
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
iteration
Puzzle games. Making you feel stupid when you look at a solution video when you give up. The world design is something I like, as each world has its own environment. What I like is how the doors open, which I find the animation pretty cool. The mechanics for the puzzles are unique from some of the puzzle games I played, as it's like putting a portal inside another portal to solve a problem. The only thing I did not like about the game was just the third boss, who I had trouble with the most. Tip of advice: when you teleport, make sure your teleporting creature isn't this (-) close to the boss. If it is, good luck doing the whole boss fight back to square one. Oh, there is a secret ending, and it has nothing to do with the collectables (Moon Ancestors). You may need to look into a YT video as it's extremely vague. However, please do it after finishing the game, as you can load the game at any progress.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great little puzzle adventure with some of the most elegant puzzle design I've ever seen in a game. The way you keep jumping in and out of the same few little worlds means the same individual puzzle elements are used and reused many times in really cool ways and sometimes you can see something that won't come up until a decent bit later. I just wish it was longer, it ends right when it gets the most interesting.
Увлекательное приключение, интересные головоломки
In the span of about 8 hours COCOON managed to surprise and delight me in ways that many other mind-bending puzzle games failed to do. I do not mind hard puzzles. I don't mind having to step step back and really chew on a complicated idea for a minute in order to tease out a correct solution. That being said, I found COCOON's logic to be particularly satisfying. By the time the late game decided to ramp up the difficulty, I am pleased to say that COCOON left me feeling confident and curious, despite some truly wacky ideas that it throws out. Easy recommend.
教科书式利用知识锁的游戏,玩起来很顺,不到五个小时通关但是内容很丰富,设计巧妙
I have played for 6.7 hours to beat the game. It's not too challenging to make me feel like a dumbass. Recommend
Ta bueno!
Still not entirely sure what the game is about, but I think I have some ideas now. The puzzles are fun! The boss fights are pretty innovative, and its a genuinely enjoyable game, and I'm sure someone smarter than me could fully understand the game, in a more comprehensive way than I did.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |