
Color Souls is a Fast-paced Splatformer where platforms are invisible and you have to paint them. Walk, Jump, Double Jump, Slide and Wall Jump to paint everything, A vast amount of difficult levels for you challenge and powerful bosses to beat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Jogo muito divertido e viciante!!!
Cara, vcs estão de parabéns, sério! Joguinho muito massa, divertido (as vezes dá raiva), mas o mais importante, ele é leve e faz com que pensamos como fazer pra passar de fase. Recomendo, as conquistas são muito top... Parabéns a produtora!
Jogo muito foda, bem fluido, não é repetitivo, tem varias fases diferentes, criadores tão de parabéns, recomendo a todos.
Game is pretty strange but fairly challenging.
Psicodélico/10 Achei que ia dar um pouco de dor de cabeça tanta cor mas é super gostosinho de jogar
Awesome game, the sound when the player jump is satisfactory and the idea of colors makes the game different than others.
kurzweilig , nicht zu schwer und echt spaßig
Gostei muito da ideia do jogo, me diverti jogando
- The death animation is too long This is a big issue for me. It's not that the difficulty is too high, it seemed easy/normal, but in a game where you need to make quick movements and can easily make a mistake, I can see that 4 second animation getting old very quickly as the difficulty ramps up, so I quit while I was ahead. I would rather have no animation at all. - The controls aren't tight They weren't satisfying enough to keep me hooked. I didn't feel like mastering them. If you're touching a wall when you jump, the game will push you outward rather than allowing you to jump upward like normal. Also, there is no restart button. So in the levels with disappearing platforms, you need to deliberately die to have another attempt. - The game lags often It sometimes lagged when there was a big splash. Sometimes a double jump would trigger it or simply nothing at all. It's smooth overall, but this needs to be mentioned. - You die when you touch the edges of the screen. There was a level where I went left from the starting point and was immediately killed because there was no wall. I also used a spring to jump higher and died while touching the ceiling. Keep bottomless pits, but wall-off the areas that will needlessly kill you, or just remove the kill planes. - I was unimpressed by the first boss fight. I continuously jumped in one of the top corners to avoid its attack and waited for the boss to approach me. It may have been a 50% chance which direction it chose to jump in. It would've been better if it followed a pattern and changed direction the moment it reached one side. Maybe I'm being too hard on it, but I think that's because I do enjoy the concept. The gimmick of illuminating your path with splashes of color is great! The game has potential, however as it currently stands, it's just okay and needs work to be good or great.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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