
Wild West fast draw with a twist. Dance with the deadliest duelists in the world's first virtual reality puzzle shooter. Cold Iron is created exclusively for VR.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wait for your opponent to draw and fill em full of lead, Simple! .....And that's about all there is to it. Repetitiveness at its finest. Not much changes accept the cards are stacked more and more against the player in the name of difficulty. The alien/demon, or whatever they are, aspect of the game lost all of its shine and credibility for me and I haven't played it since reaching that point. I thought it was bit cheesy to introduce enemy that can shape shift and "warp" into being, but are completely susceptible to a bullet, LOL. A better way to increase difficulty could have been multiple opponents like a western shootout, gun jam, opponent gun jam, hiddel opponents in windows or rooftop, so much potential. The challenge modes are fun for a few rounds but once I played all of the modes for 10 to 15mns, I was pretty much done with it. So why do I recommend? Because it was moderately fun before it went off the rails.
it's a good game but the tutorial sucks, it never says that you need to pull the stick towards you before you shoot, besides that it's all good
Das Spiel macht am Anfang einen guten Eindruck. Man startet mit drei Duellen in einer Westernstadt, jedes etwas schwieriger als das letzte (sprich der Gegner zieht etwas schneller). Anschliessend gibt es einen Bonus Level, in dem es darum geht Melonen die durch die Luft fliegen abzuschiessen. Da hatte ich noch das Gefühl, dass man evtl. im nächsten Duel einen Gegner habe der sich bewegt. Dem war jedoch nicht so. Im kommenden Level musste ich mich mit Waldgeistern duellieren, die mal da oder mal dort auf einer von drei Positionen auftauchten. Eine wirklich schlechte Art die Schwierigkeit zu erhöhen. Dann wieder ein Melonen-Level. Als nächstes war ich dann in einer ausgestorbenen, modernen Stadt und meine Gegnerin zeigte sich nur kurz um sich sofort an eine von mehreren (weit über 5) Orten zu teleportieren. Da konnte ich dann nur kurz einen Laserstrahl aufblitzen sehen um auf sie zu schiessen. Nicht immer kann man jedoch den Strahl sehen, den das Headset (HTC Vive) kann nicht die ganze Breite der Strasse darstellen. So kann sie links oder rechts am Strassenrand stehen und dich unbemerkt abschliessen. Noch eine schlechte Art die Schwierigkeit zu erhöhen. Ach ja, ich hatte vorher kurz das Bewegen angesprochen. Leider nützt euch das nichts. Der Gegner trifft euch IMMER, lediglich seine Geschwindigkeit variiert. Die Idee ist gut, die Steuerung super, doch die Levels sind es nicht. Warum gibt es nicht wie in der Scheissbude Level wo sich die Gegner bewegen, hinter Fässern verstecken, durch Fenster schauen oder was auch sonst noch. Oder man tritt gegen mehrere Gegner an und muss sich noch überlegen auf welchen man zuerst schiessen soll. Das Spiel hat Potential, braucht jedoch dringend bessere Spielmodi. So gibt's von mir nur 2 Sterne.
Terrific experience, did not have to dig and hang myself, im good.
Decent story, fun twist on old west duels. I played the hell out of the demo when it was called Devil's Duel. Apparently that translated a lot to the full game as I finished the story without having to restart a level once. Completed the game in around 50 minutes. I feel like the aiming is fudged a little bit becuase I don't think I'm as good of an aim as I felt in this game, but a few duels would be nearly impossible without it, so it's understandable. Still some challenges/trophies to get to unlock... something. Might get a couple hours of play to 100% it, plus demoing to people.
Hell YES! Was looking for a quick draw game and all the other stuff just looked like western wave shooters. This got me my quick draw fix and A LOT MORE. The puzzles are awesome and I feel like a badass after I figure things out. 10/10 (...gallon hat)
What I love about some of these indie vr games is that you go in with a certain expectation, and that expectation kinda stays for the first few duels. But nearing the end of this 3-4 hour experience it throws that right out the window and is actually really, really cool. Loved the game Really recommend it.
It's a fun and engaging shooter with enough challenge to keep you engaged.
Nvm I win
Basically unplayable with index knuckles. The gun is angled so badly that my controllers are parallel to the ground to point the gun straight forward. Looking at community discussions, the dev promised an angle adjustment in 2019, but it is still nowhere in the game as of December 2022.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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