
CM Cold War is set in the tipping-point years of a conflict that gripped the world for 45 years. Between 1979-1982, both the NATO and Soviet Warsaw Pact militaries began the shift away from industrialized warfare of the early 20th century and towards the modern digital battlefield of today.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 240reviews | 67% | — | $412K |
| $35.99−40% | 6ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a extremely realistic simulation of modern warfare.
A simulator more than a RTS. The UI is 20 years out of date, but nothing models the modern battlefield more accurately. Steep learning curve. Amazing against real humans PBEM style.
The game is next to impossible to play. Units can be within 4 ft and cannot see the anyone. Computer units can fire from anywhere but even with clean line of sight soviet forces will not return fire. Soviet campaign is not playable or winnable. Soviet units in campaign are second tier forces that arrive in the worst locations. the soviet training senario gives good units were the campaign gives you ♥♥♥♥♥♥♥♥ units were you dont stand a chance. American units shoot from 3500+ meters away. soviet units cannot shoot within 1500 meters. Overall the campaigns are terrible. Game campaigns need to be totally re-writen,
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game run very bad on your pc. The frame rate is not that high and the interface is laggy
Cold War make me feel horny 💦🥵❤️.
На седьмом процессоре. 8 гигов видео... 64 оперативки... Она НЕ РБОТАЕТ. Запускается, но тупит по-страшному.
I love all their other games, this one blows. Wonky response to controls, engine seems overwhelmed. Really disappointing.
Still one of the best computer wargames out there and with the BAOR DLC has decent faction variety. I look forwards to seeing the franchise progress in the new engine (or maybe a Bundeswehr DLC please matrix)
Combat Mission: Cold War is a deeply intricate tactical wargame developed by Battlefront and published by Matrix Games that explores a tense hypothetical conflict between NATO and Warsaw Pact forces during the late Cold War period. Set primarily along the iconic Fulda Gap in West Germany, the game imagines what large-scale ground combat might have looked like had the fragile balance of power in Europe collapsed between 1979 and 1982. Rather than recreating a single historical campaign, it presents a plausible military sandbox shaped by real doctrines, equipment, and strategic thinking of the era, offering players an opportunity to experiment with Cold War warfare at the tactical level. The gameplay builds on the established Combat Mission formula, offering both real-time and WEGO modes, with WEGO remaining the preferred choice for many players due to its emphasis on planning and anticipation. Orders are issued, then executed simultaneously during a fixed action phase, forcing commanders to commit to decisions without knowing exactly how events will unfold. This system reinforces the fog of war and command friction that define real combat, especially in a period where communications, reconnaissance, and reaction times were far less advanced than in modern conflicts. Success depends on foresight, coordination, and a deep understanding of unit capabilities rather than quick reactions. Combat Mission: Cold War excels in how it models combined-arms warfare during a transitional era of military technology. Players command U.S., West German, and Soviet forces equipped with a mix of older Cold War hardware and emerging systems, such as M60 tanks, early M1 Abrams variants, BMPs, T-64s, and T-80s. Infantry, armor, artillery, helicopters, and air support all play crucial roles, and neglecting any element can lead to catastrophic losses. Infantry morale, training, fatigue, and leadership strongly influence battlefield behavior, while vehicles are simulated with detailed armor penetration, damage modeling, and crew performance. This level of detail makes engagements tense and lethal, where even small mistakes can quickly escalate into disaster. The terrain of Central Europe plays a major role in shaping the flow of battles. Rolling hills, forests, villages, road networks, and open fields all affect line of sight, maneuver options, and engagement ranges. Unlike dense urban combat or hedgerow fighting, Cold War scenarios often emphasize maneuver warfare, long-range engagements, and the race to seize key terrain before the enemy can consolidate. Reconnaissance and careful positioning are essential, as units caught in the open or advancing without support are often destroyed with alarming speed. Weather and lighting conditions further complicate operations, reinforcing the importance of timing and preparation. The game offers a substantial amount of content, including multiple campaigns, standalone scenarios, and a training-focused campaign set at the U.S. National Training Center. These campaigns highlight doctrinal differences and evolving tactics between 1979 and 1982, allowing players to see how improvements in equipment and battlefield concepts influence outcomes. Standalone scenarios provide focused tactical challenges, while the Quick Battle system allows for highly customizable engagements, giving the game strong replay value for players who enjoy experimenting with different force compositions and battlefield conditions. Visually, Combat Mission: Cold War maintains the series’ utilitarian presentation. Graphics are functional and clear, prioritizing battlefield readability over modern visual flair. Unit models and terrain are detailed enough to convey important tactical information, but the overall aesthetic can feel dated compared to contemporary strategy titles. The interface, while powerful, is dense and requires time to learn, presenting a steep learning curve for newcomers. However, once mastered, it provides an exceptional level of control and insight into unit status, command relationships, and battlefield dynamics. The artificial intelligence offers a capable challenge, particularly when defending key terrain or exploiting poorly planned advances. While experienced players may eventually recognize AI tendencies, it generally provides enough resistance to keep engagements tense and rewarding. Multiplayer options further enhance the experience by introducing human unpredictability, making planning even more critical and elevating the WEGO system to its full potential. Combat Mission: Cold War is not designed for casual or impatient players. It demands time, attention, and a willingness to learn from failure. Battles are slow, losses are meaningful, and success often comes only after careful study and repeated attempts. However, for players who embrace its depth, the game offers one of the most authentic and intellectually engaging depictions of Cold War-era land combat available. It captures the uncertainty, lethality, and complexity of a conflict that thankfully never happened, making it a standout entry in the Combat Mission series and a rewarding experience for serious tactical wargame enthusiasts. Rating: 6/10
Good simulator and I really love Cold War but the scale of the game doesn't go well with the horrible engine of combat mission. I wish I could give this one a neutral. But it does work well with smaller scale scenarios.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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