
Codename: Terranova is a Co-Op Communication Game between two Players: Agent (PC) and Operator (Web App) . Speed and precision are required to complete the Mission within the time limit and set a new record. Will you have the necessary concentration?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This game is a lot like Keep Talking and Nobody Explodes, but the Operator (the one that isn't moving around) is able to interact far more with the environment. For being early access, I feel it's quite polished in regards to visuals. No texture glitches seen while playing, no physics oddities, very smooth framerate. In terms of story, I think there's an overarching story told through the pre-level 'briefings.' The story however, seems somewhat fragmented and kind of hard to follow. Certain briefings seem contradictory to later briefings. Gameplay-wise, there are 8 levels as of this writing, one of which is tailored to be an actual tutorial. So far, I've reached and completed level 6 and each level leading up to this has taught the players new possible puzzles. Each level to this point has had the same 'rooms' but neither the same inner layouts nor puzzles, which increase replayability somewhat. The difficulty of puzzles between levels ramped up quite fast and was a great challenge. There were times the Operator couldn't help and the Agent had to figure out things themselves that they couldn't receive any help with. The implementation of the Operator being able to assist the Agent via either a smart device or webpage was a nice touch. I didn't try using a smart device, but after what I've seen, it'd probably be better as there's some quite long areas that require scrolling down a webpage. The small things <3 I hope to see full randomization with proper logic that can prolong replayability as this game continues to develop For an early access puzzle game, 9/10. Definite recommend if you want a co-op challenge.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*languages with full audio support
Hours played at review time, across 29 reviews with recorded playtime.
innovativo coop senza dover comprare 2 copie come molti altri titoli richiedono. Non immediato ma davvero divertente, spero tanto aggiungano nuovi livelli e update :D instabuy in offer e made in italy!!! Non male come early access se vi piacciono i puzzle game
This game is such a hidden gem. I'm not sure what I expected when I paid $24 on an early-access co-op indie puzzle game, and to be honest I was worried it wouldn't be any good. However, my buddy and I (who usually do such puzzle games together) were VERY pleasantly surprised. It almost felt like "We Were Here" in a way. One player is the Agent, and they're the player that is required to buy the game. Their role is to move through the train room-by-room and solve puzzles given to them by the Operator, who doesn't actually need to buy the game, as they use a web application with all the answers. I guess it's also somewhat similar to "Keep Talking And Nobody Explodes" in that respect. My friend and I haven't had a chance to finish the game yet, but we've both purchased the game and enjoy alternating back and forth between Agent and Operator. One of the drawbacks we've seen so far is that the room layout is identical each playthrough. If he plays the Agent first and I play the Operator, then when we switch and replay the same level in opposite seats I already know most of the puzzles. There's a slight amount of variance as far as small things like combinations for a safe or sequences in which to press buttons, but the room layouts themselves are the same and it feels a little stale to be the second player through the operation. I understand this is early access, so the random-ness isn't going to be as much of a factor, and also the lack of levels (there are eight, one of which is a tutorial) means the game has very little replayability at this time. I still recommend this game, as it kept me and him hooked for a couple of hours already, and will likely keep us hooked until we finish the current content. However, if the developers read this, I beg of you to add more levels and mix up how the individual runs are laid out. I understand that there's a timing feature that records your most recent time and best time as an Agent through a level, but I don't honestly expect it'll be used very much, so I'd personally recommend favoring a little more randomness to runs over a "best time" system. But that's just my two cents. The game so far is very well made and I haven't experienced any bugs really.
P.S.: I always played as the operator (never been the agent) - DIFFICULTY - 🔲 My 90 year old grandma could play it 🔲 Easy ☑️ Normal 🔲 Hard 🔲 "Dark Souls" - GRAPHICS - 🔲 "MS Paint" 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game 🔲 Good 🔲 Beautiful ☑️ Masterpiece (but you better have Nvidia GT 710 or more) - MUSIC - 🔲 Bad ☑️ Not special 🔲 Good 🔲 Beautiful - STORY - 🔲 This game has no story ☑️ It's there for people who want it (but not noticeable) 🔲 Well written 🔲 Epic story - PRICE - 🔲 Free 🔲 Underpriced 🔲 Perfect price ☑️ Could be cheaper (I took it at 5,99$ though, so it was nice) 🔲 Overpriced 🔲 Complete waste of money - REQUIREMENTS - 🔲 You can run it on a microwave 🔲 Average ☑️ High end 🔲 "NASA" computer - LENGTH - 🔲 Very short (0 - 3 hours) ☑️ Short (3 - 15 hours) [for now] 🔲 Average (15 - 50 hours) 🔲 Long (50 - 90 hours) 🔲 Extremely long (90 - 110 hours) 🔲 No ending - COMMUNICATION - 🔲 Chat box included 🔲 Vocal communication included ☑️ Chat/Vocal communication through another platform (vocal com. is best) - DEVELOPPERS' TEAM - 🔲 Meh 🔲 Take weeks to respond 🔲 Replies as fast as Flash McQueen ☑️ Fun and responsive - FUN - 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive ☑️ Actually pretty amusing 🔲 Ride of your life - REPLAYABILITY - 🔲 It's a one - time experience 🔲 Only for achievements 🔲 If you wait a few months / years ☑️ Yes (with different steam and non-steam friends) 🔲 Infinitely replayable - WORTH BUYING - 🔲 No 🔲 Wait for sale ☑️ Yes Now, my personal comments: - Never played as an agent. So you'll see 0.0hrs probably there. Always played as an operator on my smartphone (my friends were the agents. I've got poor PC graphics, so yeah..) - No, your friends don't need Steam to play with you if you've got the game (just a smartphone/tablet/PC is fine) - If you love puzzles and being time challenged, you'll love this game. I love it 👍
its a solid indie and very entertaining game for 2 people. But you should only play this with friends who are into escape room and puzzle games. otherwise you might never talk to that friend ever again :D Also replay value of the game is none existent. This is my honest review. Eventhough no one might read this, I still hope it is helpful for the developers to improve this game.
I've spent about 150 hours playing the majority of co-op puzzle experiences available on Steam. I would not recommend purchasing this game in its current state. This game is very lacking. There is zero replay value and you need to subject yourself to time-wasting boredom re-doing levels in order to acquire achievements, unless you want to "cheat" and be your own Operator. Furthermore, the core co-op mechanic of interacting with the Operator/Agent is completely missing from the game itself. If you want to use text chat or voice chat to communicate with your teammate, you will need to use an external service, such as Discord. Even worse, the Operator's role isn't even part of the game; it's completely separate, performed in your web browser. This was a poorly executed endeavor that needs to be reworked. More time should have been spent implementing the gameplay into the actual game, even if via an embedded browser, and players should not need to re-play the game just to get the achievements that their partner got.
Not fun. Annoying drones, boring operator's gameplay.
I've held off on reviewing this game for a while, because it had so much potential, but it felt very unfinished and had almost zero replay value. After the new 2.0 update, I can confidently say; this game is great, it has a LOT more replay value, and I'm very excited to see what comes next. Here's how I'd explain Terranova. Imagine "Keep Talking and Nobody Explodes", but the aesthetics are much more computer-y and tech related. Kind of similar to "HEX: Hacking Simulator" if you've ever played that. Now take "HEX: Hacking Simulator", make the modules a little bit simpler, but a LOT more of them. Tons of variety. Now put one of the players in an actual 3D space. As of the 2.0 update, that's basically what Terranova is. Compared to previous versions, each level still has a general layout of which puzzles you can expect to find, and when. That said, on every attempt, most puzzle locations will be slightly different, and the answers will be unique as well. Sometimes you'll even spawn in a COMPLETELY different type of car, which is sick. Each time you attempt a level, you have to REALLY play the level. You can't memorize the solution from last time; Everything's changed. Figure it out again. Unfortunately, a lot of the interesting story and narrative from the older versions of the game seem to have completely disappeared. I really liked it... It was very interesting, gave the game a sense of purpose, and made everything much more intense. Hopefully it returns in future versions. Even if it doesn't though, the gameplay is still leaps and bounds ahead of what it used to be. If you like Co-op module-based puzzle games like KTANE or HEX:HS, give this one a shot. Super proud of the devs for what they've done, this is awesome.
Questo gioco mi è stato consigliato tra i giochi in fase di sviluppo. Per quanto lo sia ancora è un gioco già ben formato. Il concept è davvero intelligente e molto divertente da fare con gli amici. La speranza è che, in un prossimo futuro, ci sia una maggior numero di livelli, la possibilità di creare livelli personalizzati e di avere una varietà nella risoluzione dei livelli.
Gioco meraviglioso e ben fatto, ho avuto il piacere di provare la closed beta in loco e già sin lì mi ha stupito. Al momento non ho riscontrato alcun bug ma promette molto bene, ottimi i livelli procedurali. Super consigliato!
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