
Colony Assault is an action game in which you play as a marine commander sent to evacuate scientists from a research colony on planet LN-421, after recieving their distress signal.
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Even on 'normal' difficulty, the other being 'nightmare' a single hit within the first couple of minutes is enough to kill you instantly and send you to the main menu, with the only option being to restart the first level again and walk slowly towards the turrets that killed you. This is while dodging the instant death meteorites that you may have difficulity seeing due to the eyestrain caused by the constant wavering of the entire game screen, presumeably to illustrate the fact that your character is injured. This game might be fun and interesting once you get into it, but personally i can't reccomend it due to the eyestrain nessecary to reach that point.
So this game.... Well before I get into anything about it let me warn you potential buyer that this game is HARD (with a capital H,A,R and D for emphasise) and that there are bugs (both the type you kill with a shotgun and the type you kill with coding changes) Permadeath is a thing in this game, lose all your Marines and it's back to the menu you go, lose the APC, your pretty much ****d and back to the menu you go, get backed into a corner - menu time, rock falls everyone dies, yep you guessed it, back to the menu you go. As another review said, this game is almost Dwarf Fortress levels of hard and is about as forgiving as a Elephant (the bain of Dwarfs) who you've just whipped in the love spuds with a wet towel. Let alone the fact that the tutorial is actually a manual and the first mission throws you in the deep end, while your high on drugs, without a floatation device and screams "Swim boy, swim" at you while your being pelted with orbital based death (rocks fall and YOU die) But then it all starts to make sense and little by little you progress through the map: You make it the base without being squashed (pro tip, those items on the ground at the start CAN be picked up and used) You knock out some turrets and blow a hole in the wall (F8 is your friend here) You figure out most of the controls and manage to complete your objective (one way or another, it's amazing what a liberal application of C4 can solve) You make it to mission 2 You crash the APC You get owned by everything in sight You try again And again And again You finally have everything down that you need to know and become a lean mean killing machine. You feel like a total badass. You get cocky Something new comes along and kicks your ass sending you back to the menu crying like a b***h So yeah, be prepared to stare at the menu screen a lot while playing this, your going to become quite good friends :) Right then onto the rest of the game, the graphics are meh. Which for the most part is not an issue although the Marines could do with a serious touchup to make them actually look like space marines and not brown haired clones. The sound is ok, motion tracker is nice and sounds similar to the one from Aliens while the guns are your generic [Insert gun firing sound here] affair. UI. Very unfriendly and until you tame it will attempt to bite your hands at every chance. Gameplay... I'm not gonna sugarcoat this, it has a LOT of backtracking, you go to colony building 'X', fight through alien hoard, pick up survivors, run like frak back to the APC, depending on how many survivors there were (APC has limited room) go to another building and repeat or go back to the space port to drop them off for evac. This game has as much backtracking as Metroid. AI. Does the job, nothing more, nothing less. Atmosphere. Captures the feel of Aliens perfectly. Hell, the only way it could be more Aliens is if a modder came along and redid all the Marines to look like Colonial Marines and the APC and Dropship to look like the ones from the movies (hint, hint modders) Motion tracker sounds great (even though it picks up your marines and APC which gets anoying) You can weld doors shut (or cut them open/blow them off their hinges) C4 is fun and has a nice countdown effect. Weather effects and lighting help raise the tension and make it feel like LV426 from Aliens. The monsters (Aliens) are fast and can come out of nowhere very quickly if your not careful. Overall I recommend this game for its pricetag. It's not the best game ever, it's not the worst. It is a better Aliens game than a certain other game made by a much larger professional gaming studio i know of *cough* Box Gear *cough* and while as I (and others) have said, this game is HARD and very unforgiving (so be prepared for frustration) it does have its moments where the Awesome dial gets turned up to 11. So if your looking for the best Aliens Colonial Marine simulator in well.... forever, then this might just be for you. P.S This game has been named wrong, it should have been called Marine Commander simulator 2015, seriously, it's that hard. p.p.s, Ignore the hours played... Steam dun goofed and hasn't regestered them for some reason.... might be because I was offline at the time and the game crashed :( p.p.p.s Seriously, any good modders out there who want a great Aliens game, were waiting for you. I'd do it myself but I shudder to think of the horror I might release upon an unsuspecting public. EDIT: Turns out it's even easier to mod than I thought, 10 minutes of google fu will net you a modified dropship and APC that you can edit into the game with just paint.net to bring home the Aliens feel (warning can cause some graphic issues)
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Hours played at review time, across 21 reviews with recorded playtime.
This game is way too hard to be fun. The amount of backtracking you have to do is insane and the screen effects to give the game more atmosphere just end up being annoying. A very frsutrating experience.
a very unique game i wish this type of genre was more prevalent.
Да, если вы готовы к рестартам с самого начала и не фонтан какому управлению. Но кто бы что ни говорил, а сжигать всё к чертям тут весело. Ну и что, что всех гражданских нашли мёртвыми. C'est la vie. Конечно, игрушка реально сложная в сравнении с засильем казуальщины. И оттого мне она ещё больше понравилась. Единственное, на момент написания обзора - всего 2 задания и "бесконечная" выживалка. Часа на 3-4 "сюжета", учитывая, что будете переигрывать с начала и пару раз игра крашнется. А в выживалке, спасибо крашам, я пока далеко не доходил. И да, второй уровень на кошмаре совершенно точно требует купить хотя бы здоровье в выживании. Он и без этого проходится, просто так намного проще.
So first off.. This game is not what I would call User friendly in the sence of plop figure out the ♥♥♥♥ yourself. I would class this game rouge like and tedious, as this game will rip you a new hole to go with the bleeding one it left. I would like to say this game does provide a unique experiance and expect to die a good deal and there are some outlying bugs with the game currently that need to be patched. Update* So far after playing a little bit of the second mission which could take some serious planning. I've noticed that the ai are competent in what you would expect, your marines will back away from enemies charging and do a particularly good job of murdering them and some times they like to dance around each other if you place too many marines in one area P.S I had the paitence to sit down and play this game due to playing dwarf fortress. Losing is fun!
The game is crazy hard, but I like the lack of forgiveness. The 2nd mission is a ton of fun just getting past the first is a chore though and the tutorial is a desert of information. Also, there are stability issues, I haven't had many but they are annoying. There are a lot of bugs that need to be worked out (particularly getting scientists to stay in the police station, game crashes). The command UI is ARMA2 complicated but once you've worked with it you can get things done fairly fast. The screen effects are pretty annoying (wish they had an option to turn them off); and for the meteorites, there is a method to avoiding them consistently. In fact I almost never get unless I forget that they aren't just for ambiance. That being said, the premise is really cool; it's like AVP2 but what if the main compound wasn't overrun before you got there. There are also a lot of cool little mechanics like your squad have limited ammo, but can resupply at the APC (but if the APC stock runs dry your done). Most of the games worth comes from the 50,000 ways you can approach the 2nd mission and survival. Overall, the game needs more polish and more content wouldn't hurt; it is however a ton of fun. EDITIFIED: so....came back after a few updates to rediscover the world of LV----------. Turns out, the dude that made the game has (seemingly?) fixed most of the crashes. Also (applause) I finally got the freaking high velocity rounds (due to correction of the spiral out of control problems). This has been AWESOME. The basic assault rifle is now significantly more useful than a can of pepper spray in a hermetically sealed closet, and by that I mean it now ♥♥♥♥♥ slaps aliens with a mighty foam pimp hand, golden chalice not included. EDITIFIED AGAIN: The 2.1 version is way more stable and you don't have to figure out how to avoid all the causes of life-ending misery (like the falling asteroids which get smaller the closer they are to hitting the ground. Watch the skies! Watch the shadows on the ground! Watch when things in the sky get close to shadows on the ground because they're probably close to the ground! Watch out for turrets! They will slay you with merciless efficiency! You have access to airstrikes! They're good at destroying things like walls and guns that shoot and spin! HOWEVER, and lest ye weak of heart and those of you lacking in dedication were feeling particularly blessed by the gods of alien slaughter, the game is still hard. It's supposed to be hard. Sometimes games are made with the specific intention of being hard. So if you can't handle the non-consensual, alien induced rectal orifice expansion and subsequent brutal violation that you shall surely suffer (and many, many, many a time), then don't buy it; understand however, that you are probably a being with a genetic predisposition towards being quadruped with a caudal appendage, having a tendency to howl at the moon, and mayhap popping out puppies. Because real men do hard things and dont ♥♥♥♥♥ about them, and also kill aliens.
If there was a yes and no option. I would pick it but to even it out....I'll put a yes to it. So I got the game, here's my opinion. [h1]First opinions[/h1] This game reminds me of running with rifles and colonial marines, a lot and I do like the concept of a colonial marines, squad based top down shooter with a non-cannon story to it. From looking at it I find it to be okay with some features. But from looking at the review scores and the reviews I kind of hesitated in buying it and I asked the community if it would be a good idea or not, saddly I only got one response but it was an honest response that this game seemed more of an early access deal than a full blown game. It has its quirks of perma death that I can live with but it gets annoying to constantly die and get set back to the start. I did eventually buy the game on sale (€5.99) and I did enjoy it a good bit. [h1] Gameplay[/h1] When I played this I had no idea what I was doing and luckily there was a tutorial. The tutorial was not good or bad but it did gave the information but for some people, they don't like reading and would rather skip to the action. All weapons and vehicles metioned below are in mission two. Gun-play is what you'd expect from a top down shooter with good weapons which includes a mini-gun, flamethrower and grenade launcher etc. Throw-able objects are there such as the frag grenades and the ones used in the grenade launcher as well as land mines, proximity and pressure. You do have air support, it's the dropship. Armed with an HE auto cannon and missile launcher, it does save your ass a lot if you use it correctly. Squad mechanics are simple but not too simple as you can direct your squad individually or as a whole to move to one place or to follow you. You also have an APC. It's armed with an auto-turret with 10000 rounds I think and a good bit of armour till it explodes. It does show damage depending on its durability which is quite nice too see but might have contributed to the FPS drops here and there. Do note that the marines CAN repair the APC IF it's damaged enough, below 10,000 or when it's smoking on fire. The enemies are aliens with princesses instead of queens and regular drones and some have blood on their claws. The AI is, meh to say the best and the least. Not that good but it's passable. An interesting thing I found about it, is that if you get captured (that can happen) the marines will charge to your position to save you and unest you. All the marines. They may or may not leave the APC. They also move away from grenades that you may accidentally throw at them. [h1] The missions[/h1] The missions are tough enough with perma-death as a thing. It's too much trial and error but you get the hang of it soon after but it will take time. Mission 1: You're going to a base where meteors are falling down all around you. Complete and objective the objectives and evac. Long but it's an odd start to a game but it's straight into the mission, no briefs other than the one you get when you select the mission and Mission 2: You're in a city, you gotta do some tasks, and the aliens are there to kill you and capture colonists. Your job is to evac as many civilians as possible trapped in certain locations. This is the part where you get to command marines and it's with the APC as well. The aliens keep coming and you have LIMITED ammo, I repeat, LIMITED ammo. The marines take ammo from the APC and the amount there is the amount of magazines they can use. They only take their specified ammo type so they ain't taking any of your fancy big guns. Survival mode: Exactly what it means. That's all I'll say to prevent as much spoilers. [h1] Final say [/h1] So would I recommend it? At its current state. It's okay but not that okay. It lacks content of extra missions and is tedious to get past the first mission but it's neither the best or the worst. It's just good if you like a challenge.
I thought this was going to be a fun little game to help pass the time. I was wrong. The good: -It was extra cheap as I got it on sale The bad: -The controls are odd compared to many other video games in that the W key is always forward no matter which direction you are facing. You turn using the mouse and move with the WASD keys. The W key always makes your character go forward in whatever direction he is facing. It would have been better if they programmed the direction keys for north, south, east, and west. That would have been so much more simple. -The game is difficult, but when you die you respawn at the very beginning of the level, which is extremely annoying. Add to that the first part of part 1 is a lot of walking and avoiding meteors so when you die you have to do all that walking again. -There is no way to indicate which weapon you currently have equipped. The graphics are something akin to 8bit so it is really hard to tell what weapon you have in hand except to lose some ammo in a test fire. There are so many other good games out there for as low a cost as this one and they have none of the flaws I mentioned so far. I cannot recommend this game in it's current state.
if i could get past the first level, without randomly dying with half healthbar. and actually be able to plant explosives on the door then maybe i could get into the game, but as it is atm i think ill leave it a few months before playing again. srry devs, great potential and love the alien-esque atmosphere, but not fun at its current level.
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