
The new open world, spellcasting action-RPG. The grimoires have been stolen, civilisation is in ruins. Rise, Curator! Craft ancient elemental magics and challenge the great lords who threaten to fracture reality itself.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everything about this game sucks. The walk animation sucks the spells suck the aim and auto aim suck. Just don't buy it.
I think the game has great potential but the controls ruined it for the. It needs buffering for the parry. At it is, if you press parry before any other animation finishes, nothing happens. This means you have to learn and time the end of your own attacks, which feels horrible.
+ area design + many creative ideas + it's a fun and unique game - combat is bad and this affects also enemy and boss encounters - far too many traps. Most deaths feel cheap - navigation is convoluted
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6/10
This game is so much better than what i could have expected! I have this genuine first Dark Souls/Elden Ring blind playthrough feeling. I'm checking everything, getting lost, i found by chance some late game material and gear quite early, got wrecked in those areas...i love it! Thanks a lot to the single dev who made this awesome game, what you created here is just amazing! The world, visuals, combats, progression, spells, everything works perfectly and is just so much fun. It's hard but doable, fun and addictive. I just sat 6 hours in a row playing Codex Lost and i enjoyed every second of it. Great game ! Edit: just finished my first playthrough and it's awesome all the way. I'll try NG+ now.
if you hit escape on the main screen the game hard crashes
I could recommend the game, but only if you buy it on sale and if you are very forgiving for small indie games. For a one person game, it's a good effort at a Soulslike and the magic is cool, although quite simple. There is a good basis for Codex Lost 2, definitely. I praise the developer for his efforts, especially as the game is very stable. For the most part, I enjoyed the game but the last part was a slog. Amongst the things that infuriated me all throughout the game: - Controls are weird and cannot be changed. You get used to it, but during fights, you switch to what most other games taught you. - Later areas, either closed-quarters or with drop-offs everywhere, are filled with enemies placed specifically to make you rage. You can't expect people to fight 3 melees and 3 ranged guys with spells coming at you at different speed, while figuring out how to no fall from a cliff with the limited movement capacities of your character. It's even more infuriating when you can't reach some ranged enemies because they spam spells through walls or because they are far away, above water and unreachable (unless you go artillery mode)... - Puzzles in later areas are just time wasters. They have no hints and they are quite long. You must clear the area first to take time to solve the puzzle. And even then, pray for not falling from a cliff or you have to start all over again... - There are parts of the game which feel like they are there to make the player lose time rather than have a purpose. Lot of back and forth in some places, etc. - I had a bug where my mantle (armor), never changed, so I remained with one skin. Finally, as it was a small project, you have to go knowing that there are things lacking, such as music (the game is pretty silent).
I had fun
Soulslike unique car entièrement axé sur la magie mais aussi du fait de l'ambiance un peu surréaliste. On craft nos sorts à partir de recettes trouvées dans le monde ou simplement en ayant les ingrédients requis. Tous (8 écoles/éléments avec des sorts càc, distance et aoe) ont leur utilité : offensive, pour s'adapter aux faiblesses et résistances des ennemis, défensive et utilitaire avec des buffs d'armure pour mieux tanker, de vitesse, de lumière pour voir dans les zones sombres ou encore une téléportation vers le hub. Pour la partie combat on a donc nos sorts pour attaquer, qui évidemment consomment du mana, et un bouclier magique pour bloquer ou faire des parades parfaites (qui stagger les ennemis et regen un peu de mana). Je dirai que la difficulté est facile/moyenne pour un habitué du genre, il suffit de faire bon usage des différentes et nombreuses options de sorts dont on dispose pour se battre en fonction de l'adversaire en face. Et le timing de parade est généreux. On sent quand même bien le gros côté indé du jeu (fait par une seule personne) : hitbox parfois douteuses, feedback très léger voire absent quand on prend des dégâts, pas d'invincibilité entre deux coups donc on se fait facilement stunlock, des animations d'attaque parfois longues qui laissent sur place et vulnérable... Mais pas de quoi rendre l'expérience trop frustrante pour moi, il suffit de s'adapter pour éviter ces situations, le combat reste correct. Le gros point fort de ce jeu pour moi, qui m'a donné envie de le finir et de tout explorer, c'est la taille du monde et son level design qui sont probablement inégalés dans le genre soulslike. On a des zones ouvertes massives et des donjons globalement eux aussi énormes, presque tous connectés les uns aux autres par des raccourcis, murs secrets et un grand nombre de transitions avec chargement, comme dans Hellpoint. Pas de map par contre donc on se perd très facilement même avec un sens correct de l'orientation, perso j'adore ça car aucun espace n'est gâché, il y a des ennemis, des objets et des points d'intérêt dans chaque recoin, on a jamais le sentiment de traverser une map vide. Aucun bug majeur type softlock à signaler en près de 40h.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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