
Shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum! Colt Canyon is a stylish pixel art shooter with roguelike elements and real-time combat where you save your kidnapped partner from the ruthless bandits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.5Kreviews | 90% | — | $390.6K |
| $14.99 | 811ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid, customizable, bite sized, yet immersive roguelike experience. Satisfying gunplay, nuanced options, and balanced difficulty.
8-bit iron on his hip
nice graphics and idea, I'm terrible at the game but its still enjoyable if you take a break from it every now and again, this would be extremely tuff as an open world story game ngl.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Italian, Traditional Chinese, Polish
| $14.99 |
| 149ratings |
| 89% |
| — |
| not modelled |
| $2.99−80% | 107ratings | 86% | — | not modelled |
| $2.99−80% | — | — | — | not modelled |
| $2.99−80% | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game when it was a 1$. I can tell you with confidence, it's worth 15$. Similarities to Nuclear Throne in that the list of upgrades is on the smaller end for a rogue, but the addition of many characters with baked-in abbilities allows for more build varieties. Secrets hidden in most levels encourage exploration. You don't feel pressured to scour every inch on your first playthrough, since you can backtrack mid-run at any time to pick up missed health, ammo and upgrades if didn't grab them. The maps are huge enough that if you take time to clear them out each level takes 5-10 minutes. The levels and characters are designed in a way that you can approach things slow, gradual and tactical or an action-packed mess. The HUD elements are kept very minimal with just health, ammo and 2 gun icons. Enemy type, status and attack telegraphs are easily communicated through sprites, speech bubbles containing simple symbols or sound effects. The soundtrack has a good flow like Noita. The music transitions between atmospheric sound of a lone instrument like a Kurosawa film and then picking up into a busy action theme worthy of the Dollars films when direct combat begins. If it goes on sale again for less than 5$, you have to buy.
Great game, works with steam remote play, fairly lengthy to beat and very replayable.
晃得我脑壳疼
This has become my second favorite twin stick of all time. I haven't had this much fun sticking a shotgun into a guy's chest since SYNTHETIK. I liked it so much I got 100% in achievements, even got the foil badge, and I never do that. The combat is fantastic, I love how brutal, visceral and satisfying it is to dodge roll while doing an active reload then shooting your bolt action through three bandits. Or making some noise, hiding behind a rock and skewering a idiot, waiting for his buddy to check what happened and doing it again. I wasn't a huge fan of the soundtrack. But as spent time getting further in looped runs, unlocking load outs and learning the art of the back stab, I started come around to it's vibe. Whistle in the Wind being ending up being my favorite, I dig it's lonesome solemn feel. It's also fully dynamic, changing when you've been spotted. The perks are few and not very powerful overall and you don't need a single one to clear. I enjoy the focus on raw dodging and shooting, not depending on whether or not I find this or that upgrade. What's much more important is your gun choice and how well you shoot. Many weapons pierce or have a spread that lets you kill multiple guys at the same time, saving ammo and looking sick. There's many different weapons, although there may be a few too many in each class that aren't all that different from on another. Revolver alone has: Heavy, Long, Small, Eight-Shot, Multi-Cylinder, Double, Triple, Low Recoil, Slow, Unique and lastly Rare versions. I recommend you get yourself an auto shotgun and a grapeshot cannon, or maybe a improved sniper rifle if you can find it. There's 10 characters to unlock and play as, each with different stats and play styles (ranged, melee, stealth, dog). I really enjoy Fox's speed, One Eye's health and Taco's explosion resistance. Each of the characters has 12 starting load outs that match their passive abilities that you can unlock by getting further and/or getting a certain number of kills over your runs. It's nice to be able to start with a double shotgun, spear or small cannon, but you're going to have to work a little for that gift. Some load out are just ass, looking at you flint pistol, you too duckfoot pistol, but they are good for a laugh at least. Runs can be fairly long, and I would expect your first clear to take around an hour and a half. That might not be for everyone, thankfully there's an option to save and come back later if you're one of those people that don't have the time. (poor guys) And this might be the only game I've played other than DMC4 where you do the stages backwards on your escape. An I idea I like, you get to see how far you've come, the lives you ended of the fools that tried to stop you. The escape is also different in the fact it's an escort mission, but don't worry, they'll be doing most of the escorting, especially if you've given them a auto rifle. In loop, the return trip can get wild if you've done a poor job of clearing the stages on your first way through. I'm just going to add here, I wish the wolves were dangerous, I've put so many in the ground and it was so easy. (poor guys) Very little is told to the player about the game's mechanics and I personally like that. If you need more guidance than that, there is a decent wiki that will explain a lot. Great if you want to know how to befriend dogs. Unfortunately it will not explain why the flamethrower is so disappointing. This is a hard game with a clear percent of just over six percent. There are run modifiers you can use, but if you're not using them to turn the enemies up to 300% and ammo to match, you're doing it wrong. Do the dev a favour and don't buy it if you suck and you're going to play for half an hour, quit and leave a stupid review. There's support for five player co-op, no online and I would no expect that here. There's Steam's remote play, although I know nothing about it, and can't speak of it's quality. I know this came out years ago, and we'll never get more content. Dev, if you're reading this, please do a sequel. Just more of the same, with a smoother camera and make Bullet Blues (4th and 5th Symphony). I'll be there day one. That's enough out of me, buy this, save your partner. You know they'd do the same for you.
像素風格的小品Rouge遊戲,每局都可以選不同角色來闖關,整體的動作性蠻絲滑的,尤其是有練好走位暗殺的話,闖關速度大幅提升!且考量到西部特性,武器有煩人的換彈問題(對戰鬥節奏挺卡的),強烈建議能暗殺就暗殺,只要敵人還是驚嘆號就能夠秒掉。 P.S:遊戲一整局要全破蠻有挑戰性的。
i rub my clit to this game (gender : yes)
Кумедний та реіграбельний рогалік з цікавими рівнями та босами
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $240.3K | 785 | 92% | $11.99 | |
| $152.8K | 1.3K | 73% | $4.99 | |
| $22K | 149 | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.5K | 487 | 90% | $19.99 | |
| $390.8K | 1.5K | 86% | $9.99 | |
| $390.8K | 10.3K | 89% | $1.99 | |
| $391K | 2.8K | 86% | $4.99 | |
| $390.3K | 1.1K | 76% | $24.99 | |
| $391.1K | 1.8K | 75% | $14.99 |