
Colony Assault is an action game in which you play as a marine commander sent to evacuate scientists from a research colony on planet LN-421, after recieving their distress signal.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
this game suck in design over all. what is the point of making the first mission so dum. the next mission fun will never come. 4 run and game crushed.
If you like glitchy gameplay and a cumbersome interface then give this one a try. Personally I haven't found it to be much fun. Addendum: I put in another hour or so trying to make this work ... I really want to like this game. But it just feels like a concept piece that needs a LOT more Beta testing before being released as a finished product.
AMAZING but has bug.... c4/tnt doesnt blow up all the missiles....
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 21 reviews with recorded playtime.
Really have tried a few times to play the first 'level'. Its like someone started a game and never showed it to anyone else, then posted that to steam
muito bom
Great game for the price, nice little gem. A hardcore retro top down shooter based on being a marine in the Aliens movie universe. If you loved the movie and wanted another great for it, this might be something for you. The concept: an off world colony is infested with an alien hive and your mission is to evacuate as many colonists as you can. There is an apc's with squad backing you up and drop ships picking up the colonist at the heliport. They really nail the atmosphere of the franchise. I would love to see it polished and expanded into a sequel 👍
bought this game for survival+ mode (i don´t care about story, I just want to shoot aliens) When i thurn on the game survival+ is locked
I read the bad reviews and thought "Oh! Sure they don't like the game for these reasons, but these are things that I would love!" but I was wrong. The first mission has meteors falling. I read about it in the reviews and thought "Oh, that doesn't sound bad it sounds like just a good challenge". It's not a good challenge, it's an annoyance. You don't feel good by avoiding the meteors, you just feel terrible if one hits you (death, back to main menu) In the first level it's a desert-like area with the meteors slowly falling, with a wavy screen that makes it hard to see properly. You have to walk a long time to find a bridge which you can easily miss if you don't look at the map. I takes 3 minutes just to cross it, with nothing interesting until you get after the bridge. After the bridge I got killed by... I don't know what or who. From the other reviews I read it seems the game idea was good and it had good potential, and I say that as someone who did make a simple top down shooter (I do a bit of programming)... the fundamentals are not executed well. Bad reviews suck and my goal is not to offend the developer - I don't know if the dev will read this but here's my advice to you: Practice doing a simple top down shooter with just 1 weapon, fixed movement speed (no sprinting/walking) and add 1 to 3 enemy types. Play with making one enmy fast, slow, high health, low health, many of that enemy type (100 at once), few of that enemy type. Play with this and once you're able to make this really fun, those are the fundamentals. Then you can work on adding more aspects to the game that will make it more challenging, strategic, whatever you want your game to be. Unfortunately I cannot recommend this game in this current state.
Game is really fun once you get a hang of it
It is such a shame that this game is no longer available. I would highly recommend it, if you like slow and methodical game play where every decision is critical, this game is for you.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.