
20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theaterwide conflagration embroiling the entire Western Pacific and drag all major powers into it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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官方更新了cargo系统之后,还是决定重写一个评测。 CMANO的独立DLC战争链,可以直接下载官方论坛的剧本文件(此dlc可以独立运行但无法从创意工坊下载剧本,剧本从官方论坛可以下载,所以还是建议买原版+DLC),也就是说对CMANO刚入坑的人买这个就没错····如果你不想玩那些冷战题材的live任务(没错,北方地狱让我没有买的欲望··) 游戏本身的入门难度较高,在决定购买之前请三思。 说说优缺点: + 几乎是你能玩到的最硬核的游戏 - 硬核到极少数玩家才能有耐心啃下去 + 加入了大量令人振奋的新元素,如空降部队,物资运输,两栖登陆甚至是激光武器。 - 更多令人振奋的新元素官方告诉了你却只提供给PRO版,比如高超音速飞行器的模拟。 + 面面俱到的宏大战场,详细到弹药数量和零部件状态的武器系统,甚至你的战机会因为通信系统损伤而失去和空空导弹的数据链链接。 - 粗糙的地图让你想自杀,只有军用版才能利用商用卫星地图比如谷歌地图,玩家必须很麻烦的对画质进行优化。 + 极为庞大且专业的数据库,让军迷眼花缭乱。 - 普通玩家更眼花缭乱了,详细到适合投放高度和速度并需要手动设定的过程有点反人类、 + 大量中国武器和以中国军事行动作为题材的剧本 - 中国武器的数据库依然有所不足,如GB-6A(国产JSOW)的缺失让PLAAF缺乏防区外武器的选择。 + 功能强大的编辑器,能够编辑属于你自己的剧本并进行分享。 - 大量编辑器功能需要Lua语言 ,门槛比较高(当然不依靠Lua也能做出剧本,只是缺乏很多功能) + 教程比较详细,有大量教学视频。 - 没中文,不存在汉化的可能性。 -价格昂贵 -很蹩脚的联机对战 -外贸武器的归属显示为购买国这一点不知道官方怎么想的。卫士2火箭炮的数据库竟然是叙利亚的你敢信 -上述缺点在官方面向军队的PRO版中几乎都得到了解决,普通玩家玩不到而且不知道官方何时才能够让PRO版对公众开放。这就很气.... 总而言之,战争链是军事爱好者们最直观的教科书,能够让玩家清晰的理解何为现代战争,专业性是罕见的。如果你对军事知识感兴趣并且有信心去更深入的了解,那么不要错过这款佳作。
I would highly recommend this title and it would be even better if the developers may improve the gaming balance and make the game more "playable". Pros: Excellent simulation of warfare. Detailed weapon database. Cons: Extremely CPU resources demanding. I was playing this title on a PC with i7-6700k / 16g / 256g SSD / 980ti and a laptop with i7-6600u / 16g / 512g nvme / HD520, the performance issue was always annoying. Tried to un-check some simulation options and it does work better now but I suppose that there should be space for further performance optimization. Except for the biased and stereotyped plot, the battlefield settings are not balanced at all. As an amateur, I was able to simply shoot 400+ Tomahawks and get a minor victory in some scenarios. However, while I was playing on PLA side, I fired 100+ ballistic missile and get literally nothing destroyed. Moreover, in some stages, outdated type-053 frigates and type-051 destroyers are added into Chinese CVBG, which is totally not reasonable. I understand this game is aimed at the English speaking market but I still strongly suggest that the developers should alleviate the serious imbalance problem in some stages or just remove the sides other than United States.
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Hours played at review time, across 27 reviews with recorded playtime.
“现代神话,寓言,喜剧杰作。”
Command: Chains of War adds a brilliantly written, well thought out campaign that demonstrates the new features brought to C:MANO with Chains of War. The new features--aircraft damage, communications disruption, novel weapon systems and cargo--add complex, rich layers of depth to existing community and standalone scenarios, as well as a major increase in flexibility and potential for future C:MANO community scenarios. If you own and regularly play C:MANO, I cannot recommend this expansion enough. If you're on the fence and want to dip your toe before taking the dive and purchasing C:MANO, then there's really no better option than Chains of War.
Can't find many problems with the game. But also can't find many things to keep me entertained to keep playing. It is a great way to learn about military weapons and technology along with tactics. I want to see more large scale battles you have more control of instead of scenarios and such.
还是希望能够加入中文
Command: Modern Air / Naval Operations WOTYのスタンドアロンDLC。本体のほうがフルプライスでかなりお高いのでとりあえずこちらで試してみることに。なのでこちらのみ買うとCoWのシナリオ、チュートリアル以外はプレイできない。 リアル系を謳うだけあって、まずチュートリアルの時点でもやることが多くて難しい。実際のミッションになると場合によっては100機近い航空機を多数の基地や航空母艦から扱ったり、様々な艦船に命令を出したりしなければならない。マップを見ているとDCSとかARMA系の2Dエディターが雰囲気近いかな。マップは全世界、2Dだけど。 あと2DゲームのはずなのにDLに4GBもある、そして解凍されると約10GB。そして重い。ゲーミングパソコンで遊んでいるわけではなかったので動きがカックカク。ちゃんとしたマシンスペック、たぶんゲーミングPCレベルのCPU、RAMパワーが必要かと。3DではないからGPUの問題ではない気がする。 やること覚えることは多いが感覚さえつかめればとにかく楽しい。パトロールエリアを指定して空軍機に見張りをさせたり、軍艦から対潜哨戒ヘリを出して索敵、敵潜水艦を発見後アスロックで撃沈したりとWW2以降の海戦、空戦を指揮してみたい人にはたまらないはず。 WW2の海戦もある程度再現できるよう解体された船も何隻かおいているようです。 追記 随分かかってシナリオをプレイ。はっきり言うと相当難しい。例えば空中給油機を適切な数置けれなければ、もし戦闘機がアフターバナーを焚いてドッグファイトをした後にすぐにその戦闘機が燃料切れで落ちてしまうし、制空権が取れていない場合には潜水艦の判別はかなり難しくなりさらには敵と分かっても攻撃さえもできない。だがとにかく楽しい、かなり自分の思い通りに動いてくれることはプラスポイント。きちんと作戦立案、戦術ができれば敵を思い通りにせん滅することすら可能。まさにプレイヤーの技量を問いてくるゲームだ。 このDLCはCMNAOにて航空機のより精密なダメージを計算する機能をアンロックします。幾つかのコミュニティメイドミッションではこれを必要とします。
If you clock this game as China, or even sink a US Carrier, some sore losers will try to kill you. Tom Clancy did to Harpoon, and died the day the US Government got shut down, October 1st 2013.
nice,lets see the near-future warfare
Not sure that calling this a 'game' is apt, it positions itself between that and a serious military simulator. Very intensive, a remarkably steep learning curve but undoubtedly one of the most accurate simulations ever developed for commercial consumption. This game is basically an interactive version of Jane's Fighting Ships & All the World's Aircraft. It's a niche piece of software, but if you want anything more realistic it's classified.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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