
A First-Person Single-Player Zombie Survival game where you, "Rugir J.z" live through the initial events of a mass zombie outbreak, shoot, kill, upgrade, explore. Do you think you can survive, or possibly escape…
Modeled estimate, not a reported figure. How we estimate →
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About
Bringing us back to the golden days of zombie games when things were simple to learn yet hard to master; Code-Black includes all the features we all love and cherish about zombies, and FPS games.
"During an unexpected event humanity was blindsided by mass outbreak. With the majority being taken by the infection, and the military left helpless. The ones living are hiding, or forced to scavenge, survive, and fight in this living graveyard."
~ Rugir J.z [ Jam Zeus ]

Ground Zero is a large open world that contains many hidden areas and secrets ready to discover, including easter-eggs, weapons, enemies, abilities, perks, upgrades, and much more.

Zombies are no fun unless you can chop their limbs off, am I right? ~ Dismemberment also has its own hidden secrets and features, all I can say is, head is good!

Weapons all have the ability to be upgraded at various machines within the world; Including the "Weapon Armory," "Mystery Slots," the "Teslectrifier," and the "Crafting Bench"

Nearly every gun in the game can be also used in Akimbo; I'll just let you figure that one out as you go.

Rugir J.z is capable of some interesting movement mechanics for you to get the upper-hand, or the "upper-draft" on the zombies, and sneak out of sticky situations if used correctly.

Rugir is somehow not dead from shooting up a wack-load of unknown substances, in fact, hes seemed to have gained some weird supernatural or superhuman like abilities.

Surviving and getting kills can grant you certain Power Ups allowing you to get a boost or a helping hand here and there.
Images Coming Soon

Compete on Global Leader-Boards with many different gameplay driven Stats, including but not limited to; Kills, Critical Kills, Rounds Survived, and my personal favourite, Teabags!
Images Coming Soon
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
有潜力的射击玩法游戏。一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。
有成就 没中文 《Code-Black》 带你回到僵尸游戏的黄金时代——上手简单、精通困难。《Code-Black》包含了我们热爱和珍视的僵尸与FPS游戏的所有经典元素。 僵尸肢解与血腥 僵尸如果没有断肢效果就不好玩了,对吧?肢解系统也隐藏着秘密和功能,我只能说,爆头是好选择! 血腥效果仍在持续完善中,随着游戏从抢先体验走向正式发布,我会对这一核心功能做出许多改进。 砍杀战斗 Rugir拥有多种战斗技能,他纯粹出于享受而喜欢使用近战武器劈砍敌人。 抢先体验期间,近战武器数量有限,系统仍在开发中。但随着时间的推移,近战战斗的系统和手感将得到显著提升,并会加入更多武器。 弹幕地狱 飞行敌人会发射各种辐射弹。在应对成群僵尸的同时,你还需要留意这些小东西,击落它们并躲避弹幕,这不仅让你时刻保持警觉,还能获得额外经验值,用于在世界中购买物品。 炫酷击杀 Rugir拥有一些有趣的移动机制,让你能在与僵尸的战斗中获得优势。 每项能力都能让你在完成特技击杀时获得额外经验值,并计入特技射击数据。 能力需要消耗体力,但如果使用得当,也能让你轻松摆脱困境。大多数特技还带有子弹时间状态,能平滑地改变时间流速,制造出炫酷的慢动作高光时刻。 双持一切 游戏中几乎每种武器都可以双持,这是武器系统的核心机制。整个游戏中只有少数几种武器无法在武器军械库升级为双持。 技能与能力 Rugir不知为何没有因注射大量不明物质而死亡,事实上,他似乎获得了一些奇怪的超自然或超人类能力。 每种技能都提供其独特的加成,包括额外生命值、移动和装填速度、额外武器栏位等等! 自定义与升级 所有武器都可以在世界中的各种机器处进行自定义和升级,包括“武器军械库”、“神秘槽位”、“特斯拉电击器”和“制作台”。 所有升级都会对武器产生整体影响,提升属性、改变迷彩,有时甚至会完全改变子弹效果,为每种武器和升级提供全新的体验。 精通你的武器库 精通武器升级将对你的生存和进展大有帮助,没有升级的话,在更高波次中你将难以击杀敌人。 探索广阔世界 每个关卡都包含一个大型开放世界,拥有许多独特的地点、废弃建筑、地下通道和危险环境。无论你偏离常规路线还是搜索每个角落,总会有新东西在等待发现。 发现史诗级秘密 整个世界遍布隐藏区域和秘密,包括武器、敌人、能力、技能、升级、收集品、情报、彩蛋等等! 每次重大更新都会加入更多可供发现和解锁的内容。随着游戏接近正式发布,每个关卡都会不断扩展,加入新的秘密、隐藏内容和稀有发现,即使是投入度最高的玩家也可能无法全部找到。 全球排行榜 《Code-Black》引入了许多不同的统计数据供你在全球排行榜上竞争,包括但不限于:击杀数、爆头数、暴击杀敌数、生存波次,以及我最喜欢的——茶包数(T-bags)。 背景故事 “在一次意外事件中,人类被大规模爆发打了个措手不及。大多数人被感染,军队也无能为力。幸存者只能躲藏,或被逼迫着在这个活生生的墓园中拾荒、生存和战斗。” —— Rugir J.z [ Jam Zeus ] Rugir是一位狂热的寻宝者和探险家,同时也是一名训练有素的刺客,精通战斗和枪械技艺。 他因罪行入狱,醒来时失去了记忆,不知道自己为何会身处此地。 当Rugir在世界中找寻出路时,他的技能并未丧失,当死者开始复苏,感染者数量激增时,生存本能被激发。在寻找武器、技能、能力和各种线索的过程中,Rugir开始揭开自己的过去,重拾部分记忆,并查明自己为何会身处此地以及如何逃离的真相。 抢先体验开发 本游戏由单人开发,并将保持抢先体验状态,直到社区和我对游戏状态完全满意为止。 我尽可能多地投入时间,改进游戏的各个方面:敌人、武器、移动能力、技能和强化道具、探索、谜题和彩蛋、隐藏收集品、成就、自定义、环境美术、优化,以及一切能提升游戏体验的内容。 我的主要重点是拥有扎实的核心玩法循环,确保没有破坏游戏的严重错误或重大性能问题。 许多功能、机制和美术将在未来得到改进和添加。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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