
The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time
Modeled estimate, not a reported figure. How we estimate →
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Languages: Dutch, English*, French*, German*, Italian*, Polish, Russian*, Spanish - Spain*, Swedish, Hungarian, Czech, Korean +3 more
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Apparently some idiot at Electronic Arts decided it was a good idea to patch a perfectly balanced campaign with a balance patch aimed at multiplayer, as a result, you have missions where you have to sweat like a ****** on a rice field, with the game giving you no window either to build your base or plan any strategy to come in a strategy game, and the worst thing about it, even turning the game on the easiest settings won't fix some of the missions, with the first Scrin mission being a prime example. Don't try it without a community fix or alike, unless you're that one moron who enjoys having his balls cut off.
你是一个一个一个垃圾,打都打不开 我搜到的无法进入游戏 “Failed to ...”的解决方法: -右键点击游戏-属性-已选启动选项-高级用户可以选择输入对启动选项的修改 -runver 1.9 我可以正常开了,但EA的妈我觉得不允许返航
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Trends
Modeled estimate over time.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无法启动游戏
Been playing the games for more than 20 years. no new games can replace the feeling of playing it
Although a patch to "balance" multiplayer ruined the single player campaign it was still a fun ride nonetheless.
It is my first time to play the "Kane C&C" games and I found it FUN!
after replaying the game it's not just nostalgia the game is just that good
Old C++ does not work with modern systems
Amazing game, the best C&C game campaign for my taste, but the devs broke the single player campaign with a patch aimed at balancing multiplayer.
Всё ещё хорош Одобрено Кейном
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.