
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美!
设定非常新颖,在解谜类游戏里算是独树一帜。四个球就是四个世界,之间相互嵌套,甚至可以嵌套多次,核心就是利用每个球的特殊机制和球与球之间的相互嵌套走通关卡解锁boss,看起来很简单,但是实际游玩下来真的很震撼,你绝对会惊叹其中关卡设置的巧妙之处。
Cara, é um jogo curtinho, fácil. O final causa uma crise existencial, mas não é uma história impactante. É um jogo pra quem gosta de relaxar sem estresse. Os puzzles apesar de ser fácil, é bastante interessante, então não chega a ser chato. Pelo eu me senti muito bem jogando. 4h quase 5h de paz.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩的神作,一开始以为就几个小时不是很值这个价格 但是玩入迷后直接玩到凌晨三点,通关之后甚至还有一些成就没解锁,被开发团队的创意惊到无数次,实在是很好玩,完全物超所值
A great and cute puzzle game, would recommend.
非常棒的迷题机制设计,不断递进,可以说穷尽了花样。世界联通和由此带来的自我嵌套、无限嵌套大有可为,但没有深挖,可能为了节奏,也可能只是受限于规模,懒得做了。美术和世界观营造颇有风格,又略显讨巧了,细节不足、立意模糊,有一点半条命的影子,比之INSIDE那是弗如远甚了。
good brainteaser, enjoyable art. 无文字指引的关卡设计既有挑战,又巧妙地限制了解题范围,避免trial-and-error过程消耗太多时间。很多时候破解关卡的方法恰好在于”一个逻辑上可行,但从未尝试过的方向“。但凡如此尝试,便能够破关的感觉实在是太棒了。这或许就是”系统向“解谜游戏的魅力所在吧。 层层嵌套的世界设计,在某种意义上有种道教的”x生y,y生z,而z生x“的意味。
遊戲內引𤆬的真好,若迷路的話一定是猶有謎題無解決。 遊戲機制嘛淺易捌,上大化活用規个機制來敨迷。
设计巧妙,但是受玩法影响,后期跑图有点多,不过已经尽可能精简了,流程也刚刚好
5小时左右就能通关,全成就也不难,可以随时回档不影响进度。谜题不算难,但是部分会比较考验耐心需要细致观察,短小精悍,很不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 24 | 88% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 4.4K | 72% | $19.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 115.6K | 24% | $1.99 |