
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sincerely think this is one of the best intro to puzzle games since Portal 1. Never too difficult but also just logical enough to make you feel pride in solving some of the later puzzles. Well-crafted and unique. One of the most slept on games in recent years.
比较简单,偏视官体验,有几个跳出固有框架的解密还不错,但是我体验到的“Eureka moment” 还是不 Patrick's Parabox + 优秀的音效设计,解对了有提示音 = 推进流程套路化 - 部分谜题有限时设计
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is almost good an feel heartbroken to give a bad review. But the balance of repetitive vs skill isn't fun, its frustrating. Level feel tedious rather than accomplishments. But that's an old man's opinion.
8.5/10 An excellent puzzle game, but quite short. Original, clever while being "user-friendly" for the player (simple command, simple presentation, no hidden puzzle element, etc...). While the concept of a world inside a world isn't a novel concept in video games, this is one of its most beautiful adaptation. Entering/exiting a world is both pleasing for the eyes and remarkably fluid. I think speed and rhythm can also be an important factor to appreciate the puzzle genre. Here, the character is moving fast and every interactions don't waste time. A new gameplay element is added at each new world (four world spheres in total). And to counter-balance the puzzle sections, a dose of action is added in the form of several bosses to defeat. I really liked the animations (bosses, doors, mechanisms, ...) in this game. While the graphic style is simple, the uniqueness of this alien world can be mesmerizing. The ending, as the rest of the game, is open to interpretation. It's not a bad thing, it underlines the strangeness of this alien bio-mechanical universe. But sadly the game ended too soon, I wouldn't have minded two more world spheres. But at least, the last puzzles pushed the concept quite far: a world inside a world inside a world inside a world inside itself. It was really fun ^^
I'm a big fan of Limbo and Inside so was excited for this game but it unfortunately more different than I expected. Both previous games were special in terms of environmental story telling. There was no narrative but still told stories, I didn't get that from cocoon. Also the puzzles seem arbitrary as opposed to navigate a real environment.
Пограв в неї лиш трохи більше години, але вже дуже захотілось написати відгук. На даний момент важко вичленити якийсь конкретний сюжет, більше акценту тут саме на геймплей, а саме на просторові головоломки зі взаємодією різних особливостей предметів. Поки що не здались мені доволі складними, але це не головне... ВІЗУАЛ Ця гра з самого початку захопила мене цікавою і привабливою картинкою. Але коли я дійшов до третьої локації, то я ледь не запищав від того як все "смачно" виглядає. Так можливо графіка доволі проста, але вона така соковита і унікальна що хочеться просто стати на місці і дивитись як на розмальоване полотно. ОНОВЛЕННЯ: Я закінчив грати і все що я можу сказати це НЕЙМОВІРНО. Насправді мене чомусь мало коли щось так вражає, що я хочу про це говорити і говорити. Звичайно на перше місце в цій грі я все ще ставлю візуал, але головоломки та той хоч і абстрактний, але інтригуючий сюжет теж викликають непідробне зацікавлення. А секретна кінцівка наче й нічого ультра екстраординарного не додає до розуміння сюжету, але все одно дарує додаткову хвилину споглядання неймовірних дизайнів.
Game keeps you hooked. Just when you think you can't figure it out and it's time to give it a break, something just clicks and you get it and sometimes the answer is so outside the box you think you somehow hacked the game, in ther there is now way that was the solultion. Got to about 90% then had to give in to the Guide... and really makes you think the creators are on some kind of crack for sure. Played first time and played all the way through and I have absolutely no ♥♥♥♥♥♥♥ idea what this game was about.. if someone knows, please tell me. 10/10 - would recommend.
all of the mechanics are super well done and interesting, and the way they're introduced allows the player to learn them properly while still not being hand-holdy. also, i'm so intrigued to learn more about the story, not only with how expansive the realms are (since you only see a fraction of each of them), but also with the combination of biological and mechanical elements that make each environment so unique; it's such a beautiful looking game with great worldbuilding. my only critique is that the puzzles are quite easy and straightforward, but figuring out the solutions is still rewarding because of how solid the mechanics are. with how short it is too, i'd recommend buying it on sale, but it's definitely worth giving a try.
Quite gorgeous art direction & great sound desing. I loved how each world felt kinda unique, blending its architecture and design into some strange biomechanical amalgamation. I enjoyed the way the bosses were implemented, making smart use of the simple mechanics at hand. That said, puzzle-wise the game feels a bit too handholdy. It never pushes its world bending concepts far enough, which makes most solutions feel straightforward resulting in a fairly linear experience. Overall, it’s a great experience with a fantastic atmosphere throughout and a very strong core concept. I’m definitely looking forward to the developers’ next project, if they choose to refine this idea further, it looks very promising.
I loved everything about the game so far, but the 4th boss fight made me want to stop playing and killed all fun I had. Can the moronic durksoulz "every game must have boss fights which are equivalent to cleaning a hallway with a toothbrush" trend, of course without manual saving and redo the whole thing every time because that would be QoL and we can't have that, please die forever already and never come back? Please.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 9 | 78% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 115.6K | 24% | $1.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 5.2K | 88% | $17.99 | |
| $3.2M | 5.7K | 96% | $19.99 |