
Coffee Talk Tokyo is the newest entry in the beloved series, set in a late-night café in Tokyo. Brew drinks, meet humans and yōkai, and experience heartfelt stories in a cozy, story-rich world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 11 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Coffee Talk Tokyo returns as a cozy, narrative-driven visual novel set in a late-night café in modern Tokyo. Brew drinks, listen to heartfelt stories, and shape the lives of humans and yōkai alike through meaningful conversations and impactful choices.
In a city of paper and steel, where old and new coexist, a small café becomes a refuge from the sweltering summer heat. Behind the counter, you serve the right drink at the right moment while your customers open up about love, loss, identity, and second chances, all to chill lo-fi beats.
• Brew hot and cold drinks for humans and yōkai
• Listen to deeply personal, branching stories
• Make dialogue choices that influence character outcomes
• Unlock hidden Tomodachill posts through interactive hashtags
• Discover multiple endings shaped by your decisions
Every shift brings new conversations, new connections, and new possibilities.
While the atmosphere feels familiar, the customers and their journeys are entirely new.
You’ll meet:
• Kenji, a traditional kappa salaryman searching for meaning after retirement.
• Vin, the Barista’s assistant coping with a fractured past and the lingering consequences of a previous disaster.
• Ayame, a happy-go-lucky but recently deceased It girl struggling to understand her unexpected afterlife.
And many more new faces, each story unfolds based on how you listen, respond, and serve.
The composer of Coffee Talk and Coffee Talk Episode 2, Andrew “AJ” Jeremy, returns with an all-new lo-fi soundtrack to accompany every shift behind the counter.
Serve returning favorites and discover new drink options, including refreshing cold beverages perfect for Tokyo’s summer heat.
Enhance your latte art with sprinkle stencils, then personalize each drink by adding milk and etching your own finishing touches.
Engage with your customers beyond the café through Tomodachill, the in-game social network.
Tomodachill now features clickable hashtags. By following these hashtags, you can uncover hidden posts from characters you do not yet follow, revealing new layers of the story like a trail of breadcrumbs.
Some hidden posts contain important clues that influence how storylines unfold and can affect your path toward the best endings. Others expand the wider Coffee Talk world, sometimes offering glimpses of familiar faces.
Every post, reply, and connection may matter more than it first appears.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 494reviews | 90% | — | $247.7K |
| $11.99−20% | 415ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[스팀덱 LCD로 플래이] 제가 일본의 문화에 대해서 잘 알지는 못하지만 원래 모두가 저렇게 다른사람의 의견을 거희 거절하지 않고 다 받아들이는 건가요? 상대방 의견 수용력이 지나치게 높은 사람들이 여기에 모인건가 싶기도 하고요... 일본의 문화를 알지 못하기에 여기가 일본이라는것 또한 그렇게 와 닿질 않더군요... 그냥 현대풍의 아시아 어딘가라고 해도 다 받아들일 그런 분위기입니다. (최소 중국 본토가 아닌건 확실하고요.) 스토리의 전달력은 이전 작인 Coffee Talk 2보다 좋습니다. 소지품을 전달하는 기능이 없어졌기에 '이걸 꼭 챙겨줘야 해'도 신경쓸 필요도 없었고요. 딱 첫 작인 Coffee Talk 1 수준까지 돌아왔다고 해야 할까요. 음료 주문도 처음엔 재료를 순서에 맞춰 설명해 주다가 후반에서 점점 퍼즐형태로 '내가 예전에 시켰던거'로 나오니 해당 캐릭터에 대해 기억을 해야만 하는 이유도 충분히 잘 제공되었다 생각합니다. 여전히 불만도 있습니다. 스토리에서 유령과 알바(?)의 연결점이 있는척 하다가 그냥 같은 시기, 같은 장소에 있던 사람들로 넘어가버리니 왜 그런 빌드업을 했는지 받아들이기 어려웠습니다. 디지털 디럭스가 없어서 프롤로그가 어떻게 진행되는진 모르지만 계속 시에틀의 전작 바리스타를 언급하는걸 보면 분명 누군가는 농담삼아 동일인물 아니냐고 말을 했다면 조금 흥미로웠지 않았을까 싶기도 합니다.
didn't plan to finish this game in one day, but apparently i did i didn't even realize it was already dark outside! it didn't waste my "spoons" at all while playing this game (insert inside joke XD). nah i'm kidding.. sitting for too long kinda made my lower back hurt but it was worth it! the game is so cozy, yet it had me completely zoned in on some of the main characters' problems. can't spoil the story, but i could relate to blue & vin a bit, and also ayame—especially with the family stuff... back when i was a teenager. 10/10 would recommend everyone to play it <3 if you need a cozy game, please don't forget to make yourself a hot drink, especially if you're playing late at night! :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Turkish, Russian
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes I got the game, held off on playing it for months to line it up with the setting, and wrote this review on the exact day it ends, why do you ask? Coffee Talk Tokyo, for better and for worse, is Coffee Talk in Tokyo. Fun, emotional writing with colorful characters, and a Japanese twist for some different designs. While the VN fan had a great time, the ASAM minor made me want something a bit more distinctly Japanese in the writing, as opposed to the Seattle-based troubles of its sister location. Maybe it's a me problem. That being said, I liked my time in Tokyo, and it's a worthy companion piece to the series, even if it isn't reinventing the wheel.
I've been loving Coffee Talk since the very first game, and I'm continuing to love it. The story is great, the world is capitvating.. however, for some reason, Coffee Talk Tokyo has two logo intros that are **UNREASONABLY** loud. Like, insanely loud. And none of the ingame settings will fix that. I tried replacing the .mp4 and .webm files related to these intros with something much quieter as an attempt to fix it, however.. that just prevented me from going past the loading screen. Everything else is amazing, though. Solid 7/10. 9/10 if not for the intro & for the fact I need to click every story post and its corresponding tags just to get rid of the social notifications..
ok this probably is overused already but THING JAPAN sorry had to get that out there,im not finished with the base game yet but ive seen enough to leave a good review,decent art and music as usual, likable characters, jokes were funny(well,some of them) drinks looks delicious, story is much longer than the first two games,and i wont lie in saying that making everybody gay asf didnt please me, i do find it funny how they just nihongo a lot of the japanese instead of actually turning it to english
Шляпа. История закончилась на 2 части. Следующие игры, включая эту, будут являться бессмысленным конвейерным мусором. Диалоги (на чем стороится 99% игры) тупые и кринжовые. Японский сеттинг - кал для даунов. Очень жаль 700 рублей, закинутые в карман соевому, СЖВ'шному, вонючему и тупому разрабу. Советую только, если заплатят - вам
Очень хотелось написать отрицательный отзыв, но все-таки я порекомендую и эту часть :) Первую половину сюжета я осилила с трудом с перерывами в несколько дней, настолько это было тягомотно, скучно и плохо написано. А вот со второй половины сразу дело в гору пошло! И в итоге остались положительные эмоции. В чём вообще проблемы данной части? Их несколько: 1. Сюжет действительно становится интересным только ближе ко второй половине игры / к концу. Все-таки для визуальной новеллы это недопустимо, как по мне. 2. На передний план чаще всего выходят не самые интересные персонажи, которые ОЧЕНЬ много ноют по поводу и без (Вин, Дзюн), часть других просто раздражает :) 3. Текст... Я бы свалила всё на плохой перевод, но отзывы иностранных игроков говорят о том, что и в оригинале всё не так хорошо. Если сравнить с двумя предыдущими частями - это даже почти плохо. 4. Повесточка :)) и даже не в том плане, что у нас есть небинарный персонаж, говорящий о себе во множественном числе (к слову, для меня, один из самых неинтересных персонажей), поэтому ты почти всю новеллу читаешь как будто бы кривой перевод. А в том, что почти все до приторности и ужаса ТЕРПИМЫЕ. Как будто персонажи какие-то ненатуральные. Опять же, не все, но большинство. Снова ругаем текст (см. пункт 3). 5. Не понятно, на какую аудиторию рассчитана игра, потому что тут и пенсионер, и взрослые люди с ребенком, и небинарный парень/девушка (??)... Часть историй можно было бы раскрыть побольше, а часть - наоборот, оставить подробности "за кадром", так было бы проще сопереживать некоторым персонажам. Что понравилось? 1. Конечно, отсылки на предыдущие части всегда вызывают приятные воспоминания и желание перепройти их снова - и надо бы сделать, ибо к этой игре я уже мало чего помню из предыдущих частей. 2. Как всегда, прекраснейший саундтрек, надеюсь скоро появится на Спотифае :) 3. Пусть и не все истории, но часть из них была интересная, трогательная (а одна даже заставила меня чуть всплакнуть в конце). 4. И к концу, несмотря на минусы, общее впечатление осталось достаточно хорошим для того, чтобы купить себе физическое издание в коллекцию :) Хочется надеяться, что если разработчики будут делать (или уже делают) следующую часть - она будет на уровне первых двух игр, а не третьей.
tenho 99% de certeza de que ninguém lê as criticas, então direi que sou gay.
Типа в целом норм, но хуже прошлых частей, не все новые персы интересные, но за гигачада Хендри и камео Рэйчел спасибо (+ зачем-то убрали прикол с передачей предметов, хз почему)
«Кофеёк» и ранее не уровня Достоевского был, но то ли мне в третий раз как-то не зашло, то ли автор сменился, но произведение изобилует применением литературной техники «Да пофигу — и так сойдёт!»
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.8K | 89% | $17.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $1.2M | 2.5K | 97% | $7.49 | |
| $3.9K | 17 | 100% | $5.99 | |
| $612 | 1 | 100% | $14.99 | |
| $0 | 115 | 90% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.6K | 3.1K | 78% | $3.74 | |
| $247.7K | 607 | 88% | $16.99 | |
| $247.6K | 409 | 73% | $16.99 | |
| $247.7K | 170 | 68% | $29.59 | |
| $247.8K | 1.5K | 60% | $9.99 | |
| $247.8K | 490 | 83% | $24.99 |