
Coffee Talk Tokyo is the newest entry in the beloved series, set in a late-night café in Tokyo. Brew drinks, meet humans and yōkai, and experience heartfelt stories in a cozy, story-rich world.
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About
Coffee Talk Tokyo returns as a cozy, narrative-driven visual novel set in a late-night café in modern Tokyo. Brew drinks, listen to heartfelt stories, and shape the lives of humans and yōkai alike through meaningful conversations and impactful choices.
In a city of paper and steel, where old and new coexist, a small café becomes a refuge from the sweltering summer heat. Behind the counter, you serve the right drink at the right moment while your customers open up about love, loss, identity, and second chances, all to chill lo-fi beats.
• Brew hot and cold drinks for humans and yōkai
• Listen to deeply personal, branching stories
• Make dialogue choices that influence character outcomes
• Unlock hidden Tomodachill posts through interactive hashtags
• Discover multiple endings shaped by your decisions
Every shift brings new conversations, new connections, and new possibilities.
While the atmosphere feels familiar, the customers and their journeys are entirely new.
You’ll meet:
• Kenji, a traditional kappa salaryman searching for meaning after retirement.
• Vin, the Barista’s assistant coping with a fractured past and the lingering consequences of a previous disaster.
• Ayame, a happy-go-lucky but recently deceased It girl struggling to understand her unexpected afterlife.
And many more new faces, each story unfolds based on how you listen, respond, and serve.
The composer of Coffee Talk and Coffee Talk Episode 2, Andrew “AJ” Jeremy, returns with an all-new lo-fi soundtrack to accompany every shift behind the counter.
Serve returning favorites and discover new drink options, including refreshing cold beverages perfect for Tokyo’s summer heat.
Enhance your latte art with sprinkle stencils, then personalize each drink by adding milk and etching your own finishing touches.
Engage with your customers beyond the café through Tomodachill, the in-game social network.
Tomodachill now features clickable hashtags. By following these hashtags, you can uncover hidden posts from characters you do not yet follow, revealing new layers of the story like a trail of breadcrumbs.
Some hidden posts contain important clues that influence how storylines unfold and can affect your path toward the best endings. Others expand the wider Coffee Talk world, sometimes offering glimpses of familiar faces.
Every post, reply, and connection may matter more than it first appears.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Turkish, Russian
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
今回のコーヒートークは泣けた。 一日の始めに出てくる新聞での見出しがひとつしかないことだけが残念、もっと見たかった。 過去キャラもちらっと出てくるので嬉しい演出。
今回の舞台は東京!都市で暮らす妖怪や幽霊たちのドラマを通して、日本のアニミズム的な文化や死生観を描いていると感じた。 東京のお客さんたちも皆魅力的。生きづらさや問題を抱えていたキャラクターが、飲み物や友達との会話によって、少しずつでも前向きになって日々を生きていくという、コーヒートークらしい優しいドラマがとても良い。 前作までと比べるとSF要素は薄めな印象。これまではシアトルのカフェが舞台だったので、東京へ引っ越すのか?別の店なのか?と思ってたら、どうもオーナーの存在の特殊性が発揮されているっぽい。あのお店自体が特異点になっているというか。しかしその不思議要素が、お客さんたちのドラマのノイズにならない程度の描かれ方だったのもよかったと思う。
さらなるコーヒー、会話、そして達成 só que no japão
It is a very chill game, and although the game may seem simple, there are quite a few story lines. The characters are also complex, and I like how the game doesn't shy away from topics such as mental health and societal issues such as the patriarchy. The game talk a lot about differentiating from the norm and forging your own path, and though on the outside it seems like "a simple game", it really does have some deep messages. The game itself is also fun. I enjoy trying to figure out what drinks to make, I love the world building, and I also like meeting the characters.
Очень хотелось написать отрицательный отзыв, но все-таки я порекомендую и эту часть :) Первую половину сюжета я осилила с трудом с перерывами в несколько дней, настолько это было тягомотно, скучно и плохо написано. А вот со второй половины сразу дело в гору пошло! И в итоге остались положительные эмоции. В чём вообще проблемы данной части? Их несколько: 1. Сюжет действительно становится интересным только ближе ко второй половине игры / к концу. Все-таки для визуальной новеллы это недопустимо, как по мне. 2. На передний план чаще всего выходят не самые интересные персонажи, которые ОЧЕНЬ много ноют по поводу и без (Вин, Дзюн), часть других просто раздражает :) 3. Текст... Я бы свалила всё на плохой перевод, но отзывы иностранных игроков говорят о том, что и в оригинале всё не так хорошо. Если сравнить с двумя предыдущими частями - это даже почти плохо. 4. Повесточка :)) и даже не в том плане, что у нас есть небинарный персонаж, говорящий о себе во множественном числе (к слову, для меня, один из самых неинтересных персонажей), поэтому ты почти всю новеллу читаешь как будто бы кривой перевод. А в том, что почти все до приторности и ужаса ТЕРПИМЫЕ. Как будто персонажи какие-то ненатуральные. Опять же, не все, но большинство. Снова ругаем текст (см. пункт 3). 5. Не понятно, на какую аудиторию рассчитана игра, потому что тут и пенсионер, и взрослые люди с ребенком, и небинарный парень/девушка (??)... Часть историй можно было бы раскрыть побольше, а часть - наоборот, оставить подробности "за кадром", так было бы проще сопереживать некоторым персонажам. Что понравилось? 1. Конечно, отсылки на предыдущие части всегда вызывают приятные воспоминания и желание перепройти их снова - и надо бы сделать, ибо к этой игре я уже мало чего помню из предыдущих частей. 2. Как всегда, прекраснейший саундтрек, надеюсь скоро появится на Спотифае :) 3. Пусть и не все истории, но часть из них была интересная, трогательная (а одна даже заставила меня чуть всплакнуть в конце). 4. И к концу, несмотря на минусы, общее впечатление осталось достаточно хорошим для того, чтобы купить себе физическое издание в коллекцию :) Хочется надеяться, что если разработчики будут делать (или уже делают) следующую часть - она будет на уровне первых двух игр, а не третьей.
I enjoyed how the game was so cozy. it has nice stories with all of the different characters and a nice atmosphere when making the drinks. I would definitely recommend this game to friends because of the relationship building and the stories that come from it,
I've played all the Coffee Talk games and I've loved every single one of them, but I think this might be my favorite so far. Like the other two games before, it's a relaxing visual novel with a beautiful and cozy atmosphere. Sitting behind the counter, making drinks and listening to people's stories. What makes this game stand out even more is how relevant and thoughtful its themes are. It tackles topics like mental health, LGBTQ+ identities, feminism, and the challenges people face in today's world with a lot of empathy. None of it feels forced - it simply tells human stories in a way that feels genuine and respectful.
~도전과제 100% 완료 후 쓰는 후기~ 커피 토크 시리즈가 항상 그랬듯 등장인물들의 가치관, 그들이 살아온 배경 등을 간접적으로나마 체험해 볼 수 있어서 좋았습니다. 비현실적인 주제도 있지만 현실적인 주제도 많이 있어서 나라면 어떻게 했을까라는 생각을 많이 하면서 플레이했습니다. 이 게임 덕분에 바쁜 현대 사회에서 오래간만에 여유로운 시간을 보냈습니다.
I played the first 2 Coffee Talk games and was looking forward to this game. Coffee Talk Tokyo did not disappoint. I am enjoying the storyline and the new characters. I would recommend this game to anyone that likes story driven games. The only stress is figuring out the recipe for the hot and cold drinks to be made.
I dont know how you keep doing it, but you guys did it again! Another masterpiece, even though I was missing the Seattle characters I completely fell in love with this new history and characters. Even Makoto! At first I did not like the guy one bit. Thank you again for a great game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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