и Harry Lane, изданная ими же. Игра вышла в Steam в июле 2021 года и на данный момент имеет недостаточное количество отзывов для формирования рейтинга. Что представляет собой данная поделка и кому она может подойти - разбираемся ниже. [/code] [u] [b] ๑۩۩๑ О ЧЕМ? ๑۩۩๑ [/b] [/u] Устраивайтесь поудобнее, друзья! Сейчас я расскажу Вам увлекательную историю. О том, как не люблю игры про космос. Да и к танкам я, в общем-то, совершенно равнодушен. "Так какого лешего тебя занесло в игру, где танки бороздят межпланетарные просторы?!" - спросите Вы. "Неисповедимы глубины моей библиотеки Steam", - отвечу я вам. Ну и еще никогда не знаешь наверняка, что может зайти по настроению. Шутки в сторону, господа. Перед нами - тактическая карточная игра в сеттинге космооперы. В самом начале нам предлагают выбрать боевую машину (по-умолчанию доступна лишь одна, позднее можно выбрать еще три), и отправиться с экспедицией на ближайшее небесное тело. Пустынные планеты внезапно очень сильно понадобились неведомым механическим жукам. Но мы тоже не промах - зачем что-то отдавать каким-то насекомым, тем более жукам, когда нам самим мало? Поэтому, недолго думая, высаживаем десант. Скромненький такой, бюджетный, в одну харю, сиречь, один танк. И пока всех не отстреляем, не успокоимся. Каждая планета (на данный момент доступно всего две) условно поделена на сеть разноплановых миссий, будь то сдерживание противника n-ходов, убийство n-количества жуков или кристаллов, или же выполнение какой-либо иной задачи с ограничением по времени. За каждую победу наш герой получает особый ресурс, который можно будет позднее потратить на одно или несколько полезных улучшений нашей махины. Как проходят бои в Command Line Pilot? Каждый уровень представляет собой поле, поделенное сеткой на квадраты. В зависимости от выбранного танка мы получаем в свое распоряжение 4-5 пустых ячеек, которые необходимо будет заполнить тремя видами карт - движение, разворот и огонь. Располагать карты необходимо в правильном порядке с учетом происходящего на поле боя, а также с заделом на то, что установленный порядок карт со временем придется менять для более удобного выполнения поставленных задач. Иными словами, с помощью карт-команд мы задаем машине последовательность действий, которую позднее можно будет изменять лишь одним действием за один ход. В зависимости от выбранной боевой машины будут меняться и свойства всех имеющихся в игре типов карт (как правило - в худшую сторону, с целью усложнения). Например, управляя первым танком, мы имеем возможность каждый раз выбирать направление движения, в то время как последняя открытая боевая машина преподнесет максимально неприятный сюрприз в виде ограничения движения только по часовой стрелке. И тут уж выкручивайтесь из положения как хотите. И такие особенности ждут Вас здесь на каждом шагу, так что готовьтесь поломать голову и подумать над тактикой максимально основательно. Графически игра выглядит достаточно простенько, впрочем, от карточных инди-игр каких-то больших графических изысков ждать особо и не приходится. Музыка динамичная, но явно взята из открытых источников - мелодии уже пару раз проскакивали в других проектах. Достижения, карточки и русский язык отсутствуют, а сама игра в данный момент находится в замороженном раннем доступе - разработчики пояснили, что на данном этапе разработки решили взять перерыв на неопределенный срок. Впрочем, имеющихся материалов более чем достаточно, если хотите взять игру по скидке. [u] [b] ๑۩۩๑ ПЛЮСЫ И МИНУСЫ ๑۩۩๑ [/b] [/u] + Оригинальная карточная игра в космическом сеттинге + Разнообразие "героев" и тактик + Уровни с разными целями и задачами + Низкий ценник +/- Графически игра весьма простенькая +/- Музыка взята из открытых источников - Игра в замороженном раннем доступе - Русский язык отсутствует (уровень владения английским - базовый) - Достижения и карточки Steam отсутствуют Для тех, кто не особо любит, когда его подгоняют в шею, хотелось бы отдельно отметить, что большая часть миссий в игре имеет временное ограничение. Не уложитесь в установленные сроки по ходам - придется переигрывать заново. [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] На полное прохождение Command Line Pilot у меня ушло чуть более трех часов. И, знаете, друзья? Я просто в шоке с этого. Ибо когда я засел за игру, я думал что никогда в жизни это не пройду. Это тот случай, когда ощущаешь себя как минимум компьютерным гением, не меньше, ибо игра требует предельной концентрации, собранности, терпения и продуманности действий. Но если вам зайдет - то оно того стоит! [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
[table] [tr] [th]Follow our [url=https://steamcommunity.com/groups/SpaceExperience] [b]GROUP[/b] [/url] and [url=https://store.steampowered.com/curator/37277628-Space-Experience/] [b]CURATOR[/b] [/url] for more interesting games and quality reviews! [/th] [/tr] [/table] [u][h1]A fusion of card-based programming, 2D puzzle and roguelikes. Turn-Based Combat[/h1] [/u] The game is not as simple as it looks at first glance. To win the last levels, you will have to keep in mind many combinations of moves and think over your strategy many steps forward. This is a kind of chess, only with robots on planets in space. [h1][+] Advantages:[/h1] [list] [*] The game trains memory, logic and teaches tactical and strategic thinking. [*] Everything is pretty polished, but I would like to add a few things. [*] For early access, the game works very well. I got addicted and played with interest for dozens of hours without finding bugs. [*] Good replay value. [*] The developer is sociable and listens to player feedback. [*] Nice atmosphere of robots and space. [*] The music and sounds are well chosen and allow you to dive deeper into the atmosphere of the game. [/list] [h1][-] Disadvantages:[/h1] [list] [*] If you are not a fan of card-based programming, this game may be too monotonous and less interesting for you. [*] Lots of random action. Not everyone loves it. [*] Lack of knowledge about the world around and the goals of our battles. I would like to dive deeper into the atmosphere of space and robots. [*] There is no tutorial or examples of victory tactics. You have to experiment a lot of times and die constantly. [*] English only. Without knowing English, you can play, but it will take you much more time to understand the features and capabilities of the game. [*] Perhaps for beginners in this genre, this game will seem difficult. You have to think a lot. But for many, this is the advantage of the game. [/list] [h1]What can be added and made better:[/h1] [list] [*] Adding a tutorial. [*] Support for translation into various languages. [*] Adding lore to the game for a deeper immersion in this atmosphere. [*] Also, besides the text, I want to see some pictures and graphics. For example, such pictures can be inserted between levels. And different pictures as a result of victory or defeat. [*] Adding options for battles and weapons. For example, it would be interesting to shoot in different ways and add the option of planting bombs. [*] Adding a variant of the game, like in chess, the game against the clock. So that there is no opportunity to think over your move for a very long time. [*] Add variety to maps. First, it would be great if the appearance and color of the maps could be changed. Secondly, I suggest adding special cells on the map. For example: a) Cells with impassable mountains. You need to bypass or blow them up. b) Mines, which can be left by both us and the opponents. c) Cells of the map with lakes. It is possible to walk on them, but something gets worse. Robots rust from water. d) In this case, it is possible to create levels with a wider scale of maps. [*] Adding a table of comparison of players. For example, it is possible to compare statistics, who in what number of moves or time passed a company with difficult levels. [*] Adding a variant of the game against other players. And also the addition of joint play in one team. [/list] [h1]Conclusions:[/h1] It is a seemingly simple game that has a lot of depth and complexity, like in chess. The game will appeal to those who like to think strategically and tactically, 2D puzzles, turn-based battles using card programming while controlling robots on distant space planets. It was even interesting for me to play the game in beta and early access for a hundred hours, and I will definitely return to this game. It is possible to significantly diversify the game with additional content. And the developer promises to continue improving the game for at least another year. So this game is fun to play now, and it could get even better in the future. [b][i]A copy of this game was provided by the developer/publisher for review purposes. Mail RiderNeo7@gmail.com for game promotions and more traffic to your Steam games.[/i][/b] [u] [i]I advise you to pay attention to other games of this genre:[/i][/u] [table] [tr] [th] [h1] [b] LIST OF SPACE COLONIZATION AND SURVIVAL GAMES [/b] [/h1] [/th] [/tr] [tr] [th] The largest and most structured list of space games you can see here: [tr] [th] 1) [h1][b]Curator[/b] "SpaceExperience" of games about space in Steam: [/h1] https://store.steampowered.com/curator/37277628-Space-Experience/ Reviews on all space games. A huge number of lists and categories. The most complete information both among those games that have already been released and among the new products. Here you can choose a space-themed game to your liking. Also, here is information about all distributions of games and sales. [/th] [/tr] [tr] [th] 2) [h1][b]Group[/b] "Space Experience":[/h1] http://steamcommunity.com/groups/SpaceExperience This group contains the largest and most structured list of games and programs about space. Here you will find everything that exists to feel like in space, see VR space, build a colony, feel the harsh conditions for survival, control a rocket and repair it, arrange a battle in space, see 3D maps of planets and universes, and much other. [/th] [/tr] [tr] [th] 3) [h1][b]Guide [/b] "Space colonization & survival Games" [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1994216417 [/th] [/tr] Join us if you like space games! [/th] [/tr] [/table]
Command Line Pilot is a puzzle, logic, strategy game at it's core. The "cards" (chips to be more accurate) and the turn-base aspect gives it flavor along with the fact that you program your path of action with those chips instead of the typical mouse or wasd movement. Every world (level) needs thought to be passed and you need to plan ahead and understand from trial and error at the beginning how to navigate and what strategy to use vs enemies. The game won't go easy on you. It doesn't even offer a tutorial with basic strategies but this is not necessarily a bad thing as you get to explore on our own deeper and you have all the tools to do so (you can move your cursor over the enemies and see what they do, the upgrades are self-explanatory and that's the same for the chips and various power ups). Even if it's still in Early Access it has enough content to keep you going for hours on end and definitely has replay value as the missions are not always the same as far as layouts go. And don't forget to upgrade your Mech as in later levels you will need it! It is a hard puzzle game but not infuriating and you will never lose without understanding why. You get a sense of accomplishment when you finally bit a hard level and you are never out of option or depending purely on luck. The music s a bit monotonous and the graphics are nice but it would benefit from a few more images to break away from the "battlefield" or a black menu. I would like to see a more.. "spacey" menu or atleast something to do with a spaceship.. A more "visual" shop as well for the mech or something to show the upgrades and maybe a difference of appearance in the Mech itself. Especially at this price it is a sure recommendation and you'll get a lot of fun from it if you like puzzles! Even people not typically liking card battlers or turn-based would find this game entertaining. Give it a shot, it won't disappoint you! For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
[h1]Command Line Pilot[/h1] A Turn-Based Indie Card Game that has something for everyone. Command Line Pilot puts you in the seat of different Mechs and gives you a variety of cards to assist you with your objectives. Choose your difficulty, go planet by planet and decide what path is the right one for you to succeed in your mission and defeat the boss. [h1]Gameplay[/h1] Each round start with you choosing one of three randomly generated cards to which your mech responds to, be it Movement, Turning or Attack and after that Its your opponents turn to make their move. For each turn you can either choose to play an additional card, replace an old one or skip, skipping make your mech repeat the already played cards on your hand. Planning each movement, turn and attack card just right and having them lines up properly is critical and make the difference between victory or defeat. The planets in the campaign offers multiple paths to choose from on your way towards the final boss stage and gives you the opportunity to choose different objectives such as Destroying Crystals, Avoid taking too much damage, killing a certain amount of enemies and more. For every completed stage you receive a number of Cogwheels which can be spent on upgrades for your deck of cards to assist you on your journey. [h1]Final Thoughts[/h1] I normally stay away from Turn-Based games and have very little experience with them but Command Line Pilot really got my interest. Now I wont claim to be awesome or even good at it but i will, however, say that the mix of Difficulties, Layouts, Objectives and Constraints keeps the interest up and I'm enjoying it a lot. So if you're, just like me, are less familiar with Turn-Based games, i still say give Command Line Pilot a try, explore the easier levels and have fun figuring everything out! Strongly Recommended.
I like this game! The core mechanics are fun, snappy, and require some serious thinking if you want to get the maximum number of gears for buying upgrades. Each mech is a puzzle that scratches a particular itch and with each mech you discover there's more to scratch. I think the creators did a great job to set up the game in such a way that a lot of content can be added in the future. The scenarios, enemies, and obstacles are diverse and keep you engaged. There are a few things that I miss rather than dislike. First, I miss a narrative. It's clear what we're doing, but not really why we're doing what we're doing. Perhaps that just me and maybe a narrative doesn't make sense here. Second, I would prefer a more involved unlocking scheme for the mechs as in "complete a level without using card X" or "kill no bugs in scenario Y". Third, I think the upgrade system could be more elaborate or involved. Overall, I really enjoyed playing Command Line Pilot and I'm excited to see what the creators will do next with this game. (Yes, more mechs!)
A good well made card/strategy game. Each ship has a different set of options so your strategy changes every time you move to a different ship. Nice graphics and polish. The game play is good, although beware first time you play a new mode you will be very clumsy. The game is all about replay value. You get better each time for a good while. Also, price wise, this is hours of gaming for nothing. Active developers, good stuff.
This is a fun, casual game. Each turn you get to pick 1 out of 3 random command cards, and slot them in a certain execution order. Based on this order your Mech will behave exactly as planned (or not quite :P ) Definitely worth playing if you enjoy puzzle solving with a slight mix of deck building!
Оценка игры: 6/10 Это первый взгляд на игру. Не путайте с понятием "обзор". Здесь я делюсь с вами настоящими, живыми ощущениями и эмоциями от первого запуска игрового продукта и не имею опыта полного прохождения. Полностью средняя пошаговая стратегия, концептуально напоминающая модернизированные шашки. Неудобное и немного нелогичное управление. Посредственная графика прямиком из 90-х. Понятная механика боя, но не интуитивная система подбора карт. Отсутствие локализации и крайне непродолжительный, постоянно повторяющийся геймплей. Поклонникам жанра зайдет на один вечер. Остальные вряд ли найдут здесь хоть что-то интересное. Справедливости ради стоит добавить, что разработчики охотно идут на контакт и заверили меня, что над проектом ведется работа. Значит есть смысл ждать улучшений не только геймплейной части, но и визуальной. Ещё бы сюжет хоть какой-то завезли и вообще было бы здорово. Визуал и техническое состояние: 6 Активности и механики: 7 Левел-дизайн, локации, карты: 6 Сеттинг, сценарий, сюжет: 1 Цена, системные требования: 10 Подробнее об игре, её сильных и слабых сторонах можно узнать из ролика ниже. Подписывайтесь и присоединяйтесь к моему каналу! https://youtu.be/wSIP53xNWw4?t=370
Unique turn based puzzler. You don't play your mech directly but guide it by choosing and upgrading commands and placing them in order. Given it's in early access there's room for improvement, but the core gameplay loop is there and the developer is looking to add more content and replayability over the next iterations. I should mention the developer is actively looking for player feedback, and engaging with their players on their [url=https://discord.com/invite/tADRafzq6z]discord[/url].
What a wonderful surprise this was! A blend of programming robots with cards in space. Very straight-forward controls and easy to understand gameplay. The game is both puzzle-like and tactical with strategic planning. Since you are a mech, you cannot physically die, but there are consequences. So you must master each mission to collect more gears to upgrade. Unlock new planets while controlling more mechs to defeat the boss on each planet. Two big thumbs up!!
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