
COLD DEPTH is a first-person exploration survival horror game set on the "Oasis" underwater complex. Whether you survive or not depends on finding, recycling and 3D printing items and supplying energy to the right parts of the stations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Гра сподобалась, круто що я навіть офісне крісло розібрати на ресурси. Хочеться побачити більше цікавого крафту в 3д принтері. З нетерпінням чекаю наступних оновлень )
The game has a good gameplay and a strong atmosphere that is currently overshadowed by the early access state of the game. I really enjoyed the developer's effort and creative potential in slightest details. Looking forward to get this game polished and for it to reveal all the great ideas behind the concept. Now about the criticism. [b] User experience and Gameplay [/b] [list] [*] A lack of the navigation, especially in the beginning of the game.It is easy to get lost or stuck. Limiting available mechanics in the beginning might improve a tutorial and engagement. For example, the the first core reactor, it could be better to remove an ability to eject the core to narrow a possible options field. [*] The mechanics and controls are just present but aren't polished. The game lacks micro mechanics like snapping to interactive items. The lazy hand effect on grabbing items causes a headache, as well as interacting with environment interfaces. [/list] [b] Graphics and Art [/b] [list] [*] The cold labs aesthetic is fine, but all the environment looks nearly the same. The game lacks unique and catchy areas. And the rest doesn't feel like a (previously) populated environment. It's like the levels and their content were procedurally generated. [*] The art doesn't serve for a navigation. A light work is almost missing, and lacking of navigation points may lead to getting stuck. [/list] Hoping to enjoy the polished gameplay on a full release.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian
Hours played at review time, across 25 reviews with recorded playtime.
I really love the concept of this game. You don't see a lot of underwater horror games. The time I played was a lot of fun. There's not a whole lot to the game currently but it has a great foundation for something amazing. I can't wait to play the full release of the game
the game is still clearly in development. however, what is there at the moment shows some great promise of this becoming a fantastic horror title. the atmosphere works, the environment design is pretty unique and the physicality of everything, from moving stuff around to the inventory mechanics are extremely satisfying. the worst thing about the game right now is the not so great english translation, which makes sense as the developer's first language is not english. regardless, it is such a minor nitpick that it doesn't take away from what the dev is trying to achieve here, and i will be checking back on every update.
La verdad que es un juegazo es muy intenso pero esta bastante bien te recomiendo 100% jugarlo te lo pasaras muy bien.
A neat little game.
I like this art style, looks similar to SCP style. So many features said that will be available in the future is a pity. Hope the game will get better and better!
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Игра прекрасная, идея интересная) Будем смотреть что будет далее)
Cold Depths is a promising work in progress with a strong core. I spent over thirteen hours with it and consistently found myself wanting to push a little further each session. The atmosphere and mechanics already show a clear sense of direction, and while it’s still evolving, the foundation is solid. It’s absolutely worth keeping an eye on, and I’m genuinely looking forward to seeing how it develops toward full release.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.9K | 37 | 100% | $7.99 | |
| $756 | 2 | 50% | $9.99 | |
| $545 | 3 | 100% | $4.90 | |
| $347 | 5 | 100% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 54 | 81% | $2.99 | |
| $5.2K | 81 | 94% | $1.64 | |
| $5.2K | 102 | 65% | $4.99 | |
| $5.2K | 65 | 75% | $3.99 | |
| $5.2K | 245 | 36% | $0.99 | |
| $5.2K | 416 | 91% | $0.74 |