
Solve mind-bending puzzles using COLOURS of Coreium and Innovative Mechanics... and discover a terrible truth... Made by a 15-Year-Old aspiring Game Developer
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't mind the puzzle-solving so far, but the platforming is [b]AWFUL[/b], it never felt good at all; your jumps are pathetic and when you need to stack things, it's so difficult trying to jump off of them, several times I had fell because the boxes I was stacking just pushed me off to the edge, or on the other hand, I was doing timed puzzles that required me to use the wonky jumping mechanics and of course, if it didn't worked 3/4 of the time, I had to restart the timer that has to expire first before I can use it again, and it's really hard to save yourself from falling as the momentum just doesn't feel right either. I must add that I didn't finished the game yet, not even in the halfway mark, but I simply had no fun at all when they tried to kick the jump-centric puzzles up a few notches, and I guess I just wasn't fan of the setting to begin with, but really, it's the platforming/jumping that has made me give this negative review, I couldn't stand it in the slightest if that's just from the beginning.
Love this game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great puzzle platformer game, I enjoyed nearly everything - from story, dialogues, puzzles, platforming, and mechanics, visuals (just loved whole art design even if it was bit too bright in few places) However I got some major complaints too: - movement feels very sloppy, all the floors, pipes and other stuff we are jumping on is slippery as hell - speaking of jumps, as other reviewers said - it's very unfun to get so easily slipped away if we need to do precise 1 unit jumps only to randomly fall off box or something and when in close proximity with walls or objects then our jumps are way too short to execute, very annoying to be constantly aware of this glitch (?) - moving big boxes or other such objects is such a big PAIN and especially aligning them in correct positions or places is obnoxious - suffered the most on one of first low gravity sections in last chapter - jumping on those pipes itself was easy BUT landing my jumps was horrible and I had to repeat this single session over 20 tries because there is ZERO air control which is unacceptable I also think whole last chapter is bit too long comparing to previous ones, wouldnt mind if it was bit shorter but that's just my tiny complaint Want to add I passed one entire room (in chapter 4 if i remember) in unintended way - with placing two color boxes on each other and just jump to exit but maybe this shortcut is for purpose of doing speedrun walkthroughs, just letting know if movement and physics were more polished it could be easily a 10/10 game and very strong competitor to other big 3d puzzle games that were released this year poor physics could be also Unity engine fault but still Wish keyboard controls were also rebindable Anyway this was again brilliant experience and especially glad it is free to play Very impressive that it was made by very young guy also Look forward to Colourblind 2 but please take my complaints and advices about physics and movement to heart
şu allahın belası oyunu oynamayın lütfen ya
Just an absolute colossal fail at programming the right physics and environment for platforming. If you are going to copy so many elements from Portal, then at least get the jumping right.... Couldn't get past Chapter 2. The dev uploaded a full playthough so you can follow along if you really want those achievements, but I would steer clear.
it's a fun puzzle platformer and love how the designer went all in with the color based puzzls and so used the cubes chromium cubes for more than just a power source. as it's free just play the game to see what i mean
Its a great game with a very well done story. I played this on twitch and I didn't have too many problems, but the movement is very finicky at times, still would highly recommend to others that would like a challenge. Am yet to complete it because of the movement, it can be frustrating, but also learning to adapt to the movement was a good adventure on its own. I very much enjoyed this game and decided to play it because of its unique look on the front page and would say it didn't disappoint. Would say i have a couple notes When you are close to a wall you don't jump as high as normal, this causes the platforming to be harder at points if you don't know to step away from the wall. the movement seems to be like you're on ice, you don't hit a sudden halt, you slowly stop, which has sometimes caused me to fall off the map. The world can be bright at times and it didn't help when not knowing what to do. I suggest adding a hint mechanic, i had moments where i was stuck for 10-20 minutes at a time because I had no indication of where to go or what to do. With all these notes I'd like to say I recommend this game because its a good game, while it does need a little work on some parts, to know this was mostly made by a 15 year old, I'm much impressed and would like to see more games from this dev.
It is ♥♥♥♥, no air control to jump, that one level you have to wait forever and the jumps suck. I was gonna make a joke on how they misspelled color but this game is too ♥♥♥♥ to get that dumbass pun
Just finished the game, and i'll be honest. The game has issues, parkour in chpt 2, chpt 3 looking kinda barren, and the puzzles slowly losing the uniqueness in the beginning. I got through half the game and took a brake and picked it up like a month later. Personally i wouldn't play through it again. BUT! the initial experience (although rough around the edges) is quite fun, the voice acting is pretty good for a project like this, the level design most of the time feels like it had an idea and did the best to execute it. And my gawd this is a more me thing, but the music was pretty good! I couldn't blame you if you quit half way, but the game retains the personality and extravagant size that it seized from the beginning. 7/10 good: Music voice acting world building puzzles overall story Bad: game play parkour level design (at times) slow moving ramps, drones, or timers (the timers suck) An overall pretty game for those who have the patience to go through it. and also that is was made by like one person. I recommend anyone try it at least once!
WOW 10/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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