
Come join the adventure of Comets Wake. Explore vast archipelagos of floating islands with infinite variety. Find waterfalls, lava lakes, towers, ruins, giant mushrooms, and more! Choose from a huge array of weapons from guns to swords, or even a mage staff.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Game felt responsive and worked well. Fun for a short burst.
Great game, a lot of fun. Weapon interactions are pleasantly varied; bow and arrow behaves very differently from magic wand which is very different from the sword. The game runs smoothly, and is interactive in all the ways I wanted: it's easy to move around, you can dodge projectiles from enemies, and the exploration portion of the game is surprisingly rewarding, especially for a game centered around quests and fighting. The art style is low poly and fairly straightforward, but is appropriate for the gameplay and the game is easy to pick up and a great time. Dodging bullets, gunning down bats, and solving quests. I got exactly what I wanted here.
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Trends
Modeled estimate over time.
Hours played at review time, across 37 reviews with recorded playtime.
Comets Wake is a free Early Access VR game. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. I found the menu for the game. There is a tutorial, 2 story levels, infinite wave room. You can use 2 guns or 2 swords or mix of weapons. Game is still work in progress. Try it out, maybe you might like it.
kaufen würde ich es mir nicht aber ist ja auch umsonnst
not for me
It sucks
Show's promise but even for free there's just not the quality or content to justify loading this game up. Social games like ChatVR and Rec Room have far more entertaining content and are also free. If development continues then this might turn out to be something worthwhile, but at the moment it just isn't.
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这 VR 做得也太简陋了吧。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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