
Solve mind-bending puzzles using COLOURS of Coreium and Innovative Mechanics... and discover a terrible truth... Made by a 15-Year-Old aspiring Game Developer
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
şu allahın belası oyunu oynamayın lütfen ya
It’s seriously insane how one 13 year old asian kid basically invented the puzzle platformer genre and Valve stole it to create Portal. 4 out of 5 stars. (minus one star for using the British spelling of “Colorblind”) UPDATED REVIEW after rage quitting on that puzzle in chapter 2 everyone is talking about: yeah teh jumping is brokee and made me rage quit in chapter 2. The kid is 16 now, so he should be able to come back and fix it while still holding the title of prodigy game developer.
This game is wonderful, my only gripes are A. some of the platforming sections are insanely difficult, and B. there are some sections that lack clear indication for progression, namely exiting CH1 the wide open area took a while to find out where to go next
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's a fun puzzle platformer and love how the designer went all in with the color based puzzls and so used the cubes chromium cubes for more than just a power source. as it's free just play the game to see what i mean
Why this game is free? I've seen lots of worse games at full price! The platforming is a bit clunky and sometimes jumping too close to object can have weird interaction but OMG, a 15 years old did all this alone? I can say for sure this guy has a bright future ahead.
overall i liked it, but there is one problem: there are quite a few parts that require precise jumping, but the movement clearly isn't made for it. not only is changing your direction in the air very difficult, but when you are to close to a wall or side of an object, your jump-height is lowered to practically 0. because of these two things, something as simple as jumping on a cube directly in front of you (which you have to do a few times) is one of the most difficult maneuvers to execute. other than that I've only got minor issues (some of which are just personal things).
Great game overall! Nice puzzles, soothing story The only gripe i have is that the physics of the player are.. rather slippery. Another physics gripe is that trying to jump when close to an object you look at, causes you to make small jumps instead of normal jumps. Makes it really hard to (spoiler puzzles) [spoiler] jump ontop of (multiple) boxes [/spoiler] This was the only thing holding me back. Other than that its a neat game :) Lets hope for Colourblind 2!
It's a fun game. The concept is interesting. I found the 2nd chapter a little hard on my first playthrough, but had it well down on my second. It's a very learny game and it's part of what makes it fun. There is a nice skip that saves you some time in the 3rd chapter with the first trap. The low-gravity part of Chapter 5 was also a bit weird because of the physics but it still played pretty solid once you got past those first couple jumps. Wish you could skip that cutscene where they finally meet Dukov. RIP Nearon.
I truly applaud this game's ambition. Making a game on this scale with this level of gameplay variety (and voiced characters and a story!) is no small feat. Even more-so that this game is free! But I feel like its ambition lends the game to show its weaknesses too often, to the point where the good parts don't get a chance to shine. It has good puzzles, I wanted more, but, yeah, I also dipped at that stealth section in Chapter 2. After listening to the developer commentary that the stealth section was reworked 3 times, I think the better move would've been to cut it and make the game more concise. It makes me wonder if the game as a whole would've benefit from having less overall, so the best parts took up more of the playtime. I liked the atmosphere, I liked exploring the city, I loved the character animation and voice acting, and the puzzles were pretty good! I just wish the game played to its strengths better, and I fear its ambition prevented that from happening. But I really hope IcarusDev keeps making more games, I am eager to play more from someone with an eye for overall presentation and narrative in games.
Its a great game with a very well done story. I played this on twitch and I didn't have too many problems, but the movement is very finicky at times, still would highly recommend to others that would like a challenge. Am yet to complete it because of the movement, it can be frustrating, but also learning to adapt to the movement was a good adventure on its own. I very much enjoyed this game and decided to play it because of its unique look on the front page and would say it didn't disappoint. Would say i have a couple notes When you are close to a wall you don't jump as high as normal, this causes the platforming to be harder at points if you don't know to step away from the wall. the movement seems to be like you're on ice, you don't hit a sudden halt, you slowly stop, which has sometimes caused me to fall off the map. The world can be bright at times and it didn't help when not knowing what to do. I suggest adding a hint mechanic, i had moments where i was stuck for 10-20 minutes at a time because I had no indication of where to go or what to do. With all these notes I'd like to say I recommend this game because its a good game, while it does need a little work on some parts, to know this was mostly made by a 15 year old, I'm much impressed and would like to see more games from this dev.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | Free | |
| $840 | 10 | 60% | $4.99 | |
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| $91 | 1 | 100% | $3.99 | |
| $0 | 50 | 96% | Free |