
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Przyjemna gierka na 5 godzin
In the span of about 8 hours COCOON managed to surprise and delight me in ways that many other mind-bending puzzle games failed to do. I do not mind hard puzzles. I don't mind having to step step back and really chew on a complicated idea for a minute in order to tease out a correct solution. That being said, I found COCOON's logic to be particularly satisfying. By the time the late game decided to ramp up the difficulty, I am pleased to say that COCOON left me feeling confident and curious, despite some truly wacky ideas that it throws out. Easy recommend.
教科书式利用知识锁的游戏,玩起来很顺,不到五个小时通关但是内容很丰富,设计巧妙
I have played for 6.7 hours to beat the game. It's not too challenging to make me feel like a dumbass. Recommend
Увлекательное приключение, интересные головоломки
很有创意的解密,画风精致,引导优秀
Solid
La manera en que aprovechan y te hacen usar la mécanica principal es una locura
6
A really solid medium-difficulty puzzle game with gorgeous visuals and well made brainteasers with a unique recursion mechanic similar to something like patrick's parabox. Although relatively short if you've played a lot of puzzle games, it's very cool and definitely worth playing at the very least on a sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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